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Old 10-14-2016, 02:45 PM   #1
Frosk
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Default BIG news regarding Champions of Regnum

Hey there Community,

After many many meetings and rethinking processes regarding which way to move onto, we've reached what we think might easily be the best news for Regnum in a long time.

First of all, we want to thank you the huge loads of patience you guys have, and that's about have its results.

As some of you already know, NGD has acquired Red Katana, in order to get hold of a superior production capacity, as well as to aim to much bigger projects and "level up" in all of its existent areas (or working departments, to be more exact). Of course, Regnum is not being set apart all of this.

To keep things short and readable, we're first letting you know that we've completed an Action Plan that'll cover the next 6 months from now on. This plan is based on what's left to do in the current's year RoadMap, but with a bit of additions here and there that'll give you the much needed boost to complete it.

The highlight of all this will be the addition of 2 more members to the Regnum team. They're already being trained in their assigned areas so they can officially be introduced by the end of the month, and of course can start to leave their mark in this game we all love so much. Basically, we'll have a new artist and a new Community Manager as well.
These areas are among the most important ones, as they include new content, communication with our users and both event frequency and quality.

Frosk (yep, I'm now talking in the third person to refer to myself), the current Community Manager, will be assigned to specific development and testing tasks.


Getting back to the Action Plan, it could be considered an internal reorganization, that, thanks to the fact that new personnel is being included, allows us to better distribute tasks and optimise working processes. Regarding updates and future game versions, we'll be focusing ourselves in the most requested items by the community:

- Crafting
- Halloween and Christmas Events
- Clans
- Coliseums
- Invasions
- Combat and Powers. Balance.


All of this aims to be finished by the time we reach Regnum's 10th Anniversary, where we'll have the time to create the best event we could think of, as the game deserves.

To wrap things up, we're very glad to communicate this, and we'll keep you in touch about news and further details regarding the Action Plan.

We'll be heading back now, full throttle, on Crafting and the Halloween event, as their release is set to be by the end of October.

Again, thanks so much for your patience!

Best,
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Old 10-14-2016, 02:58 PM   #2
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Quote:
Originally Posted by Frosk View Post
Hey there Community,

After many many meetings and rethinking processes regarding which way to move onto, we've reached what we think might easily be the best news for Regnum in a long time.

First of all, we want to thank you the huge loads of patience you guys have, and that's about have its results.

As some of you already know, NGD has acquired Red Katana, in order to get hold of a superior production capacity, as well as to aim to much bigger projects and "level up" in all of its existent areas (or working departments, to be more exact). Of course, Regnum is not being set apart all of this.

To keep things short and readable, we're first letting you know that we've completed an Action Plan that'll cover the next 6 months from now on. This plan is based on what's left to do in the current's year RoadMap, but with a bit of additions here and there that'll give you the much needed boost to complete it.

The highlight of all this will be the addition of 2 more members to the Regnum team. They're already being trained in their assigned areas so they can officially be introduced by the end of the month, and of course can start to leave their mark in this game we all love so much. Basically, we'll have a new artist and a new Community Manager as well.
These areas are among the most important ones, as they include new content, communication with our users and both event frequency and quality.

Frosk (yep, I'm now talking in the third person to refer to myself), the current Community Manager, will be assigned to specific development and testing tasks.


Getting back to the Action Plan, it could be considered an internal reorganization, that, thanks to the fact that new personnel is being included, allows us to better distribute tasks and optimise working processes. Regarding updates and future game versions, we'll be focusing ourselves in the most requested items by the community:

- Crafting
- Halloween and Christmas Events
- Clans
- Coliseums
- Invasions
- Combat and Powers. Balance.


All of this aims to be finished by the time we reach Regnum's 10th Anniversary, where we'll have the time to create the best event we could think of, as the game deserves.

To wrap things up, we're very glad to communicate this, and we'll keep you in touch about news and further details regarding the Action Plan.

We'll be heading back now, full throttle, on Crafting and the Halloween event, as their release is set to be by the end of October.

Again, thanks so much for your patience!

Best,
Well that's good news. I wish "dungeons" was on the list but all the others are important especially combat and powers. Good luck. Excited to see what happens in these next few months.
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Old 10-14-2016, 03:08 PM   #3
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what about Haven ?
Open the transfer even temporary from Haven to RA, so we can enjoy playing until you end your developemnt.
When the game get's more players then open the transfer from RA to Haven for english community
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Old 10-14-2016, 03:14 PM   #4
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what about Haven ?
Open the transfer even temporary from Haven to RA, so we can enjoy playing until you end your developemnt.
When the game get's more players then open the transfer from RA to Haven for english community
Yes, just noticed no mention about the current problems on Haven. I forgot about that. That's very important to the English community which is in a bad state. CRITICAL TIMES.
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Old 10-14-2016, 03:24 PM   #5
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Incredible, the new community manager should be a fan of memes
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Old 10-14-2016, 03:34 PM   #6
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Quote:
Originally Posted by Hollow-Ichigo View Post
Incredible, the new community manager should be a fan of memes


OT: At last. Good morning!!

Thought another week has just passed without any announcement..
Good luck!

PS:So this ended up in the trash?
New WM skills? Hm?
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Old 10-14-2016, 05:06 PM   #7
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Quote:
Originally Posted by Frosk View Post

- Invasions
- Combat and Powers. Balance.


Best,
2 things Im sick of seeing.. How many invasion updates have we had and combat updates? Yet we got 0 dungeons or no real instances. Killing the dragon is a joke, there should be a series of events leading up to the dragon fight within a dungeon, not "kill these mobs and go fight the dragon who doesnt care if you're there or not." Again, nothing for the EXTREMELY poor state of the english speaking community. I have joined Ra and made chars there, had 3 lvl 60s, but I get tired of reading spanish all the time. Each update that we've gotten, except for the WM kill quest, have honestly been designed to benefit Ra players and its like you guys dont give a single fk about haven.. Still the only MMO I've ever played that doesnt allow you to move chars across servers or even have an account stash to work between both servers. We gave us TDM back, but no CTF? changed it to have only lvl60s and not 55-60.. crap idea imo. You give us zero pve content, but assume champion armor will suffice.. y u do dis
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Old 10-14-2016, 08:41 PM   #8
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Good news but please after crafting system start with combat, balance and powers. Its more important than rest of your plan.

And what about Haven? it should take first place in ur plan but u didnt even mention this issue. Tell us more about Haven future.

I took break till crafting update but before that all three realms werent able to kill their own bosses or dragons, aucion houses stay empty, no new players at all plus people dont care about main aspect of this game - invasions and wishes. Just check number of wishes in last months on Haven. Imo u didnt even finish leveling update its still hard to get lvl cap and for the game which lacks of new players... isnt it the most important thing here? To make leveling friendly and easiest? we have 2016 and mentality and design of this game is outdated.
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Last edited by Sentan; 10-14-2016 at 09:13 PM.
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Old 10-14-2016, 08:55 PM   #9
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this is good and all but really what about haven?
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Old 10-15-2016, 02:39 AM   #10
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while you are at it, please delete syrtis from tdm since they dont have enough players for it, why do 2 realms have to suffer and not be able to enter tdm because syrtis is not online

its not any players fault its just that haven does not have enough players

dont take me seriously , what i mean is allow 3v3 incase any realm doesnt have enough players online, the tdm in the morning times does not happen at all

and maybe give warlocks new escape spells, there are barely any warlocks left in haven who play
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