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Old 07-27-2008, 11:22 PM   #41
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it depends. from my point of view it is completely useless. there are 5 new messages per second, I understand hardly any of them, it's almost impossible to read it in WZ (if you dont want to get killed)
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Old 07-28-2008, 12:05 AM   #42
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I think they are going in the right direction.

NGD can't truely fix lag until they are satisfied with what the game can do (i.e. if they keep adding features, lag with always come back).

As they have said, something is going to change in relation to limiting Realm chat. I hope we finally get to see the 'Map' become more interactive. Somehow using the map to relay to the rest of the world, troop movements, objectives to hold, and updated sightings of enemies/hunters.

Oh, and yes, I think parties should me much larger too (15-30, for large war parties).
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Old 07-28-2008, 12:06 AM   #43
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Well lag is going to be worst of all in the inner realm when invasions are implemented. So i don't know how retaining inner realm global chat is helpful if the chat does indeed cause lag.
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Old 07-28-2008, 01:22 AM   #44
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I think 60% of the players online at any given time are actually behind walls. So i doubt there will be much improvement in lag due to that change.
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Old 07-28-2008, 01:28 AM   #45
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Quote:
Originally Posted by badabongue
Hello,

I´m just new to the game, so I don´t know if that sounds good to me or not. I´m still learning how the game works.
From other games I know, there is a channel for the players, who need help, would be good for all the beginners having questions like "where can I find..." or "how can I interact with..."
Maybe another channel, where you can find people for party, find other players for wz...

So there would be:
General, Help, Partysearch, Party, Clan, Private

I think when having all this channels, you don´t really need a realmchat.
the thing is that realm chat is all of above so players at war are bothered with low lvls asking questions, im here to tell you that no one in war cares or knows wher NPCs are...we got enoth problems to remember.

what this update will do is that realm chat will be gone in WZ where its suposed to be and importantly needed more then ever now...but hopefully if NGD gets to its senses they will split realm chat as in 1 for inner realm and another for WZ so noobs get their help and soldiers get their news right. the problem with this is that when an invasion is happening noobs will be hopelessly dying and soldiers in WZ will be wondering where the enemy is at....but they are working on it thank god.

BACK ON TOPIC: NGD please just make a warzone chat and when the great wall door is broken both inner realm chat and warzone chat turn to invasion chat AND/OR we get a big warning for all members of the realm being invaded in warzone and inner realm.

this is going to be like another fatigue, please think ahead before making crazy updates again lisen to us, make strict rules about war tab chat we will live with it anything please but removing comunication is horrible even tought it causes lag. we need alot of features in clan, knowing enemy and realm troop locations and what forts ect to replace war chat then this update is more than welcome.

SUGGESTION FOR THE FUTURE IF ALL HELL BREAKES LOOSE: troops in WZ instead of party, you can form/join a troop thats up to 50 ppl like a clan (not a clan because NGD same way i learned or the hardER way, clans are not just for war). when in WZ a player can form a troop with ranks ect and join another, and when logs in can choose an selection of troops to join from the past or talk to an NPC to aply for a troop. a troop does not remove a player from a clan. the idea is:
-to keep people together, like a group going to a fort become a troop and those that join, join the troop.
-it will work like a clan (who knows right to from a troop might require a certain amount of RP) ranks like recuiter and expeler and foundurer.
-troops show locations in map (if posible)
-pass on leader ship
-can be disbanded

Last edited by GIGO305; 07-28-2008 at 01:43 AM.
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Old 07-28-2008, 05:34 AM   #46
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For all those worried about Invasion. Are we even sure that Invasion will involve the inner realms? So far it has all been speculation as to what Invasion is. Maybe Invasion could be a complete redesign of the WZ (with more forts, villages with NPCs etc.) or the rules of engagement in the WZ changed. Whatever the case, Invasion will take some time to arrive. I'm more concerned about will happened to the WZ in the immediate future.
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Old 07-28-2008, 05:38 AM   #47
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Quote:
Originally Posted by StoryTeller
For all those worried about Invasion. Are we even sure that Invasion will involve the inner realms? So far it has all been speculation as to what Invasion is. Maybe Invasion could be a complete redesign of the WZ (with more forts, villages with NPCs etc.) or the rules of engagement in the WZ changed. Whatever the case, Invasion will take some time to arrive. I'm more concerned about will happened to the WZ in the immediate future.
It's part of the game's lore that when all of your forts and your castle is taken by an enemy realm, the inner realm gate will be open to the enemy.
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Old 07-28-2008, 07:18 AM   #48
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Well, NGD if this is the first step so what be the next one?
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Old 07-28-2008, 09:49 AM   #49
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Oh great, the spanish spam will end ("chumyyyyyyyyyyyyyyyyyyyyyy" "legoooooooooooooooooooooo" etc etc)

I'm happy for this change
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Old 07-28-2008, 11:14 AM   #50
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Clan managment should be enhanced before planning on invations..
I'm just glad that this will reduce lag drasticly.
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