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View Poll Results: When you heal people have you noticed that you get 0 xp on certain players?
Yes i noticed... 56 81.16%
No i didnt notice... 13 18.84%
Voters: 69. You may not vote on this poll

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Old 04-13-2008, 11:18 PM   #61
grand_boo
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I agree with most of the above.

The only reason I feel healing needs extra xp/rp payoffs is that it has a negative impact on the gameplay.

As conjurors are quite capable of lvling solo, the other classes are a little slower, ie resting time. So they need a conj to group with right, however no one wants to be that conj because the xp is so terrible.

I actually lvled all the way from 26 - 28 by healing a group of 35s. It took me 3.5 hours to lvl to 27, and a little more to 28.

Healing is actually my favourite part of mmos and in regnum I feel it is really rewarding.

The other problem that I think needs addressing is that the party window refresh rate is unusable

Also I think it would be a great help if the buffs you put on people could be seen somewhere on your screen so you know when to top them up (i know that you can use material wall etc as reference).

Anywho - will watch this in the future

Thanks
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Old 04-13-2008, 11:30 PM   #62
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Just give rp and xp for synergy bond (on lvl 3) again, it is one of my favourite spells and mana is better than health from time to time. I am tired of the conjurers who give me the buffs I dont need or the health I dont need, but I understand there acting.

Mh, I hope Ngd is thinking about it.
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Old 04-14-2008, 02:27 AM   #63
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Honestly, I have stopped playing my conj altogether.

XP rewards plain suck, and now (some) people have started to trash-talk conjurers. BOO
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Old 04-14-2008, 06:38 AM   #64
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Quote:
Originally Posted by daehenob
Honestly, I have stopped playing my conj altogether.

XP rewards plain suck, and now (some) people have started to trash-talk conjurers. BOO
I know what you mean. I used to play 15+ hours a week, sometimes a lot more. Now I play maybe 1 hour a week, and even that is dwindling.

Support conjurers are pretty much fucked right now. One Confuse spell, and we're helpless. Yet support conjurers are the only ones useful in war. I've been asking for simple tweaks for conjurers for months and months (like turning off the "Regen notification spam" in the battle logs) but NGD hasn't responded. Oh well, I stopped playing regularly, and in turn I stopped buying Ximerin.

Go ahead though NGD, continue improving only the hunter class. Those other 5 classes are just a waste anyway so don't fix their spells. Don't bother fixing the broken guard AI that allows one person to easily take a castle alone. Don't bother fixing the fort door bugs. Just concentrated on hunters and hunting. Maybe someone else will want to buy your Ximerin instead of me.
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Old 04-14-2008, 07:16 AM   #65
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Quote:
Originally Posted by octopus
I know what you mean. I used to play 15+ hours a week, sometimes a lot more. Now I play maybe 1 hour a week, and even that is dwindling.

Support conjurers are pretty much fucked right now. One Confuse spell, and we're helpless. Yet support conjurers are the only ones useful in war. I've been asking for simple tweaks for conjurers for months and months (like turning off the "Regen notification spam" in the battle logs) but NGD hasn't responded. Oh well, I stopped playing regularly, and in turn I stopped buying Ximerin.

Go ahead though NGD, continue improving only the hunter class. Those other 5 classes are just a waste anyway so don't fix their spells. Don't bother fixing the broken guard AI that allows one person to easily take a castle alone. Don't bother fixing the fort door bugs. Just concentrated on hunters and hunting. Maybe someone else will want to buy your Ximerin instead of me.
I dislike your attitude towards NGD, that is all i have to say to you...

At the topic, We just need to stick with it for time, If in war confuse takes you down, make archers a primary target, if a barb can hit 3-4k with SC, target them. JUST like we all do with Warlocks (and conjurers too)
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Old 04-14-2008, 07:45 AM   #66
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I think I know why it's hard to make a decent rewarding system. It would make too many warjurers just run around leeching xp/rp from levelling players, casting some level one spell which doesn't really help teh player move on to the next and cast on him too.

Anyway maybe the next class I should level should be a conjurer and not a hunter
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Old 04-14-2008, 08:04 AM   #67
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Quote:
Originally Posted by Angelwinged_Devil
I think I know why it's hard to make a decent rewarding system. It would make too many warjurers just run around leeching xp/rp from levelling players, casting some level one spell which doesn't really help teh player move on to the next and cast on him too.

Anyway maybe the next class I should level should be a conjurer and not a hunter
My conj i only 24 but i am the only conj without zarkit @ beach save... so i get around 80-100 xp per mob (well not every mob) + loot and sometime drops + gifts from lvling ppl. So it is not bad. Yes almost all my spells are on cooldown
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Old 04-14-2008, 01:12 PM   #68
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I levelled to 50 by healing.

47-50 healing took me three days... You should also keep some mental skills on you.

Some healing, mana or mana communion and mental is just awesome for levelling.
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Old 04-14-2008, 01:18 PM   #69
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Quote:
Originally Posted by Valour
I levelled to 50 by healing.

47-50 healing took me three days... You should also keep some mental skills on you.

Some healing, mana or mana communion and mental is just awesome for levelling.
You can't compare 47-50 when you have reasonably big group of players of high level to heal/buff, and who know how to exp, and levels 15-47. That's just not the same at all.
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Old 04-14-2008, 02:20 PM   #70
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I know that in Syrtis if you wanna level fast from lvl 30 to 40 you just have to go to Spider Beach. It's XP on steroid with huge group bonus.
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