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Old 05-11-2008, 02:15 PM   #21
Ulmanyar
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I see some of NGDs points with the changes, and I accept most of them (for me as a full time student, lvling is gonna take a looong time, but that's not a major issue, after all, just a bit boring).

BUT:

Quote:
Originally Posted by Mellion
Limit reset_powers to once a day AND make it possible to change selections during setup process before accepting the new setup.
+1
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Old 05-11-2008, 02:25 PM   #22
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A lot of those look good...

The 15% extra exp needed for 50 does not look good, neither does the nerfing of reset_powers.
Invasions I don't like, but that does fit with the overall theme, so no complaints.

I'd have to agree with the previous poster, a lot of these do look commercially oriented; not player oriented.
Give us stuff we want.
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Old 05-11-2008, 03:03 PM   #23
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I am SO GLAD that all my chars are 49 or very close so i probably will get 49 before the change is in ... its only close to 1million (650*135%) per char to get from 49 to 50 .. so for me, with booster, probably 2 weeks. I know, others go 1 to 50 in 2 weeks, but ive got a rl too.

For the /reset_powers thing ... i REALLY hope youll invent something for Hunters and Conjurers. Both have excessive use of pets/summons all throughout theire carrier and need to reset many times to adjust mob/pet-type. If they need to use premium to do so, it will be very unfair for both classes.
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Old 05-11-2008, 03:26 PM   #24
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Yes...please fix the bugs. Question though...

The premium content related to PvP - what is that? I hope that PvP won't be greatly affected given you have ximeran or not.
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Old 05-11-2008, 05:31 PM   #25
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Quote:
Originally Posted by Mellion
Limit reset_powers to once a day AND make it possible to change selections during setup process before accepting the new setup.

i love this aspect of the game ITS SO GOOD i like that if i put a point in a dumb place i can change it otherwise id have never moved from swords to spears as of yet ill admit to not buying anything but as i move into the 40's i plan to. everything but this sounds good.

my last plea,

takeing such an important thing and makeing it a premium is awefull at most limit resets to once a day or even once a week, or even chage money "not zim, gold" to do it, if this is changed id like to see more power points earlyer on otherwise im doomed to crappy war/pvp untill i can affored the points to build into it.

otherwise youll be finding far less hunters with high track lvls same with knights+vanguard
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Old 05-11-2008, 05:34 PM   #26
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O lastly HOW CAN YOU SAY THAT LVLING IS TO FAST!!!

ITS SO BOREING MAKE IT BETTER NOT LONGER

LONGER=WORSE

I SAY THAT IF NON OF YOU HAVE YOU PLAY THROUGH YOUR OWN GAME THEN TELL ME YOU STILL THINK THAT LONGER LVLING IS A GOOD IDEA???


(sorry for the caps)
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Old 05-11-2008, 05:46 PM   #27
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Quote:
Originally Posted by chilko
Dear Regnum Online players,

We strongly believe that certain aspects of the present and future game need to be put out in the open.

Our game is about to reach a year after commercial launch and to tell you the truth it has been a hard battle for a small team as ours, and as I've said in several ocassions this is probably the project of our lives.
I am here to tell you that we are redoubling our efforts and investing all of our energy (and money too) into game improvements, fixes and to grow this wonderful community.

Since a long time ago we have been debating about how to continue enhancing the game, analyzing it, gathering feedback from the community, talking between us and our partners about how to improve it, to make it more attractive, fullfiling our goals as developers and making the community happier at the same time, studying other games, the market and MMORPG's in general.
I hope you understand that this is a tough process, that takes time and that has its ups and downs.

I would like to explain some of the changes that will come.

Experience curve:

Regnum was designed to be a short game with a level cap. Why? Because the fun part is the realm versus realm aspect and we want the people to get there as quick as possible.

When we released the game with a new business model, we quickly realized that it was too short.

After making a deep analysis on the statistics generated by the game, we came to the conclusion that most players that reach level 50, do it in around 3 or 4 months. In fact, a lot of people has done this in less than a month. For a free game, this is a really short time.
The Experience curve has been modified in a way that it practically doesn't affect the leveling process up to level 30 and is steeper from then on.
The total amount of creatures that you will have to kill from level 1 to 50 has risen only a 15 percent.

Fatigue:

The fatigue mechanism is used by several games to discourage the irrational use of the game and to balance out users that may play several hours per day and those that have less time to play.

For starters, this is not only a commercial subject but a matter of social responsability. We recommend that nobody plays more than 6 hours a day and that every 2 hours a break is taken, as for any other videogame.

From a commercial standpoint, you need to understand that our costumers, the premium users, are usually people that doesn't have that much time to play, hence they buy experience scrolls. Also, it's important to understand that those that play free for 8 hours a day consume broadband resulting in higher costs.

Among other games that use this mechanism you may find World of Warcraft and StarWars Galaxies.

More attractive premium content

In NGD we pay close attention to recommendations made by the community in regards to Premium content. But, you must understand that this type of decisions require a deeper knowledge in terms of sale statistics, difficulties to develop certain features and what really works in the market.

The mastery scroll and the 200% booster were added due to them being the most demanded items.
Paints and dyes will ofer players the possibility of customizing their avatars and making them unique.
We hope that this feature is welcomed by the community being that it took us months of work and tuning.

Limits to the powers reset feature (Next version)

Regnum was never designed so that the characters would be able to change their setup on the fly. In fact, this generates a great unbalance among the
classes, due to some setups being better for "leveling", some better fit for hunting and others better for the war.

The idea of any MMORPG is that you have to be careful when assigning your points and that if you want the easy way you will get a weaker character at the end, but if you put more effort into it you will get a better PvP character.

The community got used so much to this "feature" (which sole purpose is to test spells and as a debug tool) that we cannot eliminate it completely, thus we are going to keep it in a limited form and unlimited as an item premium.

The details are not yet defined but we are making sure that everyone will be notified of this and all current users will receive this new premium item in gratitous form (with several uses) when we implement this new system.

Other features that we have in mind for this year

• Improvements in the PvP penalties/awards system (includes premium items).
• Improvements to the mounts system.
• New special creatures with magical powers.
• PvP oriented quests.
• Enhancements to the Realm versus Realm system (give purpose to the fort capture).
• Treasure system (War zone exploration).
• New premium items (gift box, lucky charm, etc)
• Invasions system.
• and last but not least, the source of the Xymerald will be revealed in a terrifying way.

I hope you are as excited as we are on this new stage and that you will accompany us as you did so far.

Best regards,

- Chilko

If you want to make reset_powers a premium issue... then please do the following to end the chaos

1) make reset_powers a special premium scroll
2) also allow characters to reset_powers with in game gold
a. the price of reset will be based on the characters level


About the fatigue...

1) what about the players that can only play 2 days a week for as long as possible? Many people have school / work .. or both and look forward to trying to catch up to their allies on the weekends. Why try to dictate to us how long we can play in any given day? It's like you are telling us as our internet parent that we can only watch tv for 3 hours a day... then after that you want to flip through the channels every 30 seconds.. and then after 6 hours just turn it off.... That is just not right....


I know all about statictics... game statistics... as a financial analyist its what my life was based around since 2000. and I've been a gamer since the 1980's
It's how I base my game play and tactics... NGD can improve its cash flow just by creating a user based weapons creation system/armor system. Allow us to name our weapons, build our tools of war. Set a cap on how powerful a person can make the items based on their current level if you want. Allow these items to be traded (to increase regnums in game gold value) Things will explode up from there on out.... Give us the ability to change the look of our character (tints already added), but more. Give us a change realm scroll that will transfer our characters to another realm with all items and current levels. Give us creative options that do not have negative connotations


To improve leveling system.. make it so a player loses a % of xp when he or she dies.... being revived by a conjurer will return some of the lost xp... create a revive scroll for players that they can use as premium (uses 0 stones) .... this gives them the option to use players or premium... create revive stones that players must carry (bought with gold) to be revived by conjurers.
You won't need the fatigue... What I know of the fatigue system is a complete turn off....
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Old 05-11-2008, 09:35 PM   #28
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I agree with Twix here. DemonMonger also made some good suggestions there. However, if NGD wants to continue in their course and dig their own graves, well its truly up to them.
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Old 05-12-2008, 05:22 AM   #29
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Wow! ^_^" I've said it before, and I'll say it again, you guys are awesome!

This all sounds SO great!

I do hope that with the reset limitations, that there comes an improvement with the current point assignment system, as one wrong click and you have to reset. Perhaps up and down buttons and a confirm button? Would be absolutely lovely, I think. I hate having to reset, especially if it's only because I've mis-clicked. >.<"

But you know what? You guys work so hard and you take so much in the way of complaints, and you still come out grinning. ^_^" Keep up the good work!!
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Old 05-12-2008, 06:23 AM   #30
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Quote:
Originally Posted by DemonMonger
To improve leveling system.. make it so a player loses a % of xp when he or she dies.... being revived by a conjurer will return some of the lost xp... create a revive scroll for players that they can use as premium.... this gives them the option to use players or premium...
For goodness sake... NGD, if you impliment this (and I think you should) make sure you:
- Change it so people can talk while dead
- Do not make the premium return more exp than a conjurer's lvl 4 resurrection
- Make a higher lvl resurrect skill return more exp.

Additional suggestion:
- Create a revive self scroll (premium) for players who don't want to rely on conjurers.
- Make sure the revive self scroll doesn't work from a player induced death, or make it expensive to buy to discourage fort war use.
- Don't let the revive self scroll restore more exp than a conjurer's lvl 4 resurrect.

Revive stones not quoted because it seems like such a bad idea...
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Quote:
Originally Posted by Tyr
People need to stop tell others how to play remember this is a game after all. As long as they are having fun and not trying to prevent someone else from having fun let them play as they like.
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