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Old 04-17-2008, 09:08 AM   #81
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maybe instead of sc spell that on % of hp left (with every lvl % increase) gives faster hits and stronger hits (i ll get later to copy spell decription here from one game but it was lvl one 5% hp left, 2 10% etc...)? it activates automatically, last 30 sec. just suggestion
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Old 04-17-2008, 09:33 AM   #82
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Quote:
Originally Posted by Anpu
maybe instead of sc spell that on % of hp left (with every lvl % increase) gives faster hits and stronger hits (i ll get later to copy spell decription here from one game but it was lvl one 5% hp left, 2 10% etc...)? it activates automatically, last 30 sec. just suggestion
copy cat although I thought of the same when reading pizd post

edit: after further thinking this spell would suck in rvr. Also if you try to aim for a low health uber damage you may not have any mana left. Also you'll have a bigger chance of dying with low health. At the same time it might get destroyed by a conjurer who heals you XD
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Old 04-17-2008, 09:58 AM   #83
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Quote:
Originally Posted by Anpu
maybe instead of sc spell that on % of hp left (with every lvl % increase) gives faster hits and stronger hits (i ll get later to copy spell decription here from one game but it was lvl one 5% hp left, 2 10% etc...)? it activates automatically, last 30 sec. just suggestion
Like thirst for blood as a passive?
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Old 04-17-2008, 10:29 AM   #84
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dont know what thirst for blood is doing it was just suggestion, sorry if already exists.
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Old 04-17-2008, 11:14 AM   #85
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Sc itself isnt overpowered... Yesterday I made 2x sc for 3xx dmg each on a barb. Usual sc dmg doesnt exceed 2k dmg (bah, even 2k is almost impossible to do. 1k-1.5k is an usual one, even lower on buffed/ higly armored enemies). Buffs make it so crazy. Like onslaught - very few barbs use it as an pure offensive spell, mostly its taken because of +35% speed and 1 "a bit stronger hit". This "a bit stronger hit" for sc sometimes reaches 1k additional dmg (sic!). Mixing it with buffs like berserker, passive dmg, conjus buffs, off with their heads etc. we can reach 3k dmg easily, but its buffs fault. Try it with ripost, u wont have so overhwhelming 1 hit K.O. but u will make over 2k dmg easily. And the point is - its WAY easier to make a ripost because of weapon range (sc with sword is very easy to cancel by moving 1-2 steps backwards)
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Old 04-18-2008, 10:47 AM   #86
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I don think SC is overpowered.... as much as I hate those stupid slashing barbs running around.

Its the barbarian weapon that makes it deal so much damage. So maybe instead of decreasing strength, 2h weapons should be decreased.

Just a stupid idea. I like Piz's idea.

I find alot of skills in the game useless.... when can we have like a real thought to some of the spells people suggest? Is it THAT hard to program a new skill?
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Old 04-18-2008, 10:50 AM   #87
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How about not letting SC work with 2handed weapons?
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Old 04-18-2008, 10:53 AM   #88
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Quote:
Originally Posted by Necrovarus
How about not letting SC work with 2handed weapons?
Im down for that
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Old 04-18-2008, 10:56 AM   #89
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Quote:
Originally Posted by Rated_R_Edge
Im down for that
I'm not... unless u can use it with dual wield once it comes out
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Old 04-18-2008, 11:03 AM   #90
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Quote:
Originally Posted by Static_Fang
I'm not... unless u can use it with dual wield once it comes out
Then all in favor of dual wield replacing SC?



I had a thought, its not very good, but what if 2H weapons were dropped completly?
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