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Old 12-04-2007, 01:15 PM   #1
darkcyde
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Default Dear god help!

Ok so the first 20 lvls was easy as hell, then i hit lvl 21 and my chance to hit seemed to drop off the map. I'm very frequently getting between 3-5 evades in a row, and i'm very lucky if i get more than 2 normal hits in a row before the evades kick in. I'm just wondering what the hell i'm doing wrong? I realize i didn't pump dex when i created my char because i didn't think it'd make that much of a difference and the armor bonus would be worthless due to my planned constant use of berserk. But i'm seriously debating about deleting my barb due to the frustration of not being able to hit anything that's supposedly "very easy" to me. Does 5 dex really help that much? I'm not really willing to rebuild for an extra 5 points of dex, but I cant go on like this
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Old 12-04-2007, 03:34 PM   #2
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I really doubt the 5 dex will help. Between 20 and 40 its difficult, use quests and group xp will ease your way. Comforts, youll grow out of this misery.
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Old 12-04-2007, 03:36 PM   #3
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yea quests give alot of cash and exp for almost no work lol
also find a conju near your lvl to train together
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Old 12-04-2007, 03:39 PM   #4
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Honestly, it's only going to be harder and painful. But with all classes.

In terms of leveling difficulty (from difficulty to ease):

Knight < Barb < Hunter < Marksman < Warlock < Conjurer

So you didn't choose the easiest to begin with, but for all classes it's a pain... The evade chance was changed last patch and it's bad for everyone.

By the way, as far as I know, it's Concentration which decides your luck in enemy Evades, dexterity is for your own evades.
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Old 12-04-2007, 03:58 PM   #5
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Well hell.
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Old 12-04-2007, 04:01 PM   #6
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Quote:
Originally Posted by darkcyde
Well hell.
rofl atleast u aint last on lvling dificulty(like me )
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Old 12-04-2007, 09:25 PM   #7
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dex should help for non-spell hits. So try it.
+5 is better than nothing
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Old 12-05-2007, 11:59 AM   #8
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Quote:
Originally Posted by NightTwix
dex should help for non-spell hits. So try it.
+5 is better than nothing
Dex helps for archers' damage and non-spell evades. Concentration helps for base attack accuracy and supposedly spell accuracy...but now people think it doesn't help with spell accuracy anymore.

For higher hit chance, you should choose a weapon which was available at both your lvl and a lvl much lower than you. For example, if there was a lvl 20 bastard sword and a lvl 20 saber, choose the saber because it's more accurate due to it being available at lvl 14 and have maybe +10 or so hit chance.
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Old 12-07-2007, 12:28 AM   #9
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Well the lvling things why is

Knight < Barb < Hunter < Marksman < Warlock < Conjurer

that the order they should nerf Conjurer
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Old 12-07-2007, 09:26 AM   #10
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Quote:
Originally Posted by Aoirc
Well the lvling things why is

Knight < Barb < Hunter < Marksman < Warlock < Conjurer

that the order they should nerf Conjurer
The only reason why a conjurer is so easy to level is because he has a pet, can heal himself and his summon and regenerate/steal mana. Nerfing a conjurer's healing abilities will pose problems for all other classes since they rely on conjurers for health. The same goes for mana. Conjurers supply mana for their team in combat. You can nerf the summon but I think its already nerfed. Conjurers don't get much offensive power and most of their damage comes from their summon, which is already useless in fort wars.
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