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Questions to the Community Guides and how-to play threads posted by other users |
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03-28-2015, 12:36 AM | #1 |
Initiate
Join Date: May 2013
Posts: 171
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What update/changes do we want next
Since NGD is actually reading the forums and updating the game these days, it would be a good time for the user base to share some concise ideas of what changes they would like to see in future updates.
Except for things already explicitly mentioned in the roadmap, what thing would people like NGD to work on? If I get enough answers after a week or so I'll make a poll in the main forum so NGD can priorities! I've put a few ideas down from reading the forums, and I'll edit this post as people respond 1) general bug fix (spells not working, holes in map etc.) 2) revert the arena back to the previous all-v-all incarnation 3) more character customisation options 4) constant balance iterations 5) more ways to travel quickly (for free) 6) revamp of auction house (prices in mag, accessible anywhere etc.) 7) more incentives to level (free temp mount, useful item, mags) 8) stop nee players from being able to trade their mags (say upto level 20)
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I don't need an introduction. Last edited by Candyx; 03-29-2015 at 11:01 AM. |
03-28-2015, 02:40 AM | #2 | ||
Banned
Join Date: Mar 2013
Posts: 273
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Can you please elaborate? |
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03-28-2015, 03:20 AM | #3 |
Banned
Join Date: Mar 2013
Posts: 273
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Fortunately a lot of the main stuff is covered in the roadmap this year. It looks really good.
Here's just a couple of little things. - Auction House: As mentioned by others, this has remained dormant for some time. It's a good idea, but needs revamping. Basically being able to use some other commerce like magnanite would be a good idea. I generally have more of this than gold anyway - Little rewards up to level 40 for new players. Nothing huge. Just one gift given by the town crier every 10 levels until they reach 40. At the moment they feel like the game doesn't really want them there with the monotonous grinding, and less than amazing quests. But receiving a gift every 10 levels may make them think differently. As I suggested above, a free basic mount once they hit level 20 would be ideal. Perhaps a few mags could be for another level, to help them purchase gear from other players. - Customisation: As already briefly covered by Ivramartono, but not just faces. Different body builds, more premium clothes and stuff would be great. The pirate costume is getting a little old to the point where a lot of people have just gone back to showing armour, or mixing the two. Being able to create a unique character in an MMO is a cool feature, but it's hard to be unique with such little choice. |
03-28-2015, 01:05 PM | #4 | |
Banned
Join Date: Mar 2013
Posts: 273
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The combat in RO has always been pretty basic at best. But personally that does it for me. There's no button mashing macros, remembering to pile on a thousand builder spells and releasing main moves at the right time. They kept it basic, and I for one like that about Regnum. |
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03-28-2015, 01:15 PM | #5 | |
Initiate
Join Date: Mar 2013
Posts: 138
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Some of them around for sure, but very organic. Since the game relies so heavily on them, maybe there could be a means of promoting them? First challenge would be identifying them, then acknowledging them. Re identification, it can go either technology or player vote based. Re acknowledgement, I'd suggest a prestige rather than item based reward. Items will target all players, whereas leaders tend not to be item-horders. Prestige on the other hand targets only leaders. So either something visual (change to armor colour, etc) or a special skill which only these leaders have and which brings a group benefit. Jarne/Jaro Seeker |
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03-29-2015, 11:03 AM | #6 |
Initiate
Join Date: May 2013
Posts: 171
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I've updated the list. I haven't included enhanced gameplay because it's more of a general request for a better game than anything specific! Anyone have any ideas on specific ways to enhance gameplay?
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I don't need an introduction. |
03-29-2015, 11:56 AM | #7 | |
Apprentice
Join Date: Feb 2009
Location: The Netherlands
Posts: 58
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Other possibilities could be favoring fun action over grinding or running and a combat system that revolves more around skill than gear. 3 more specific things i'd like to mention: -button option select NPC. I mean, why not? Sometimes too lazy to click -turn around with mouse while holding Shift + Numbr to cast 1 of the spells on your extra quickbar. cant do that atm, dunno if its bug or not -improved/ingame ranking system |
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03-29-2015, 08:21 PM | #8 | |
Master
Join Date: Dec 2011
Posts: 479
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This cause problems like the example you gave or if you want to use shift for something else by rebinding it to strife etc. |
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03-29-2015, 10:50 PM | #9 |
Initiate
Join Date: Jan 2009
Location: New York
Posts: 227
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Speaking of buttons or w/e... Is there a way to turn off ground selection when using your right mouse button? I accidentally select the ground all the time when using the right button, and it has gotten me killed plenty of times.
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Alsius or nothing |
03-29-2015, 11:39 PM | #10 | |
Master
Join Date: Dec 2011
Posts: 479
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So I would try cleaning inside, if it dont help try an other mouse. Unless you mean the point and click movement, that can of course be turned off. |
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