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05-05-2008, 08:22 AM | #1 |
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Update for Intel 965 support.
With the latest intel drivers (released not git!) the game starts up in safe mode. I even got in-game graphics and was able to play for about 5 minutes .
BUT: Once there is more to display then a few mobs and simple environment, say I change the camera to a city, it immediatly segfaults! With safe-mode disabled it crashes immediatly, with a high resolution in full-screen mode it crashes immediatly ... At least there is hope now for the minority of us not using AMD or NVIDIA accelerators and their proprietary drivers . My configuration is: Debian Unstable with latest updates installed with the driver package from experimental, but the unstable one already does the trick. If I have some time I might send a bug report about regnum crashing, since it gives a full backtrace that might be helpful to the upstream developers at Tungsten Graphics. Last edited by Prometheus; 05-05-2008 at 08:39 AM. |
05-30-2008, 02:22 PM | #2 |
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Yes. I'm pleased to confirm, that the game is running stable on git drivers, compiled on sunday 25th of may. I was able to play in safe mode for a long time without single crash. In fact there were no crashes at all. Of course texture issues are still there, but note that this problem is also present in Windows while using OpenGL as renderer. The apperance of bug is slightly different, but when you zoom in close to bad textured object, texture appears correctly. I can explain it more precisely if someone in NDG would be interested (hehe, im so naive, they don't officialy support it, do they? :>).
edit note: of course they use git, corrected. Last edited by Dupa_z_Zasady; 05-30-2008 at 03:16 PM. |
05-30-2008, 07:19 PM | #3 | |
Baron
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If the texture problems only happen at a distance then it is probably an issue with mipmapping. Most likely, the drivers do not implement the mipmapping portion of the OpenGL API properly, which is why it only happens on OpenGL. I do not recall if Regnum has an option to disable mipmaps entirely, but most other games do. Regards. P.S. What kind of frame rates do you get? Is the game playable in warzone?
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05-31-2008, 09:13 PM | #4 | |||
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06-01-2008, 08:31 AM | #5 | |
Baron
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For example, I get an average of 30 FPS (down to 3-5 in fort wars) with GeForce 6 graphics card. But as I posted in another thread, your performance is largely related to RAM size and CPU speed, not your graphics card. Another machine I have with 2GB of RAM and twin 2GHz processors gets 60 FPS in wars with Intel graphics. Sounds like this graphics chipset is almost ready to be bumped up to supported status. Regards.
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Hannah Amelie • Catalina Nevena • Alicia Godwyn
Alsius Horus ✝ No chance of victory, no chance of defeat ✝ Frozen Flame Individually, we are one drop. Together, we are an ocean. An ocean of drama. Last edited by Katiechan; 06-01-2008 at 08:41 AM. |
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06-01-2008, 05:44 PM | #6 | |||
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06-02-2008, 12:42 AM | #7 |
Duke
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FPS' aren't that dependant on the graphics card. Regnum is very CPU-Intensive (the engine was written 6 years ago, when 3D accel didn't pay a major role). If you run the game in a 2.4 Ghz x86 pc with 1GB ram and a 6200gt and then the same computer but with a 8600gt you won't notice a big change.
We have the same issues in the Spanish support forum. AFAIK, the problem should be solved with the latest official Intel drivers (2.2.1): http://intellinuxgraphics.org/
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06-16-2008, 07:47 PM | #8 |
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Hi guys,
I have an Intel 946gz, which AFAIK shares the same graphics core as the 965. I have the latest Ubuntu (hardy) installed, yet when I try to run it, I get this: omar@omar-desktop:~/Games/Regnum Online$ ./rolauncher omar@omar-desktop:~/Games/Regnum Online$ game: intel_regions.c:231: intel_region_data: Assertion `dst_offset + dstx + width + (dsty + height - 1) * dst->pitch * dst->cpp <= dst->pitch * dst->cpp * dst->height' failed. Saving backtrace to crash_backtrace_7793.log Got SIGABRT (aborted) Any ideas? |
06-17-2008, 11:53 AM | #9 | |
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If yes, try to install drivers from git repository. To do this, try this tutorial: http://dri.freedesktop.org/wiki/Building |
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06-17-2008, 01:33 PM | #10 | |
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Also, is this guranteed to work? |
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