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Old 07-30-2008, 12:49 PM   #1
sathilda
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Default For our RP whores...

Some informations about fort flags :

Once clicked in, the opponents have to click the flag before the timer ends (30s). You can hit the knight who take care of the flag, it won't change that fact, rp whore, you need to click the flag before ! (Can someone translate it in some warcry for barbs ?)

If the knight stays with defense stance and heroic presence around the flag it's probably because he wants to ensure that the fort will be taken by his realm, whatever the price to pay. It's all the difference between the true knights and those stupid sc monkeys (aka rp whores) :]

Finally, the timer is near to end and the knight dies. Then a red flag is once again in the middle of the fort Mission completed.

What a pleasure to see enemies killed by guard, ultimate pwnage

Remember, RP whore, ranking is nothing, your brain is more important

(and thanks for your RP \o/)
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Old 07-30-2008, 03:07 PM   #2
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Yeah like conjuror in sanctuary ?

Honnestly one shouldn't be allowed to touch flag more than one every 5 seconds (it would stop the spamming messages). And flag touching should remove very high protecting buff like Sanctuary or Low profile at least (maybe SotW too).
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Old 07-30-2008, 03:31 PM   #3
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Quote:
Originally Posted by gph
Yeah like conjuror in sanctuary ?

Honnestly one shouldn't be allowed to touch flag more than one every 5 seconds (it would stop the spamming messages). And flag touching should remove very high protecting buff like Sanctuary or Low profile at least (maybe SotW too).

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOooooooooo ooooooooooooooooooooooooooooooooooooooooooooo

/me rp whore.....:O i tuch a flag
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Old 07-30-2008, 04:47 PM   #4
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lets a work on this idea, why shouldnt you get all your buffs dispelled, -100% armor and -50% movement speed when you touch the flag.

You might critize this but then i would also propose a only 1 person can touch the flag idea and then it requires more people defending the one who touches the flag.
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Old 07-30-2008, 04:53 PM   #5
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Quote:
Originally Posted by G40st
lets a work on this idea, why shouldnt you get all your buffs dispelled, -100% armor and -50% movement speed when you touch the flag.

You might critize this but then i would also propose a only 1 person can touch the flag idea and then it requires more people defending the one who touches the flag.
This is a great idea.
What if the other realm cancel the capture, will the penalties be removed of the "flag carrier" ?
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Old 07-30-2008, 04:54 PM   #6
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Quote:
Originally Posted by sathilda
It's all the difference between the true knights and those stupid sc monkeys (aka rp whores) :]
[...]

(and thanks for your RP \o/)
Welcome to the club Sath
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Old 07-30-2008, 05:14 PM   #7
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Quote:
Originally Posted by Znurre
This is a great idea.
What if the other realm cancel the capture, will the penalties be removed of the "flag carrier" ?
With this idea i only propose that the only way canceling is killing the person that captured the flag, but in order to make this not overpowered. (Conjurer takes flag, goes into steel skin/sanctuary Or hunter sotw or camo), that person would somehow be unable to cast any protection spells or "oh shit" spells.

This would also require the person capturing to stay inside the fort near the flag.

But hey its just a idea
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Old 07-30-2008, 05:55 PM   #8
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Quote:
Originally Posted by G40st
With this idea i only propose that the only way canceling is killing the person that captured the flag, but in order to make this not overpowered. (Conjurer takes flag, goes into steel skin/sanctuary Or hunter sotw or camo), that person would somehow be unable to cast any protection spells or "oh shit" spells.

This would also require the person capturing to stay inside the fort near the flag.

But hey its just a idea
I quite like your idea it will add something to fort wars IMO

Otherwise make sanctuary squashable so I can MS something
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Old 07-30-2008, 06:10 PM   #9
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Quote:
Originally Posted by G40st
With this idea i only propose that the only way canceling is killing the person that captured the flag, but in order to make this not overpowered. (Conjurer takes flag, goes into steel skin/sanctuary Or hunter sotw or camo), that person would somehow be unable to cast any protection spells or "oh shit" spells.

This would also require the person capturing to stay inside the fort near the flag.

But hey its just a idea
But thats really cool, its like capture the flag, whether its paintball in real life, or playing Halo or Battlefront capture the flag is cool.

I wonder if Regnum will have these kinds of playing options in some form one day.
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Old 07-30-2008, 08:23 PM   #10
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this is horible idea....team play is to crapy to work like this. make it so that a realm has to wait 5-10sec to recapture or cancel a capture
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