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General discussion Topics related to various aspects of Champions of Regnum

View Poll Results: Which class is most overpowered?
Warlocks 27 23.28%
Marksmen 18 15.52%
Conjurors 5 4.31%
Knights 4 3.45%
Hunters 23 19.83%
Barbarians 21 18.10%
General Warriors 2 1.72%
General Mages 1 0.86%
General Archers 15 12.93%
Voters: 116. You may not vote on this poll

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Old 04-12-2008, 07:53 PM   #281
CumeriTarenes
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nah, there are no defensive and offensive classes...there are classes that purpose it is to do damage and there are classes that purpose it is to support.

but, I guess anpu talked in a way of sarcasm.
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Old 04-12-2008, 07:57 PM   #282
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ah now its offensive
well, removing evasive tactics, moving its penalty on strategic position is same thing, maybe bit nerfing marksmen too but might worth. also, head of the pack for hunters is stupid spell, they attack solo(mostly) or in some party, while marksman is always surrounded with ppl in fort war. instead of head of the pack, u can get spell "blame", which was in developing phase on place where is now escapist. but if u get blame, u should not have sotw, because it would be chaos. hunters have passive speed + mobility+ escapist, marksmen then mobility+sotw+escapist for moving. balance in moving.

ah yea, spell blame was about making mobs around agrro on enemy within some range.

and so on and so on... bored to type atm
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Old 04-12-2008, 08:39 PM   #283
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Quote:
Originally Posted by regnum site
Marksman: Offensive discipline. Increases the player's ability to make damaging attacks.
nubcake

anpu this is a teamgame so they make teamspells, how is removing head of the pack going to make it more teambased for hunters?
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Old 04-12-2008, 09:03 PM   #284
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Quote:
Originally Posted by Angelwinged_Devil
nubcake
Offensive and defensive are just lamens terms IMO. I mean look at this:

Quote:
Originally Posted by Regnum Home Page
Hunter: Defensive discipline. Allows the player to train a pet and use skills to make a target easier to hit.
What does "defensive" have to do with the the next sentence at all?
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Old 04-12-2008, 10:16 PM   #285
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Quote:
Originally Posted by magnet
Just so you know Strategic Position has a casting time already.
This is a free spell, and it is too much precisely because of the Evasion tree. Remove the tree and the spell will be just fine.
Remove the spell, and the tree will be fine.

Quote:
Originally Posted by Anpu
why dont u remove evasive tactics but strategic position?
Because both archer classes get Evasive tactics.

Quote:
Originally Posted by Angelwinged_Devil
nubcake

anpu this is a teamgame so they make teamspells, how is removing head of the pack going to make it more teambased for hunters?
Head of the Pack is pretty lame. I agree with Anpu, i would much prefer Blame over Head of the Pack, not that Blame ever worked right...but it was at least a very cool- and class appropriate- skill.
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Old 04-20-2008, 04:34 PM   #286
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i dont know y we make these threads they all ways turn into hate wars
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Old 04-20-2008, 04:56 PM   #287
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Quote:
Originally Posted by mann2411
i second signatus conjurers are so powerful at pvp if they become warjurers are so powerful
I fought Ignis warjuror Axe by PB1 the other day 3 times. He smoked me the first two times(i couldnt believe it, i normally handle conjs easily, with or without zarkits), and in the third fight when i was -finally- winning (though not by much), a cyclops elite had to go and bash him 2x on the skull.

Bah!

I look forward to our rematch, whenever or where-ever it may occur.

Quote:
Originally Posted by Tyr
MOD + slow is 30 seconds or better of dizzy and few battles last that long. So yes infinite dizzy does exist....
MoD is a nasty, nasty spell.
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Old 04-20-2008, 05:32 PM   #288
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Quote:
Originally Posted by Valorius
I fought Ignis warjuror Axe by PB1 the other day 3 times. He smoked me the first two times(i couldnt believe it, i normally handle conjs easily, with or without zarkits), and in the third fight when i was -finally- winning (though not by much), a cyclops elite had to go and bash him 2x on the skull.

Bah!

I look forward to our rematch, whenever or where-ever it may occur.
Check your log, Axe is especially known for being a cheater who uses Curse level 1 and makes all your spells evade; maybe he stopped since, I hope so.

Quote:
Originally Posted by Valorius
MoD is a nasty, nasty spell.
I think MoD should last 20s at lv 1 and get +10s by level. I used to think otherwise but I have changed my mind now that I play other classes. Right now it is cheap and there are many more Warlocks at war so it should be changed.
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Old 04-20-2008, 05:53 PM   #289
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Quote:
Originally Posted by Gravat
What does "defensive" have to do with the the next sentence at all?
it's about how you play, you can play defensively and offensively. A defensive attack could be the stalking that hunters do, or they shield knights point to their enemies before they reach them.
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Old 04-20-2008, 05:56 PM   #290
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Quote:
Originally Posted by magnet
Check your log, Axe is especially known for being a cheater who uses Curse level 1 and makes all your spells evade; maybe he stopped since, I hope so.
I didn't take screen shots and only glanced through the logs. Next time i run into him i'll check the log thoroughly afterwards.
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