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Old 04-05-2016, 11:36 PM   #61
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Quote:
Originally Posted by Kimahri_Ronso View Post
Contributed!

Added to OP:
End Gameplay
-server-across access to battlezones with customizable parties;

Moar please!
I don't like this. This would only benefit Haven players being that Ra players actually have enough to fill TDM while not affecting war. Might as well merge if this were to happen. Also I dont want to see 4 conjs and 4 barbs. Or 8 knights. TDM should be random so that teams are not stacked(some cases they were). It also makes it more changeling to not know who you're being teamed with imo. Also having a team that you wouldn't normally have and still being able to pull off the win was the best part of TDM.
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Old 04-06-2016, 12:42 PM   #62
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Originally Posted by Pery3000 View Post
I don't like this. This would only benefit Haven players being that Ra players actually have enough to fill TDM while not affecting war. Might as well merge if this were to happen. Also I dont want to see 4 conjs and 4 barbs. Or 8 knights. TDM should be random so that teams are not stacked(some cases they were). It also makes it more changeling to not know who you're being teamed with imo. Also having a team that you wouldn't normally have and still being able to pull off the win was the best part of TDM.
not sure about the preset parties (but it sounds pretty much awesome), but sever-across TDMs are needed indeed. According to the roadmap, instance access will be dependent from warzone activity. so don't worry about it affecting fort battles.. ideally, it'll even increase
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Old 04-06-2016, 09:47 PM   #63
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Originally Posted by schachteana View Post
not sure about the preset parties (but it sounds pretty much awesome), but sever-across TDMs are needed indeed. According to the roadmap, instance access will be dependent from warzone activity. so don't worry about it affecting fort battles.. ideally, it'll even increase
I think you read what I said wrong. I never said anything about how TDM decreased war yet you state that I shouldn't worry about it affecting fort battles. It never affected fort war in RA. It was just Haven users who were complaining that lead to TDM being removed. Why are Server across TDM's needed? Just because one server has a horrible population? ... Random Parties will create challenges for teams. Some people are just afraid to have horrible players on their team.
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Old 04-07-2016, 08:19 PM   #64
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I'll make it easier for you. Cross server TDM are not possible and not a priority. Please, try to talk about what has been confirmed in the Roadmap, meaning: don't go beating about the bush
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Old 04-08-2016, 10:18 AM   #65
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what would be a good way (imo, ofc :P) to help promote war (and thus improve end-gameplay) would be making it possible to get drops by killing players, dont you think? but maybe the drop rates would have to be changed to deal with the lower kill rate of players rather than monsters...

i dont know how well that can be implemented tho
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Old 04-08-2016, 11:25 AM   #66
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Originally Posted by ice_zero_cool View Post
what would be a good way (imo, ofc :P) to help promote war (and thus improve end-gameplay) would be making it possible to get drops by killing players, dont you think? but maybe the drop rates would have to be changed to deal with the lower kill rate of players rather than monsters...

i dont know how well that can be implemented tho
There is something on that track. I can't say more, but there are clues in the Roadmap.
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Old 04-08-2016, 12:11 PM   #67
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Is there any chance of the level requirement for Squid Island being changed, or the area being used for certain events? I'd kill for an RvR event on Squid Island.
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Old 04-08-2016, 02:53 PM   #68
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Quote:
Originally Posted by ice_zero_cool View Post
what would be a good way (imo, ofc :P) to help promote war (and thus improve end-gameplay) would be making it possible to get drops by killing players, dont you think? but maybe the drop rates would have to be changed to deal with the lower kill rate of players rather than monsters...

i dont know how well that can be implemented tho
unique items are always good motivation for activity, even if they have no special skins. Remember the football championship event 2014? ("WM Event") Them ore we have of these events / rewards in regnum, the better. The more unique a reward is, the more will people fight for it.
That's why the current dragon instance system is bad imo.
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Old 04-08-2016, 05:41 PM   #69
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Quote:
Originally Posted by Adrian View Post
There is something on that track. I can't say more, but there are clues in the Roadmap.
oh, that crafting thingy maybe? :P nice to know this is getting done, one way or another.
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Old 04-08-2016, 06:57 PM   #70
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Quote:
Originally Posted by Adrian View Post
I'll make it easier for you. Cross server TDM are not possible and not a priority. Please, try to talk about what has been confirmed in the Roadmap, meaning: don't go beating about the bush
.. I would like to ask about Dragon Weps/Champion Weps. Will we be able to drop dragon wep in the new instances? Also when the first World Cup tournament came the winners got to pick Champion Weps. I think that would be a nice reward for the TDM. X amount champion coins just like WM Weps. I think they would need to be scaled down or would need to be high cost. Skins should stay the same. Tbh I'm just asking because I would fuse Champion sword to my regular sword for barb lol.
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