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Old 04-17-2008, 08:23 PM   #21
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Quote:
Originally Posted by adrianpf
Tip: Check your enemies buffs and try to guess when they finish.
Other Tip: When you see all your enemies with (I.E) Deflecting Barrier try to cast a 120 sec skill, so, when it finishes your buff, enemy does too. And then you attack.
I hate when they do this at pines... better go inside the fort we're about to eat 6 areas...
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-- Chapter 1.1 of The Tale of Heike, Helen Craig McCullough's translation
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Old 04-17-2008, 08:26 PM   #22
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Sorry for the misunderstanding. I was eating pastas (quite good actually) and I thought a bit further of the matter.

It is true that if the best Hunter in whole Regnum dies against another player, his class must be overpowered -- except if this class is itself Hunter of course. Other enemy players, like Conjurers and Knights sacrificing points for skills that don't benefit them directly at all -- but only their allies -- (skill such as Deflecting Barrier or Mana Pylon) don't mean the game should be unbalanced towards Valorius.

If a player has shown the ability to reach over 100k Rps, mind you even be the first of his own realm to get over 100k Rps, then it's obvious his voice should weight more than those of the ignorant masses. Especially when the said player obviously knows so well the game mechanics (natural for the best Hunter).

Thus I have carefully reconsidered my mind and I totally agree with Valorius. This fight is gross. The fact that the cause of the low attacks on the said Marksman is mostly independent of the fact that he's Marksman or that 90% of the defensive capabilities of a Marksman are shared with a Hunter is totally irrelevant to the conversation; if it were a Conjurer on Valorius' side giving him the benefit of Mana Pylon, Marksmen would still be overpowered.

I immediately call NGD to reason and in the name of the best Hunter of the game, demand an immediate nerf of Barbarians and Marksmen.
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Old 04-17-2008, 08:27 PM   #23
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Gawd, if only hunters could run faster than every other class, turn invisble, track for enemies and have lvl 50 pets that assisted them, to try and address this very serious imbalance. Or maybe a cheap short cool down weapon damage based attack that also slowed their opponents, or extra damage depending how many allies were near.

If they only had some benefits like this it might make them a viable class, complimentary to the fact marks have, doing more damage and an extra defence spell. The injustice shakes me to the core...

Oh hang on a minute.


So, can I get put on your ignore list to, go on, I wanna sit in the naughty corner with Red so we can giggle...
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Old 04-17-2008, 08:36 PM   #24
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Quote:
Originally Posted by magnet
Sorry for the misunderstanding. I was eating pastas (quite good actually) and I thought a bit further of the matter.

It is true that if the best Hunter in whole Regnum dies against another player, his class must be overpowered -- except if this class is itself Hunter of course. Other enemy players, like Conjurers and Knights sacrificing points for skills that don't benefit them directly at all -- but only their allies -- (skill such as Deflecting Barrier or Mana Pylon) don't mean the game should be unbalanced towards Valorius.

If a player has shown the ability to reach over 100k Rps, mind you even be the first of his own realm to get over 100k Rps, then it's obvious his voice should weight more than those of the ignorant masses. Especially when the said player obviously knows so well the game mechanics (natural for the best Hunter).

Thus I have carefully reconsidered my mind and I totally agree with Valorius. This fight is gross. The fact that the cause of the low attacks on the said Marksman is mostly independent of the fact that he's Marksman or that 90% of the defensive capabilities of a Marksman are shared with a Hunter is totally irrelevant to the conversation; if it were a Conjurer on Valorius' side giving him the benefit of Mana Pylon, Marksmen would still be overpowered.

I immediately call NGD to reason and in the name of the best Hunter of the game, demand an immediate nerf of Barbarians and Marksmen.
HAHAHAHAHA

*Falls from the chair laughing*

HAHAHAHAHA

*Starts crying while laughing*

Oh men, vous avez été fantastique!
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The sound of the Gion Shōja bells echoes the impermanence of all things; the color of the sāla flowers reveals the truth that the prosperous must decline. The proud do not endure, they are like a dream on a spring night; the mighty fall at last, they are as dust before the wind.
-- Chapter 1.1 of The Tale of Heike, Helen Craig McCullough's translation
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Old 04-17-2008, 09:14 PM   #25
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Oh no! Valorius the great was killed by a marksmen! They must be overpowered!

First Barbs, now Marks?

Will no class ever be safe? Save hunters, of course. As Trix was saying, hunters have so few useful abilites, how do you cope?
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Old 04-17-2008, 09:14 PM   #26
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Quote:
Originally Posted by Valorius
This is incorrect, because my arrows ROUTINELY do 40dmg or less vs these 'defensive' marksman. Be that Gpomal or one of the others.
And? Use your buffs. Move fast. Confuse him before he will buff himself.
Who will be next? Conj with zarkit? Knights? or Hunters?
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<DkySven> the big problem with balance discussions on the Regnum forum is that a lot of people just suck at playing their class
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Old 04-17-2008, 09:22 PM   #27
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Quote:
Originally Posted by trash
So, can I get put on your ignore list to, go on, I wanna sit in the naughty corner with Red so we can giggle...
By all means. Done.
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Old 04-17-2008, 09:23 PM   #28
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Quote:
Originally Posted by Mattdoesrock
Oh no! Valorius the great was killed by a marksmen! They must be overpowered!

First Barbs, now Marks?

Will no class ever be safe? Save hunters, of course. As Trix was saying, hunters have so few useful abilites, how do you cope?
Yet another one with nothing to offer but blatant flames.

Also ignored. You are no other use than as a poor quality target.
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Old 04-17-2008, 09:25 PM   #29
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Quote:
Originally Posted by adrianpf
Not irrelevant. You've casted Dirty Fighting, you lost half of your range, you know the risks you take...

And I know how you play. You take a lot of risks eliminating your range, getting close to a fully buffed group of enemies is just nonsense.

Tip: Check your enemies buffs and try to guess when they finish.
Other Tip: When you see all your enemies with (I.E) Deflecting Barrier try to cast a 120 sec skill, so, when it finishes your buff, enemy does too. And then you attack.
IRRELEVANT TO THE TOPIC AT HAND, which is dmg suffered by marksmen.
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Old 04-17-2008, 09:26 PM   #30
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Quote:
Originally Posted by zielski
And? Use your buffs. Move fast. Confuse him before he will buff himself.
Who will be next? Conj with zarkit? Knights? or Hunters?
I used ALL my offensive buffs in the screen shot in question, yet my crits were doing only 40dmg.

That's a lvl 50 hunter with 102 dex and +2% passive dmg using lvl 50 master longbow, lvl 50 compound arrow, 2x deadly sight rings(+30-50slash dmg), deadly strike, and dirty fighting.


Net result= 40hp crit hits.


You think i play this game for my arrows to do 40dmg in a fight, or to have 80% of them blocked?

How many players you think leave, and have left, cause their attacks are totally inneffective? If my attacks do no damage, then there is no point in being there to begin with.
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