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View Poll Results: Which class is most overpowered?
Warlocks 27 23.28%
Marksmen 18 15.52%
Conjurors 5 4.31%
Knights 4 3.45%
Hunters 23 19.83%
Barbarians 21 18.10%
General Warriors 2 1.72%
General Mages 1 0.86%
General Archers 15 12.93%
Voters: 116. You may not vote on this poll

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Old 04-10-2008, 07:59 PM   #171
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Back on the topic of overpowered, i got hit by a barb for 2861 dmg last night....i'm lvl 50 and only have 3100hp if i use ring/amulets boosts to maximize hp. Without them, i'm at about 2960hp.

One hit kills of lvl 50s is NOT cool at all.

PS: I had on 30% dmg absorbtion from acrobat lvl 5, and armor that's 'very good' vs slashing. So in reality, the attack was probably an unadjusted value of 4000+ dmg. (It was a southcross)

Come on now, that's a -bit- much, dontcha think guys?
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Old 04-10-2008, 08:02 PM   #172
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Quote:
Originally Posted by magnet
Yes it's more powerful in the early levels, but balance is made for level 50. Now I guarantee that the only thing preventing a Marks from killing as fast as a Warlock is mana, with a Conj and a fast bow, using only skills, you can kill as fast as any Warlock, then switching to recharged arrows+Slow Long bow for "normal" (300-400) damage which works even if you're dizzy.

Yes, there are things a Warlock is better at than Marksmen: mana regen, of course, combat control (when it works), Terror is way better than Lightning arrow or other areas, but if you compare most aspects, Marksmen win. And that isn't my vision of balance.
Personally i think lightning arrow is much worse to get hit with than Terror, because of the immense mobility penalty. What is it, -25% movement for 30 seconds?

That's a death sentence for a hunter.
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Old 04-10-2008, 08:02 PM   #173
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Quote:
Originally Posted by Valorius
Back on the topic of overpowered, got hit by a barb for 2861 dmg last night....i'm lvl 50 and only have 3100hp if i use ring/amulets boosts to maximize hp. Without them, i'm at about 2960hp.

One hit kills of lvl 50s is NOT cool at all.

PS: I had on 30% dmg absorbtion from acrobat lvl 5, and armor that's 'very good' vs slashing. So in reality, the attack was probably an unadjusted value of 4000+ dmg.

Come on now, that's a -bit- much, dontcha think guys?
This is the reason i voted barb...
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Old 04-10-2008, 08:10 PM   #174
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The problem is shared skills trees. In a perfect world, NGD would divorce the sharing of skill trees among subclasses.

Just as Barbarian is (imo grossly..) overpowered with southcross, so to is marksman overpowered with the evasion tree skills AND strategic positioning.

A marksman with full evasion and strategic positioning is probably the hardest class of any to kill in the entire game...and even a 'defensive marksman' deals massive damage compared to a hunter or a knight, for example.

To fix marksmen, the simplest way would be to simply eliminate strategic positioning, and for the barb, eliminate southcross.

Both result in vastly overpowered subclass builds, imo.
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Old 04-10-2008, 08:10 PM   #175
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Quote:
Originally Posted by makarios68
This is the reason i voted barb...
I am barb, and I agree South Cross is overpowered.
Just look at Yoseba.

Berserk + Colossus + South Cross = 3k dmg in one hit on me
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Old 04-10-2008, 08:12 PM   #176
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Quote:
Originally Posted by Znurre
I am barb, and I agree South Cross is overpowered.
Just look at Yoseba.

Berserk + Colossus + South Cross = 3k dmg in one hit on me
As a matter of fact it was Yoseba that hit me too. 2800+ in one attack through 30% dmg resist and 'very good' slashing protection. From 100% health to under 5% in one swing...
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Old 04-10-2008, 08:12 PM   #177
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Yoseba had some 2200 hits with Sc at me, one combined with a critical of 1500 damage. If my knight wouldn't have health boosting stuff I would have died only because of this, now other red barbs finished me off. Although they do poof when you target them They don't have much defense.
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Old 04-10-2008, 08:18 PM   #178
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Quote:
Originally Posted by Znurre
I am barb, and I agree South Cross is overpowered.
Just look at Yoseba.

Berserk + Colossus + South Cross = 3k dmg in one hit on me
The same thing happened when i fought him with my barb.

With one s/c he did 3 times the dmg of my ripost and squashed me like a fly.

It's not so much that barbs are overpowered, but that one of their spells is...
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Old 04-10-2008, 08:41 PM   #179
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I don't think Marks should lose their defense, just their mobility (Not the skill specifically, in general terms). IMO a marksman should be a slow moving cannon. Strategic positioning is a great skill, in effect and theory as that's what such a person would do. However he shouldn't be able to nip around the battle field. Perhaps Strat Pos. could be a toggle skill that disables movement. That way to be effective you would have to strategically position yourself, set yourself up to fire and let rip.

I really don't think Marksmen and Hunters should be relying on the same defensive skills.
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Old 04-10-2008, 08:53 PM   #180
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Quote:
Originally Posted by Gravat
I don't think Marks should lose their defense, just their mobility (Not the skill specifically, in general terms). IMO a marksman should be a slow moving cannon. Strategic positioning is a great skill, in effect and theory as that's what such a person would do. However he shouldn't be able to nip around the battle field. Perhaps Strat Pos. could be a toggle skill that disables movement. That way to be effective you would have to strategically position yourself, set yourself up to fire and let rip.

I really don't think Marksmen and Hunters should be relying on the same defensive skills.
Totally agree with you a marksman can't run at the same speed as the wind
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