04-20-2008, 08:40 PM | #161 | |
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Quote:
Dodge: The caster runs 33% faster for (Blah,blah,blah) seconds and has 46% chance to dodge all incoming projectiles Escape: The caster runs 33% faster for (Blah,blah,blah) seconds and has a 46% chance to dodge all incoming attacks |
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04-20-2008, 08:57 PM | #162 | |
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Quote:
But yea like that.
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Pride Greed Gluttony Wrath Envy Lust Sloth There's no such thing as innocence, only degrees of guilt. Immortal Legends / Frozen Flame
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04-21-2008, 12:26 AM | #163 |
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sad to see a good player cry like a little girl because he can't win every fight.
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Columba, Noob Marksman Last edited by ljwolfe; 04-21-2008 at 02:22 AM. |
04-21-2008, 01:13 AM | #164 |
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haha needing the extra 15% speed boost, well just remove the evasion part from sotw and turn down mana then you have the 15% speed still haha. mobility anyone?
*cough* anyway on a more serious note, nerf evasion/resist/block rates thx then damage reduction won't mean shit as you would need skills to overcome your opponent. I don't think moving should increase evasion chances if it doesn't decrease hit chances, the problem is there's not really any downside effect of having a superman defense (apart from evasive tactics, but then again it gives more armor) |
04-21-2008, 03:46 AM | #165 | |
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__________________
Pride Greed Gluttony Wrath Envy Lust Sloth There's no such thing as innocence, only degrees of guilt. Immortal Legends / Frozen Flame
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04-21-2008, 07:30 AM | #166 | |
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04-21-2008, 07:47 AM | #167 | ||
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Nobody whines about hitting low on knights. La Intocable is a lvl 50 Alsius Marksman. Quote:
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04-21-2008, 07:54 AM | #168 |
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like no? It will result in more lameness from hunters. There should be penalties like not being able to cast it if you're targeted.
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04-21-2008, 08:11 AM | #169 | |
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I even suggested that if any realm enemies (visible or not) came within a set distance the spell would be interrupted or unable to be cast. |
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04-21-2008, 08:14 AM | #170 | |
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