01-25-2017, 11:12 AM | #51 |
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About the lock, who was in the past my main:
Stalagmite (5) now: Piercing damage: 600-800 version 1.18: Piercing damage: 400 ice damage: 400 cs now: 2,5 sec version 1.18: 1 sec mana now: 160 version 1.18: 210 Slightly more damage, although piercing will not do much as almost everybody got defences against it. 1 sec less cs, mana +50. Conclusion: not bad but nothing to get excited about. Golem Fist (5) now: Blunt damage: 1000-1200 version 1.18: Health damage: 650 cs now: 3 version 1.18: 2 mana now: 500 version 1.18: 320 Much less damage (-350/-550) but if i am not wrong the health damage will not be resisted (?). 1 sec less cs. -180 mana. Conclusion: Still too long cs, reduction of mana is good. Damage needs to be tested to judge it (althoug imo blunt damage was good). Wind wall (5) Now: Ranged recived damage: -35% version 1.18: Ranged recived damage: -25% So 10% less defence Mass Pricking ivy (wm) Now: Damage: 0 Version 1.18: Piercing damage: 750 Now: Duration: 4 sec Version 1.18: Duration: 5 sec Now: Area: 6 Version 1.18: Area: 10 From zero damage to 750 piercing damage. 1 sec more duration and area of damage +4. Conclusion: Good. Although piercing damage is worst damage element an increasing from 0 to 750 is excellent. same with area. Best change |
01-25-2017, 11:23 AM | #52 |
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Cast time of knights haste is instant, but it's bound to attack cycle. This is common with offensive spells such as SC, balestra or shield bash, but not with buffs.
Is it intended behavior? I don't think buff casting should be bound to attack cycle.
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01-25-2017, 11:27 AM | #53 | |
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Quote:
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01-25-2017, 11:29 AM | #54 |
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Ehm whats up with all the range buffs? Its as if they reduced bow range but regret doing so smh. Well atleast they add reduction to marks movement speed. Pet reduced dmg reduction of 50%, not so sure about that
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01-25-2017, 11:33 AM | #55 |
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It's so that they have to invest points if they want more range. You have to give up either defense, cc or damage to get more range, which you didn't have to as much before. That's one way to balance something.
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01-25-2017, 11:36 AM | #56 |
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What do you mean by attack cycle?
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01-25-2017, 11:41 AM | #57 | |
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The not sitting fix is great though.
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01-25-2017, 11:45 AM | #58 | |
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Sorry for my ignorance regards |
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01-25-2017, 11:47 AM | #59 |
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I didn't mean with golem fist alone. Soul keeper + vamp + golem fist. Obviously SK can be stopped.
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01-25-2017, 12:07 PM | #60 | |
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Cant deny that Marks with amus are still too strong. (will prolly not take focus and/or killer instinct in my main build tho, but will test further it in a real rvr fight) |
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