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Old 01-18-2016, 07:28 AM   #21
kowocki
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RE: ZAS: < 10 players? 13.01.2016 9 p.m. GMT got ganked by 15 syrtis while was grinding, I admit not all were alts but for sure all were 50+. You elves are just too lazy to go your forts or capture anything, recently i see only tania having spirit to solo cap doors and try to initiate the fight. Last weekend i saw syrtis not interested for 1 hour to come fort but when we tried to bring relict gate then you showed up with enough to stop us placing relict. Contrary Ignis has spirit and will to fight plus team work and can kick our butts as many alsius deserve it recently as they got too cocky with silly war confidence (not talking about ignis peak hours)

RE: JustTheLonelyOne-> change word Alsius to Syrtis-> on some hours in the mid week same is in the chat of the land of snow. It is sad how community on haven has deteriorated compared to horus in 2011

War confidence-> delete it, we could fight and play long before it was introdouced no matter the odds

FIX VIGILANT SPIRIT-> yesterday i tested it with my clan friend who has lvl 34 character, results:

war zone alone-> no vigilant spirit
inner zone-> no vigilant spirit
in the party with lvl 60 player-> sometimes it works (inner and war zone)
lvl up-> lol it shows up and is active but disappears as soon as you die/enter the city/relog

so 99% of time this buff doesnt work, no help to lower lvl players at all
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Old 01-18-2016, 07:36 AM   #22
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Quote:
Originally Posted by JustTheLonelyOne View Post
...
Yay lad, I don't know who you were in syrtis, don't know who you are in Alsius, but honestly, I'm happy that you aren't in Syrtis anymore.

And your Krungle-like stories about how syrtis sucks, how Alsius uses skill over quantity to achieve victories need only one. To be moved to Inn, because this was a serious thread about something that is broken, not psychological counseling for a player that is somehow insecure.

Damn, this is a fucking game, it's not life to something be deserved or not. I don't need live my whole life in a game, when I log in, I log in because I want to have fun; not to by surrounded be 10 Alsius warriors all spamming MS on me all the time and then shouting on forums how I deserve it.

If must be a retard, be it, but when you realize it, please stop posting bullshit, fine?
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Old 01-18-2016, 02:29 PM   #23
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Quote:
Originally Posted by JustTheLonelyOne View Post
blablabla
I guess you'll soon leave Alsius, and after trying Ignis, you'll soon leave the game.

Back to the main topic, War Confidence initial purpose is to counter the effects of realm imbalance.

NGD never really told how they measure realm imbalance, and if War Confidence is meant to be dynamic it leads to many questions about what is the ideal calculation.

I think there are no easy way to end with a bullet-proof calculation, mostly due to the fact many "inactive" characters can become suddenly active in reaction to an event (calls to log in on social networks when an invasion attempt is in progress e.g.).

Those discussing about current numbers can still have a look at http://www.regnumsentinel.com/haven/statistics/ , the last 7 days were mostly dominated by Alsius, with 13 invasions and 1 wish. If Alsius had War Confidence during this period, it should at least have its effect reduced after each successful invasion.

About inactive characters suddenly appearing for bosses events or invasions, well, there are not much to do i guess. But NGD should perhaps calculate rewards proportionnaly to the game activity.
If WMC reward was based on time spent at war, perhaps those would be more active...
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Old 01-18-2016, 06:13 PM   #24
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I'm truly sorry, it's really hard to reply on such many half-true statements and lies; besides you're exactly the case I don't like, huge wall of text with very poor arguments, so I'll pick just one
Quote:
Originally Posted by JustTheLonelyOne View Post
Btw you make a mistake about the MS spam, that's Ignis speciality.
You just can't be serious.
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Old 01-18-2016, 06:31 PM   #25
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So there's 2 parts to war confidence: realm door HP and the attributes bonus.

Quote:
Originally Posted by JustTheLonelyOne View Post
Why you didn't wrote those things when Syrtis had War Confidence and was invading Alsius 1-2 times / day?
I agree with you that Syrtis should not have had War Confidence. Alsius should not have War Confidence right now. The problem with enhanced gate HP is that nobody has the population at the moment to consistently break it. This causes the "invasion metagame" to completely stop. Like right now, neither Ignis nor Syrtis can do anything because its essentially impossible to invade Alsius. This leads to the mentality of other realms not invading because what's the point? The realm with enhanced gate HP will eventually invade and nobody can steal gems from them.

I think the appropriate time for enhanced gate HP is when a realm is completely dominating. Invading every night. Alsius around when WMC jewelry was released is a good example. Preventing long term domination like that is a good idea. Right now, I don't see any realm dominating in invasions. Look at the 90 day stats, everyone has around 60 invasion. A few fluctuations are fine, NGD shouldn't try to control the game so there's no variance.

For gate HP, I don't see why any realm needs it right now and it stops everyone else from invading.


Quote:
Originally Posted by JustTheLonelyOne View Post
It is impossible to make a way to apply war confidence properly. In fact from all the games I played this is the only one that attempted such solution and it clearly proves to fail. That's why I will keep my idea that war confidence should be removed from this game, the war confidence idea itself it's not bad but there is no way to implement it in a way that can not be abused, I prefer not to have a mechanism that can be abused than to have one that is abused (wmc wish was removed for this reason, wmc for capturing wall was removed for this reason, wmc for defending wall & war confidence should be removed for this reason).

Regarding enhanced attributes: I agree that a dynamic solution would be incredibly difficult to design to appropriately balance combat. Updating it every minute makes War Confidence very sensitive to players logging in as you described.

Here's my solution. Make it update dynamically but also include information from the past week. We can deal with 20 vs 5 for a few nights, but we want War Confidence to activate on sustained realm imbalance. Then, if a realm has been fighting 20 vs 5 for a week, it doesn't matter so much if War Confidence is balanced, buff these 5 players so they can fight. Make them OP so we can restore some semblance of balance. We still want the dynamic nature to address time zone issues so perform this calculation every 2 hours or so. This calculation should factor in online active players, number of kills / deaths, forts taken, and invasion. If a 2 hour chunk of realm A is determined to be underpopulated for multiple days in a row, then we give them war confidence.

The key concept I'm trying to get at is that War Confidence should only try to address sustained realm imbalance on the timescale of days to weeks. Everything else fluctuates too much to easily balance as you said.





The last point I want to make is on the WMC reward for defending the realm gate. We've definitely seen a pattern emerge of players only defending the gate and not fighting at forts. The idea of incentivizing players to fight is good. We've seen in the past, defenders would simply log off as there's no incentive to defend the gate. I think the issue of players only fighting at the gate and not at fort becomes less of an issue if the gate hp buff is appropriately applied only in sustained realm imbalance as described above. One of the reasons, I think, this tactic was popular when Syrtis had War Conf, was that WMC reward was essentially guarenteed as breaking the gate was extremely difficult. With a regular strength door, it's definitely a lot harder to defend. Alternatively, we could change the objective; rather than WMC for preventing the gate from being captured, it could be 2X WMC during invasions.

To be honest, I don't know how to encourage players to fight at forts through gameplay mechanics. It's very dependent on player mentality and the willingness to fight and not giving up after 1-2 tries. Sure, there are some combat mechanics that could be changed to help this, but I think that mental resilience is something that we need to work on as a community. NGD can do a lot, but it's ultimately up to us as players to go out and fight and have fun and not just camp forts or gate waiting for action.
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Old 01-19-2016, 04:14 AM   #26
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dynamic war confidence is the only solution.i believe its needed for the times when one realm has too few to compete,all other times it needs to be deactivated.

create a counter and filter those results to single out the active war zone players.including data like last log in time and date and duration of stay and what state the game was in, i.e was the realm being defended and did they only log in to defend then log out.typical behaviour of a multi but also someone who shouldnt be counted as part of the playing population.

then once all the data is collected use those variables to adjust the war confidence after each invasion by any realm.

i too have noticed how the realm with war confidence always seems to be largest,this to me suggest that it isnt working anywhere near what it was designed for...if you cant fix it then remove it,but to have it and it not working correctly is just nonsense and ruins fun for everyone.
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Old 01-22-2016, 01:50 PM   #27
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remove war conf already ngd you fucking fail goats already have 10+players on ignis has less then that and its not even 9am yet my time what a fucking joke you say your system is working right but it cleanly isn't. its not that fucking hard to remove it you fuck boys are just to fucking lazy
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Old 01-23-2016, 12:10 PM   #28
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http://www.regnumsentinel.com/haven/statistics/

Alsius leads in dragon wishes and invasions for 7-day, 30-day, and 90-day periods. They lead in fort captures for 7-day and are second over 30-day and 90-day periods.

Alsius is definitely not underpopulated. We can see this from the statistics. We have posts from multiple Alsius players in this thread saying that Alsius shouldn't have War Confidence.

NGD, understand that it's extremely frustrating for Ignis & Syrtis to fight against an Alsius zerg that is unfairly buffed with War Confidence. We fight at forts and they should have died many times over, only to live because of the health bonus, despite having a larger population than us for weeks. Invasions against Alsius have all failed due to the enhanced gate hp.

War confidence is supposed to help with realm balance. Instead, it's doing the complete opposite by perpetuating an Alsius zerg. NGD, please, if you care about realm balance, either fix or temporarily disable war confidence.
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Old 01-23-2016, 02:35 PM   #29
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We fight at forts and they should have died many times over, only to live because of the health bonus, despite having a larger population than us for weeks.[/QUOTE]

that and the goat zerg rarely ever leaves a fort coz of war conf now so if ignis doesn't go to the forts they have theres no fight wz dead dur to the fact that you cant really kill them unless they leave the fort which rarely happens. say ignis and the goats meet at pn oh cool bridge fight right wrong goats only showed up that 1 time and they fled to aggy waiting for ignis to show up
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Old 01-23-2016, 03:20 PM   #30
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Quote:
Originally Posted by DogFish View Post
http://www.regnumsentinel.com/haven/statistics/

Alsius leads in (...) invasions for 7-day, 30-day, and 90-day periods. They lead in fort captures for 7-day and are second over 30-day and 90-day periods.
Yes it took only 11 invasions on Syrtis (not counting failed attempts when gate was not captured) to pick silly 2 syrtis gems. I took part in one of these invasions, for 2 hours we got herb and only tania showed up twice while at gate Syrtis got enough to eaisily stop any attempt to steal the gem.

Besides war confidence is broken and buggy, should be removed and forgotten

Fix vigilante spirit for low lvl players as it fails to work 99% of time, or just explain when it supposed to appear.
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