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Old 12-22-2007, 07:28 AM   #181
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Dark ur acting like the biggest kid right now whats the point of you typing some words in huge letters noones blind...

Back to topic, so yea want me to repeat it again 36% of the time it hits south cross 60% 7 seconds cool down lethal like an hour cool down compared to south cross u can hit us like 40 times with south cross before we use lethal twice on u, the people that do the crzy dmg on u has a good combo u... i guess u dont if ur only complaing about the dmg on lethal and what not compare the skills to each other south cross is a better skill then lethal point blank
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Old 12-22-2007, 09:20 AM   #182
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I think it's the defense we're talking about.

A marksman can have: Acrobatics, resist 30% dmg and can be kept on continuously, SotW, 90% evade, Spell elude, all the other defensive spells. Barbarians only have frenzy which is resist 13% dmg and it only works on physical attacks.

And don't worry about mana, this is a team game, there will be plenty of conjus around with mana comm and synergy bond.

Lethal Strike is fine, actually South Cross might even be more damaging than it if you're lucky.
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Old 12-22-2007, 02:48 PM   #183
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OK lets state this again a a marks with a full defence set up wont have a lot of dmgunless the marks has evasion on 15... loosing points for SoW is kinda hurting their dmg set up besides doesnt barbs have passive against piercing dmg (duhh) maybe u should use them they make a big difference
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Old 12-22-2007, 03:36 PM   #184
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Quote:
Originally Posted by sathilda
A "knightsman" is very hard to kill, as i said in my previous post, because evasive tactics + strategic position = +155% armor if maxed (it's a very rare case anyway, and they lost 75% protection for 10s all the 50s).

But such setup in a team can be very powerful with another warlock... even a warjurer can do the job.

And knights... you can beat them under AoO on pvp with that setup... but it requires a specific setup that you can't decently use in WZ. (You just need to disable the knight for 30s)

But barbs and mages are really cannon-fodder with that.

I repeat i don't say you can destroy the world with that setup, far from it... but if arcania spells would be fixed, i think i will only concentrate on nerfing ennemies rather than dealing any damage... it can be very useful in a fort war.
The problem is you said it, you said warlock are overpowered with that skills on test you did on mobs. That what i am trying to say, that spec is only useful vs mobs or barbs/mages and you dont need to put point on that skills to kill barbs and mages. In war s you will be killed before you can cast that skills, the range 25 is a problem and when you cast it the target will be killed before you cast a ball of fire.

And a marksmans dont need a knigthsman setup, they kill with damage dont need to resist nothing, they jsut dizzy you and kill you before can cast anything, i did it and i died by it a zillion times. A knigth have more things than army of one, i was playing with one lately and people of my realm taugth me some things with it, the last time i did a pvp with one he resisted 8 skills before killing me, no need to tell you what happens to a warlock when the target resist 8 skills.
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Old 12-22-2007, 04:07 PM   #185
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warlocks aren't overpowered, but a marks is when an offensive class like that can resist almost every spell and attack. I've run through a warlocks arsenal, the only thing we have to counter spell elude and acrobatics are offensive spells that need to be cast on the user before they work, and such spells can fail, and they have a higher tendency to do this with the new update which gives us nothing to really counter it, I've read about the concentration boost in mana too doesn't really do much of a difference, but I don't know how much higher spell hit chances are for every concentration point.
Sadistic servants are bugged too I hear, but I haven't had time to test it myself :/
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Old 12-22-2007, 07:38 PM   #186
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Quote:
Originally Posted by Angelwinged_Devil
the only thing we have to counter spell elude and acrobatics are offensive spells that need to be cast on the user before they work, and such spells can fail, and they have a higher tendency to do this with the new update which gives us nothing to really counter it
I agree for this one ; while barbs have an awesome mind squasher our dispell doesn't work on enemy (yet ?).

SK+vampirism=40-50% lvl 50 archer HP (but hey we need you to make such damage on us before !)
Energy borrow= 60% lvl 50 archer MP

That sounds impressive, hopefully they're too often resisted. I've brought my marks in WZ, i was like OMGWTF... Abazigal hasn't managed to hit me more than 600, lvl 50 mages had some difficulties to cast things on me etc... lvl 35

To give you an idea my marks have more armor than my hunter (the two with buffs).

And the only thing i use is strategic position(4) + cat reflexes(3). But resistance is nothing on lower level players, and it's often the case with my warlock... a warlock can win a fight with poor tactics... a marks can't.
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Old 12-22-2007, 09:08 PM   #187
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IMO unless -ALL- classes get a dispell, -NO- class should get a dispell.

Dispell magic totally wipes out the merits of a defensive build.

Sathilda, as for cat reflexes, IMO, it is a flat out waste of points, as it doesn't seem to do much at all.

Currently i'm using:

SOTW 5, Acrobat 5, Spell Elude 5, Evasive Tactics 2, cat reflexes 1 (to go along with my 97 dex), and Finesse 1 (which, btw, is completely overpriced mana wise for what it does (174 mana for 60 secs of -10% hit chance), it takes way too long to cast, and forces you to stop to cast it. (2 seconds stationary)
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Old 12-22-2007, 09:47 PM   #188
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Quote:
Originally Posted by Valorius
Dispell magic totally wipes out the merits of a defensive build.
Mind squasher has a dispell probability which is not 100% at lvl 5 ; be sure that mage dispell won't be allowed to be casted on ennemies until being modified.

Confuse is some sort of dispell but need to ambush somebody to be really useful. Many consider this spell like overpowered

But currently, the annoying thing is that a lvl 50 marks can have more armor points than a lvl 50 hunter. And the funny thing, strategic position duration=cooldown.... hunters' evasive tactics are down for 10 seconds all the 50s.

I just wonder what is the defensive class...
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Old 12-22-2007, 10:20 PM   #189
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Hehe, since you mention it, hunters aren't a defensive class, regardless of what the NGD manual may say. Or, you could say that they're a defensive class like US Army Rangers, US NAVY SEALs or British SAS are 'defensive soldiers'...

I agree that Def.Tactics would be great if cooldown=duration....except that marksmen get that TOO. They get ALL of a hunters defense PLUS strategic positions. So the marksman is actually a far more 'defensive' class than a hunter anyway.

PS: Confuse is a very powerful spell, but it doesnt take away -already present- buffs, so it is not a dispell.
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Old 12-23-2007, 03:08 PM   #190
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Quote:
Originally Posted by Valorius
IMO unless -ALL- classes get a dispell, -NO- class should get a dispell.
disagreed, mages who work with magic are ok to have it. Besides they need to level up enchantments which can totally ruin a mage combo
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