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General discussion Topics related to various aspects of Champions of Regnum |
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08-03-2016, 07:40 AM | #21 |
Master
Join Date: Jun 2007
Posts: 375
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Maybe another possible solution would be something like:
If the door is damaged logging off inside the fort or in the surroundings makes your char stay in game for some extra time. Dying from fall damage at the fort will give the last person who hit you credit, no matter how long ago it was. Also reduce the time of the login sanctuary at forts. This one gets abused a lot too. But to actually encourage people to play the game properly for once...increase the rewards inside doorless forts. Maybe something like +20% xp, +20% wmc. Honestly I couldn't care less if I get some silly rps or not. But it is really annoying for those who level with war or stlil need their wmc. If you get farmed for a long time and get all your rewards denied. Or if you don't actually want to run from a lost fort because you could still get a few kills, but all your allies ran away anyway.
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08-03-2016, 01:07 PM | #22 |
Initiate
Join Date: Aug 2013
Posts: 103
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maybe within fort vicinity prevent logout in the same way you cant logout if you're getting hit... so even if you alt f4 your character remains stuck there until you die.
also if possible, give suicide jumps a death in terms of the person's k:d and kill credit to the last people that hit him. also prevent camo/stalker inside forts. hunters have to play the same game as everyone else. |
08-03-2016, 02:15 PM | #23 |
Master
Join Date: Mar 2012
Location: Zagreb / Croatia
Posts: 578
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Camo/stalker should be allowed. It's valid strategical move.
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08-03-2016, 02:32 PM | #24 | |
Baron
Join Date: Jan 2011
Location: Arborea
Posts: 649
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Quote:
Give 10% necro for a suicide at forts and delete alt+f4 and changing to window mode (alt+ENTER) in-game. Players will think twice then. Or not, but that will be their fault . All or nothing, you need to make drastic changes if you want a solution! |
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08-05-2016, 04:19 AM | #25 |
Baron
Join Date: Jan 2011
Location: Arborea
Posts: 649
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Moreover,
-disable jumping at/around forts (partly already implemented, relic carrier cannot jump) -remove the in-game commands ALT+F4 and ALT+ENTER -raise the disconnection time at/around forts to 90 or even 120 sec. Getting away from getting killed will be almost impossible after this change for sure, unless someone decides to leave the fight 120 sec earlier. Oh, don't know if it's possible, but disabeling closing the game for those who play the game in window mode would also help a lot . |
08-05-2016, 10:33 AM | #26 | |
Master
Join Date: Jul 2009
Location: Poland
Posts: 472
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They won't remove ALT+F4 and ALT+ENTER... these commands are common in any game... if someone leaves game like this then his character should be stuck in-game world for the whole disconnection time.
Quote:
https://youtu.be/q5tUS6llAxc I've seen many people dying in the same way, since the last update... by walking upstairs or falling from just a few meters.
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"There was a time above... a time before. There were perfect things... diamond absolutes. How things fall... and what falls... is fallen." CoR Soundtrack | SUGGESTIONS: Outdated spells | 2h weapons | Other suggestions Siwy Last edited by Sentan; 08-05-2016 at 11:02 AM. |
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08-05-2016, 04:27 PM | #27 | ||
Baron
Join Date: Jan 2011
Location: Arborea
Posts: 649
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Quote:
As I said, people will STILL be able to leave a fight and thus avoid of getting killed even if the disconnection time would be raised to "5 min", but imho they would do it less. They can't foresee the result that far, they can't see it when the enemy will be able to retake the fort, so 90/120 sec would be enough imo. Also, since there are places where you can fall off of the wall, even unintentionally tho ( but more likely intentionally ), raising the necro from 5 to 10% would be needed too. So, -disable jumping at/around forts, -remove the in-game commands ALT+F4 and ALT+ENTER, -raise the disconnection time at/around forts to 90 or even 120 sec -and raise the necro at forts from 5% to 10%. This would cover 99,9% of the issue of escaping from a fight at fort / getting killed at forts. Another thing regarding the latest patch. Quote:
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08-06-2016, 02:05 AM | #28 | |
Banned
Join Date: Oct 2011
Location: 'B-F-Egypt', Virginia, U.S.A. (please pity & forgive us poor american fools!).
Posts: 605
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Quote:
Last edited by Lebeau; 08-06-2016 at 02:19 AM. |
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