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Old 04-17-2008, 11:25 PM   #61
CumeriTarenes
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Quote:
Originally Posted by ljwolfe
Hunters get the out of jail free cards, including speed and camo.
and a pet, that fights when you are knocked...that fights when you cast spells...that runs trough trees, fort walls and stones. And tracking skills of course.

As I said in another thread, every class has a lot of unique abilities. But marksmen only a very few...actually they can be replaced by other classes very good in most cases.

For this, hunters don't have to complain about imbalance against them at all. Same as marksmen.

Problem with archers is the shared evasion tree. It has to be redesinged completely my opinion. Archers don't need a nerf, they need a change. Evasion should not be that important for a ranged class. What makes them keeping alive should be range, not the evasion tree which allows archer to fight melee.


To the marks armor:

Well, you did 1 dmg at her. This is in fact a knight/conju buff or aura.

And to ethereal arrow which ignores armor: This is one of the few things a marksman has that can hardly be replaced by other classes at all (throat cutter/thirst for blood and soulkeeper/vamp are limited in usage). Don't take it from them. It is unique...and for this it has to be powerful. A conju can heal...he can almost heal as fast as many classes can do damage. But does this makes them overpowered? A hunter can walk around invisible 3/4 all the time with only 10% speed reduction. Does it makes them overpowered?

Unique abilities have to be powerful. If they are not they are not needed in a group because other classes can replace it easily.
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Last edited by CumeriTarenes; 04-17-2008 at 11:56 PM.
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Old 04-18-2008, 12:37 AM   #62
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Quote:
Originally Posted by CumeriTarenes
And to ethereal arrow which ignores armor: This is one of the few things a marksman has that can hardly be replaced by other classes at all (throat cutter/thirst for blood and soulkeeper/vamp are limited in usage). Don't take it from them. It is unique...and for this it has to be powerful. A conju can heal...he can almost heal as fast as many classes can do damage. But does this makes them overpowered? A hunter can walk around invisible 3/4 all the time with only 10% speed reduction. Does it makes them overpowered?

Unique abilities have to be powerful. If they are not they are not needed in a group because other classes can replace it easily.
Excellent point. +1 from me.
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Old 04-18-2008, 12:47 AM   #63
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its true maks armor is to good even better than hunters and they are like ranged barberians, their armor should be alitle weaker
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Old 04-18-2008, 02:32 AM   #64
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Val, seriously, just get over it.
Wanna ignore me too?

And, yea, before you say it, this is spam (le gasp!)
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Old 04-18-2008, 07:16 AM   #65
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Valorious, why is everything irrelevant when you don't agree with it? Learn to take an argument instead of screaming "Irrelevant!!".

I agree with what the other people said. Probably auras, but we'll never know because there's no evidence.
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Old 04-18-2008, 08:12 AM   #66
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Quote:
Originally Posted by Valorius
Again, all totally irrelevant.
Just like this dmg on screenshot? This marks was shooting to me for 50dmg. You know why? Because i am hunter :>
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<DkySven> the big problem with balance discussions on the Regnum forum is that a lot of people just suck at playing their class
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Old 04-18-2008, 08:33 AM   #67
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Quote:
Originally Posted by CumeriTarenes
[...]
What makes them keeping alive should be range, not the evasion tree which allows archer to fight melee.
LOL i want to see how you will fight in melee range Evasion tree allow you to don't fight in melee range.
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<DkySven> the big problem with balance discussions on the Regnum forum is that a lot of people just suck at playing their class
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Old 04-18-2008, 09:47 AM   #68
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Quote:
Originally Posted by ljwolfe
SO... why does most of the playerbase view hunters or warlocks as significantly more powerful than marksman?

this is an rvr game, not an archer vs archer game.

Hunters get the out of jail free cards, including speed and camo.
I don't think that it does.

Do not mistake the few players on the forums as a good representation of 'the player base'.
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Old 04-18-2008, 09:54 AM   #69
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Quote:
Originally Posted by BlooD
Material wall and acrobatic and you have 60% damage resistance to all hunter attacks.

Add that to the armor reduction and you can have that hits easily.

Its 120 secs like acrobatic so you dont need a conjurer in the screenshot.
I have fought marksmen in the middle of the ignis desert alone in 1 vs 1s and after buffing with suddenstrike/dirty fighting my attacks were still critting in the 60-70 range, meanwhile they're blasting me with massive normal recharged attacks off of death sentence.

And IMO there is no way it should be possible to buff away 95% of an attackers dmg (or for that matter their hits), because it is highly discouraging to the players involved. Who wants to go fight in a big laggy battle when 80% of your arrows are blocked and of those that hit, they crit at a max of 40dmg?

Seriously, NGD needs to make some serious modifications.

Quote:
Originally Posted by tak
Have you people never considered the idea it would be far simpler to ignore Valorius instead?
Well that's either too obvious, or they're actually trolls.

You decide.

Quote:
Originally Posted by Godofsilver
Wanna ignore me too?

And, yea, before you say it, this is spam (le gasp!)
Done.
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Old 04-18-2008, 10:04 AM   #70
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Quote:
Originally Posted by CumeriTarenes
And to ethereal arrow which ignores armor: This is one of the few things a marksman has that can hardly be replaced by other classes at all (throat cutter/thirst for blood and soulkeeper/vamp are limited in usage). Don't take it from them. It is unique...and for this it has to be powerful. A conju can heal...he can almost heal as fast as many classes can do damage. But does this makes them overpowered? A hunter can walk around invisible 3/4 all the time with only 10% speed reduction. Does it makes them overpowered?

Unique abilities have to be powerful. If they are not they are not needed in a group because other classes can replace it easily.
Gee, and i thought the 1000dmg lightning arrow with -25% group speed debuff, or the +50% max dmg group attack buff death sentence, or the "ignores steel skin" arcana strike were the 'unique' abilities Marksmen had. Oh, wait, i thought it was their UNMATCHED defensive buffs. So it's actually Ethereal arrow that is the 'unique powerful ability'?

How come marksmen also have 90+% of all the hunters 'unique powerful abilities' too?

SOTW-
Rep Shot-
Projectile Rain, etc, etc-

A marksmen gets ALL of that plus his own unique skills.

The problem is, Marksmen are loaded down with ALL KINDS of 'unique powerful abilities'. Too many.

They are overpowered, it's really quite simple.

Meanwhile since i started playing, hunters have been nerfed again and again and again.

As far as pets, they still have far too many bugs for me (They so love to drown themselves at bridges), and they have too many shortcomings. Like none of them having ranged attacks anymore, for one thing. Man do i miss the days of the Ghost Necromancer pet.

Lose your lvl 19 pet- which can be one shot killed by barbs, and 2 shot killed by Warlocks (really every class has a spell to easily deal with pets. For knight it's AoO and Taunt, for Conjs it's steel skin, for archers it's SOTW), and you're just a VERY weak archer.
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