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Old 05-16-2008, 12:42 AM   #11
Valorius
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Projectile rain is an area attack with a range of 39m (using a 30 lb) and an attack radius of 10 meters.

Rep shot is a point blank range area attack.

Try this setup:

Scouting 17 (lvl 4 ensnare arrow, mobility. Lvl 3 enemy surviellance.)
Shortbow 19 (lvl 5 rep shot, lvl 3 dual shot)
Longbow 11
Evasion 19 (lvl 5 SOTW, acrobat, spell elude, wits, mobility. Lvl 2 escapist and lvl 2 defensive tactics)
Tricks 15 (lvl 4 confuse)

That's one of my favorite setups

If you don't care about confuse, drop scouting to 15, and incease LB to 15(and add points to passive bow dmg)
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Old 05-16-2008, 12:44 AM   #12
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Proj rain is range....rep shot is short...but wicked....
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Old 05-16-2008, 12:51 AM   #13
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IMO rep shot is vastly superior because knight and mage blocking skills do not affect it. It also does WAY more dmg per target than Proj. rain does.

Proj rain, quite honestly, blows. It shouldn't, but it does.
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Old 05-16-2008, 01:03 AM   #14
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Yes....almost all will die when a combo of 2 terrors and 1 rep shot is thrown. Hunters have a benefit here because they can camo into the crowed and wait...
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Old 05-16-2008, 01:17 AM   #15
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Quote:
Originally Posted by comp
Yes....almost all will die when a combo of 2 terrors and 1 rep shot is thrown. Hunters have a benefit here because they can camo into the crowed and wait...
Mod cancels it though- even mid-cast, which IMO is total BS.

One of these days i need to do a rant about MoD. It's probably the single most overpowered spell in the game. LOL...sure wish i had it. :-P
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Old 05-16-2008, 01:25 AM   #16
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Quote:
Originally Posted by Valorius
Mod cancels it though- even mid-cast, which IMO is total BS.

One of these days i need to do a rant about MoD. It's probably the single most overpowered spell in the game. LOL...sure wish i had it. :-P
Join the Elite, be a Warlock I would be happy to have acrobatics and spell elude too
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Old 05-16-2008, 02:58 AM   #17
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meh....

for once i actually agree with val....
MOD seems to have a high % chance to cancel unstoppable madness too....MUCH higher then the % listed on the skill info
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Old 05-16-2008, 05:35 AM   #18
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I would have a lot less problems with MoD if it was area 10. In practical game play, it seems to have an area of about 20. My 20/med shortbow at it's extreme range still will not let me cast spells against a MoD Lock. And let's talk about duration. Sheesh, that spell lasts foreeeeeever.

The only target that's a higher priority than a conjuror in a battle, IMO, is a MoD Lock.
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Old 05-16-2008, 08:12 AM   #19
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Quote:
Originally Posted by Valorius
I would have a lot less problems with MoD if it was area 10. In practical game play, it seems to have an area of about 20. My 20/med shortbow at it's extreme range still will not let me cast spells against a MoD Lock. And let's talk about duration. Sheesh, that spell lasts foreeeeeever.

The only target that's a higher priority than a conjuror in a battle, IMO, is a MoD Lock.
an archer complaining about mod? That's the funniest thing I've ever heard.
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Old 05-16-2008, 08:16 AM   #20
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Quote:
Originally Posted by Valorius
I would have a lot less problems with MoD if it was area 10.
Well it look like it really have 15 range but when you are affected then walking out of range doesn't help. IMO it stick to player and disappear when you walk much further than only 20m. Last time mod was over on me when i was 30m from caster :|
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