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Old 01-21-2008, 04:11 PM   #31
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I'm still a bit p'd about Zarkits. Some say "they were nerf'd too"; however, I am still getting hit by "unchallenging" zarkits for over 400. No biggie since the owners don't last long - HOWEVER - that's still 200 more than my lvl 51 orc and that is just not right.
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Old 01-21-2008, 04:58 PM   #32
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Quote:
Originally Posted by Solarus
I'm still a bit p'd about Zarkits. Some say "they were nerf'd too"; however, I am still getting hit by "unchallenging" zarkits for over 400. No biggie since the owners don't last long - HOWEVER - that's still 200 more than my lvl 51 orc and that is just not right.
Yep they really do hit hard.

I wonder if it is design, or a mistake that will be fixed?
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Old 01-21-2008, 05:08 PM   #33
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Quote:
Originally Posted by makarios68
Yep they really do hit hard.

I wonder if it is design, or a mistake that will be fixed?
It's a mistake to be fixed.

Take in account that a slight modification in this value will cause Conjurer leveling a big change.

Lots of this values are related to other ones. As Zarkit's are an only-conjurer creature, their values are not so related to other ones like in a pet.

Pets are regular mobs in control of a Hunter, and adjusts in regular mobs (the ones that have been made lately) obviously affect the Hunter directly.

Maybe when you see your pet dealing low damages you think it's totally nerfed. But with some tests you can see that in a certain amount of time slow pets do almost the same damage than fast pets.

Maybe doing some extra tests in the experimental server (hunter vs hunter, different realms, one with fast pet, other with slow pet, say... 30 secs only-pet attack) and gathering data will help overlook this situation.

Regards!
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Old 01-21-2008, 08:07 PM   #34
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Quote:
Originally Posted by adrianpf
[...]
Maybe when you see your pet dealing low damages you think it's totally nerfed. But with some tests you can see that in a certain amount of time slow pets do almost the same damage than fast pets.
!
[sarcasm]
Hey mr Barb! Stay in this position for 20 sec. cause my puma deal only 90dmg per hit. Would be so kind?
[/sarcasm]
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Old 01-21-2008, 08:25 PM   #35
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Quote:
Originally Posted by zielski
[sarcasm]
Hey mr Barb! Stay in this position for 20 sec. cause my puma deal only 90dmg per hit. Would be so kind?
[/sarcasm]
I meant an agreed encounter in the experimental server...
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Old 01-22-2008, 03:01 PM   #36
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Pets are only good to gain xp.
Lets assume an lvl 41mob got 1200hp, i take it.
I spend 3 additional points into pet taming
I spend 3 additional points into training (its bugged, it only adds total 20hp not 20% hp but we oversee that and just pretend it adds 20%)
I spend 3 additional points into Natural armor
Total 9 pp spend
What do i get?
A silly, selfdrowning, slower then me running something with
1200+240 HP= 1440hp and 40%damreduktion ... it dies after recieving about 2400 damage. It deals about as much damage as i do. Maybe pets on 50 will be better but for now theyre just additional damage on hunts and xp, in fortwarts they die faster then me and normally in 1vX my enemies dont bother to kill it, they just kill me.
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Old 01-22-2008, 03:15 PM   #37
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Quote:
Originally Posted by padreigh
Pets are only good to gain xp.
Lets assume an lvl 41mob got 1200hp, i take it.
I spend 3 additional points into pet taming
I spend 3 additional points into training (its bugged, it only adds total 20hp not 20% hp but we oversee that and just pretend it adds 20%)
I spend 3 additional points into Natural armor
Total 9 pp spend
What do i get?
A silly, selfdrowning, slower then me running something with
1200+240 HP= 1440hp and 40%damreduktion ... it dies after recieving about 2400 damage. It deals about as much damage as i do. Maybe pets on 50 will be better but for now theyre just additional damage on hunts and xp, in fortwarts they die faster then me and normally in 1vX my enemies dont bother to kill it, they just kill me.
Your pet will get better as you level. If you go without a pet you'll end-up the kind of player who can't really go hunting on their own. If you don't mind that - no biggie. Sure there are many that are petless hunters...

Wudy
Valorious
Demon Mongers Child

But you'll VERY rarely see the two big ones (Wudy and Val) hunt alone. You'll see Demon Mongers Child hunt alone but he's quite easy to chase off.

Give it time - pets are worth it. And you don't have to spend so much on pets. Just do the taming discipline and use Skin of The Beast lvl 1 (50% protection).
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Old 01-22-2008, 03:24 PM   #38
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I tend to agree with Solarus, my pet is now a Cyclops warrior and it deals great dmg. During Solo hunt against lvl 40 to 45 players I just need two or tree spells and they are dead because of my pet (Tear appart, 2ual shot).
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Old 01-22-2008, 04:20 PM   #39
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Quote:
Originally Posted by Katiechan
Most of the time, you run into one or more low levels with a high level escort. Pet is great in many situations.

My thoughts on pets and them making you "weak"...

Unlike with a "shoot and run" petless Hunter setup, you don't have to run so much..yes you lose 50% of your power when it dies, but 90% of the time you'll be having to escape later rather than sooner, whereas with the hit and run setup you'll be having to escape as soon as mana starts to run too low to use escape spells(about 35%).

If the pet is still alive at the end of a hard battle, Hunter can still win even though both he and opponent are out of mana. This isn't going to happen if the Hunter has the hit and run setup, because they depend far too much on mana, especially in realms that don't have the Deadly Sight rings to add additional damage to normal hits.

IMO, I've found that even at high levels, mana runs out faster than a pet would die(unless you're fighting a barb). Not to mention that the enemy wastes mana themselves on killing the pet, wanting to get it out of the way quickly.

This last detail is also why I've been able to win otherwise hopeless battles on several occasions.

To say that pets make you weak is nearsighted; both setups make you weak. You cannot have a perfect setup in Regnum because it's the way NGD designed it. The setups that you always think are weak can and will be the cause of your death, due more to arrogance in trying to fight them [for a sure win] than anything else.

Currently the biggest threat to pets is Taunt, but that is going to be fixed soon I hear. And Revive Pet is going to be moved further down in the skill line so you won't need level 17 pets for it. This will make having a level 40-ish pet much, much cheaper for everyone, since you will only need to take pets to level 15, saving many points.

@Demon Monger
If Pets are so crappy, why complain about Calm Creature not working?
calm creature is nice vs monsters.... thats all
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Old 01-22-2008, 04:27 PM   #40
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Quote:
Originally Posted by Solarus
Your pet will get better as you level. If you go without a pet you'll end-up the kind of player who can't really go hunting on their own. If you don't mind that - no biggie. Sure there are many that are petless hunters...

Wudy
Valorious
Demon Mongers Child

But you'll VERY rarely see the two big ones (Wudy and Val) hunt alone. You'll see Demon Mongers Child hunt alone but he's quite easy to chase off.

Give it time - pets are worth it. And you don't have to spend so much on pets. Just do the taming discipline and use Skin of The Beast lvl 1 (50% protection).
i run as to not waste time/mana... ill rape u
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