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General discussion Topics related to various aspects of Champions of Regnum

View Poll Results: Which class is most overpowered?
Warlocks 27 23.28%
Marksmen 18 15.52%
Conjurors 5 4.31%
Knights 4 3.45%
Hunters 23 19.83%
Barbarians 21 18.10%
General Warriors 2 1.72%
General Mages 1 0.86%
General Archers 15 12.93%
Voters: 116. You may not vote on this poll

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Old 04-12-2008, 07:39 AM   #261
DkySven
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Like Sathilda said, jus ise sudden strike when you want to make your base damage higher. Use tear apart, stunning fist, ambush, etc. And if you use the evasion tree, the only thing a marksman has in defense ahead of you is strategic position.
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Old 04-12-2008, 08:02 AM   #262
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Quote:
Originally Posted by Valour
He is very good at conserving his mana and using spells and defense at the right times
Oh yes he is ;] and now i probably i know why i didn't seen his buffs. If it is what i think then this is great ambush ;p
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<DkySven> the big problem with balance discussions on the Regnum forum is that a lot of people just suck at playing their class
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Old 04-12-2008, 08:39 AM   #263
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Quote:
Originally Posted by asdfghs
Like Sathilda said, jus ise sudden strike when you want to make your base damage higher. Use tear apart, stunning fist, ambush, etc. And if you use the evasion tree, the only thing a marksman has in defense ahead of you is strategic position.
"Those spells don't count if they don't hit".

Lame but valid arguement.
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Old 04-12-2008, 08:39 AM   #264
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Quote:
Originally Posted by ljwolfe
just had 20 evades in a row vs a hunter and he did not have sotw up. most overpowered class again?

p.s. 30+ shots evaded, blocks or hitting for 0. in a row. overpowered? at least hunters can send the pet in when the anti archery iwin spells go up.
This is a fallacious argument. Marksmen have the exact same evasion skills and potential as hunters. They evade just as many arrows, and absorb FAR LESS DAMAGE per arrow that hits them than a hunter does. And the hunter is firing much weaker arrows, whereas the marksman fires much stronger arrows.

So,

"Defensive" Marksman= 80% more armor, and about 100% more firepower.
Hunter= 80% less armor, and bout 1/2 the firepower.

So you're actually making my argument for me. A 'defensive marksman' has all the evasion of a hunter, 80% more armor, AND more offense.

Quote:
Originally Posted by asdfghs
Like Sathilda said, jus ise sudden strike when you want to make your base damage higher. Use tear apart, stunning fist, ambush, etc. And if you use the evasion tree, the only thing a marksman has in defense ahead of you is strategic position.
First- I know how to play, thank you.(Seriously, you think i don't already use sudden strike or DOT spells? WTF...)

Second- Strategic positioning is 80% more armor. That is a MASSIVE increase.

Third- Sudden strike vs a modified armor class of 1800+ is not going to do very much, is it?
Conversely, sudden strike vs a hunters 1000+(with defensive tactics lvl 5) will have a much greater impact. Not to mention the fact that marksmen have a little spell called death sentence.

Finally- A marksman can hit you with death sentence AND sudden strike in succession, and you have an effective armor class of virtually nothing. What's more, ethereal armor outright ignores all armor to begin with.

Hell, with death sentence and sudden strike, all it would take is base recharged arrows to decimate the hunter, the marksman doesn't even need any other offensive spells.

But continue to deny the obvious...

Strategic positioning needs to be replaced with something else.

Last edited by Valorius; 04-12-2008 at 08:52 AM.
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Old 04-12-2008, 09:21 AM   #265
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Yes, I agree that strategic position needs a penalty, it's strategic position, not strategic movement.
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Old 04-12-2008, 09:27 AM   #266
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- 15-25% movement speed sounds ok to me...
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Old 04-12-2008, 09:47 AM   #267
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I would say it should have 'at least' 25%.

Perhaps for lvl 1 strat pos= -25% move, for lvl 2= -30% move, etc, etc. It should also have a very long cast time as well, and (if it doesn't already) it sould -definitely- require you to stop.

Personally, i think it just makes more sense to change the spell into some sort of offensive power. Marksmen are -offensive- class. Hunters are -defensive-
(personally, i don't consider the hunter a defensive class at all either.)

Yet marksmen have 80% more defense potential than any hunter...
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Old 04-12-2008, 09:55 AM   #268
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I think some of the spells in Evasion should be moved to Scouting.

Definately SotW since, as already mentioned, the marksman could cast Recharged arrows, Death sentence and Sudden strike and also Dirty Fighting which would make normal shots with either bow extremely high.

Not sure about Spell Elude, but there's no way a "walking cannon" could "move constantly to reduce spell impact chances".

Acrobatic is fine as it is, it isn't that powerful and also it would create a lot of whining from the certain group of marksmen who don't know how to adjust to changes.

Also I agree to the changes proposed about Strategic Position.
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Old 04-12-2008, 09:58 AM   #269
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No that would be crap...it should have max -25% speed on all levels with same casting time...
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Old 04-12-2008, 10:02 AM   #270
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Ooh really?

I think Mana Pylon and Protection Dome should have instant casting as well, all tracking spells too
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