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Old 10-09-2016, 07:12 AM   #1
Ludwig-von-Mises-I
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Default % Drop Rate?

I have a question. What is the Drop Rate from killing creatures?

I think i'v figured it out by doing some calculations on my calculator but i'm not sure how much your level changes your drop rate percent? Or maybe the type of creatures you kill, plus level, plus the type of quest? Quests keep count of your kills so this is way i'm asking maybe the quest changes something too?

Well i think the best people that can answer this are the developers etc so this is really a question to them for the most part.

Thanks for reading.

Last edited by Ludwig-von-Mises-I; 10-09-2016 at 06:14 PM.
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Old 10-09-2016, 08:32 AM   #2
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Few days ago I was grinding my necro off and in 5 minutes dropped 5 items from which 3 were good enough to sell it in AH. Strange, never had that insane drop rate.
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Old 10-09-2016, 12:07 PM   #3
Artemo
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I did not calculate the droprates. but from my experience you drop something every 50 mobs or so. On level 50+ that is... droprates on lower levels seem way higher.

The problem I have with the droprates is that it's nearly impossible to drop something over special rarity. You grind your char for days on mobs and all you get are white/special lvl 50 staves... that is really unrewarding in my opinion

I would like to ask you how many epic or legendary items you have dropped so far while leveling one character to level 60.
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Old 10-09-2016, 03:09 PM   #4
Hollow-Ichigo
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I recently decided to get the aquantis destroyer achievement and after 500 mobs I dropped 3 staffs. Hows that for drop rate lol
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Old 10-09-2016, 03:21 PM   #5
Ludwig-von-Mises-I
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Default Data

Here's what i did to find out the drop rate: Data is on photo with a photo for each drop. Let me know if you don't understand something or have something to add. :]

My conclusion but not my definitive conclusion is that the drop rate from that specific creature quest at my level 56 knight is 2.7% out of 100, give or take. Meaning that these drops may not drop at your first 100 kills or your first 50 or 60 kills but it will from what i'v seen be gathered up to give you around 15 drops out of 556 creatures killed. So my question is really does your level change how much you drop?

Also notice that almost all of those 15 drops are junk except somewhat that Barb Helmet. Also whats with those level 46 drops from a level 57i think creature? That makes no sense. e.o

Data: http://s349.photobucket.com/user/Isr...tml?sort=3&o=0

Drop 1: http://s349.photobucket.com/user/Isr...ml?sort=3&o=15

Drop 2: http://s349.photobucket.com/user/Isr...ml?sort=3&o=14

Drop 3: http://s349.photobucket.com/user/Isr...ml?sort=3&o=13

Drop 4: http://s349.photobucket.com/user/Isr...ml?sort=3&o=12

Drop 5: http://s349.photobucket.com/user/Isr...ml?sort=3&o=11

Drop 6: http://s349.photobucket.com/user/Isr...ml?sort=3&o=10

Drop 7: http://s349.photobucket.com/user/Isr...tml?sort=3&o=9

Drop 8: http://s349.photobucket.com/user/Isr...tml?sort=3&o=8

Drop 9: http://s349.photobucket.com/user/Isr...tml?sort=3&o=7

Drop 10: http://s349.photobucket.com/user/Isr...tml?sort=3&o=6

Drop 11: http://s349.photobucket.com/user/Isr...tml?sort=3&o=5

Drop 12: http://s349.photobucket.com/user/Isr...tml?sort=3&o=4

Drop 13: http://s349.photobucket.com/user/Isr...tml?sort=3&o=3

Drop 14: http://s349.photobucket.com/user/Isr...tml?sort=3&o=2

Drop 15: http://s349.photobucket.com/user/Isr...tml?sort=3&o=1

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Old 10-09-2016, 04:23 PM   #6
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As I said earlier the drop rates seem to decrease the higher your level is. When you create a new char and start to kill mobs you will get a drop every 5 mobs or so (atleast it was that way 2 years ago)

I'm not sure if gems count as drops like weapons and armor do.

Lvl 60 mobs dropping lvl 50 gear is just stupid, you are right

But it's good to know that droprates are about 2% for lvl 55+ chars... and that is for normal(white) gear... with the killspeed of a normal regnum char ( +-15sec per mob) that would be 12.5 minutes for one drop... not incuding resting time.
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Old 10-09-2016, 04:35 PM   #7
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It is obvious that drops decrease the higher you go by the simple fact of creating a new character in starting zone. My question is more precise. What is the drop rate at level 55-60 and at around that level how much does it change and to what %? And if possible to get: What is the precise percentage of drops at all levels? I can find this out by simple tests at each level but that will take time. I prefer to get the answer already. q.q

Also as you can see from the data shown, i'm trying to find out the pattern of how spaced the drops are from one-another. I think with a few more tests i'll have a good understanding of how the pattern is in terms of how spaced drops are dropped from each other.

Last edited by Ludwig-von-Mises-I; 10-09-2016 at 06:35 PM.
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Old 10-09-2016, 04:50 PM   #8
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I'm going to kill some Crystall Golems with my barb now and provide lvl 60 data later

You think there is a pattern? Sometimes you can't drop anything for 200 mobs but then you kill 5 mobs and dropp three times... that is what i have noticed but i think its as random as a computer game can be.

Back in the day when you killed monsters wich were nothing to you(10+ level below you) you could get a huge amount of drops. So I'm thinking droprates have to do with your level and the level of the mob you are killing.
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Old 10-09-2016, 05:06 PM   #9
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Drop rate doesn't matter if you're not getting anything good to use. This is why this game will always be Pay2win. I can't remember the last time I dropped a epic or magical good item that I actually used.

However NGD has stated in the roadmap that they will add dungeons for the
future. My hope is that they add new creatures that require party of lvl 60s to kill. Also new bosses in these dungeons. These are called raids in other games. The gear that's dropped from these raids need to be as good or even better than what you get from buying diamond boxes to counter them. As of now the gap is retarded between players who can't spend lots of money on boxes to get decent items.
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Old 10-09-2016, 07:50 PM   #10
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Killed 500 Giant Crystal Golem
(Easy) with my lvl 60 Barbarian
  • 0. Hammer lvl 48
  • 3. Staff lvl 52
  • 15. Hat lvl 51
  • 38. LHand lvl 58
  • 87. Arrows lvl 56
  • 118. Shield lvl 59
  • 169. Braces lvl 57
  • 187. Staff lvl 47
  • 217. Shield lvl 56
  • 254. Staff lvl 56
  • 344. Pants lvl 56
  • 369. Arrows lvl 52
  • 401. Gloves lvl 54
  • 468. Braces lvl 55
  • 487. Staff lvl 52

This is what I got:
15 drops at 500 mobs makes one drop every 33,3333... wich gives us a dropchance of 3%

That has pobably to do with the fact that I killed Easy monsters ^^
When I feel like it I can provide more data

Still nothing acceptable dropped... would have liked a magical Item at least

EDIT: You owe me 700k gold for repairs
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Last edited by Artemo; 10-09-2016 at 08:46 PM.
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