05-18-2016, 07:21 AM | #11 | |
Master
Join Date: Jun 2007
Posts: 375
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Here is an idea for the champ gear. Make them one time customizable. By that I mean after you buy it, for once you can pick the resists and pick one stat. So basically you can make a special gear like you want. For example I could go with Champion Leggings Vg,Vg,Vg,Vb,Vb,Vb 5 attack speed. or n,Vg,g,n,Vb,b 5 dex. Whatever would be possible on special gear for the specific class. (or maybe even the "legendary" stats as well.) |
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05-18-2016, 09:26 AM | #12 | |
Master
Join Date: Mar 2011
Posts: 422
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--- here's what we noticed
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05-18-2016, 12:51 PM | #13 |
Apprentice
Join Date: May 2013
Posts: 62
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Exact
RA : 4V4V4 but we were 3V4V4 and 2nd place honorably ^^ VAL : 3V3V3 Haven : no idea this server is boring ^^ i didn't try |
05-18-2016, 05:57 PM | #14 |
Initiate
Join Date: Aug 2015
Posts: 120
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haven is dead not even worth playing tdm not that tdm is any good anyways
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ignis - Chaos - Horus ignis - chaos hellscream , Grom hellscraem , Hellscraem - Ra |
05-19-2016, 11:57 AM | #15 |
Master
Join Date: Jun 2007
Posts: 375
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I feel like WM skills should be disabled in BZ. Hunters can't use theirs at all for example.
I think barbs can't use their banner, at least i never saw one use it. Mage port is useless. Also mounts should be disabled, haven't really seen anyone use them though.
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Skity - Ra |
05-19-2016, 01:22 PM | #16 |
Master
Join Date: Mar 2011
Posts: 422
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another very good suggestion I've heard:
Once you leave your spawning zone, you can't go back. This prevents fights on the edge to the spawn zones which are really frustrating for the enemies one more thing maybe it'd be a good idea to restrict the instances to 1 mage / 1 warrior / 1 archer. This way, inbalanced fights are less likely to occur. plus, imo 3v3v3 is too little. Not enough action going on. |
05-19-2016, 01:23 PM | #17 | |
Pledge
Join Date: Jul 2010
Location: France
Posts: 43
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Again, this wouldn't be an issue if we had more players in TDM matches. I think Haven and Valhalla should have 4v4v4 at least, like Ra. It's not like those that aren't in TDM try to war anyway (at least in Haven), so not sure it'd really affect the server more.
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Hippocrate II - Ulmar - Olmar (Haven) Deshinamar (Ra) The old saying says "Conjurers first !" - Pizdzius' Comic.
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05-19-2016, 01:33 PM | #18 |
Master
Join Date: Jun 2011
Posts: 347
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1) Merge Haven with Ra to solve the population problem on limping Haven which is the root of the problem and not TDM itself. I'm not sure why you keep beating around the bush on Haven when it's pretty obvious the server is dead in the water and give the players left there some chance to have fun and continue to play the game before they quit the game entirely. Alternatively, provide for transfers for those who want to move to Ra.
2) Open up multiple tiers in the TDM interface for 3v3,4v4,5v5,6v6 etc and let the people choose what they want to play at that moment. Not restricting to lvl 60 could also help. 3) Map is actually good except for a few things which has been mentioned above like giving out visual highlights for deadzone at spawn, etc. Also, it would be better if you remove the HP regeneration in the spawn safe zone, so people actually fight and not keep running back after they get hit, especially ranged classes. 4) Also if possible, restrict one class per slot per instance. 5) Enhance the interface by providing buttons and stuff for leaving queues (without wait) etc. 6) Start a point loss timer when players refuse to fight and idle in the instance. i.e., If they stay idle for more than 20secs, they lose one point/kill. 7) I would advise against the necro penalty that you get in the instance when entering enemy spawn and which later carries on outside the instance to the warzone. |
05-19-2016, 05:43 PM | #19 | |
Master
Join Date: Mar 2010
Location: Georgia
Posts: 386
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Quote:
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Haven ~ Daggers/Miles Long *Retired* Ra ~ Cloaks/Elongated |
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05-19-2016, 08:19 PM | #20 |
Master
Join Date: Mar 2010
Location: Georgia
Posts: 386
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Experienced my first D/C in TDM. Happen twice in a row. Are these problems being fixed?
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Haven ~ Daggers/Miles Long *Retired* Ra ~ Cloaks/Elongated |
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