09-13-2008, 08:28 PM | #71 | |
Banned
Join Date: Jul 2007
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09-14-2008, 12:59 AM | #72 | |
Baron
Join Date: Jul 2007
Location: In Nekoko's lap ;)
Posts: 768
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When you are left with only 60% or 70% armor (Caution LV3 or LV4) it isn't much, compared to the 170% that you would normally have without Berserk, and the +50% damage isn't that much either. I barely hit Forceful blow 1000 or South cross 1500-2000 with it, which isn't enough considering I practically kill myself using it. It's similar to Master of doom in that regard, and Berserk Barbarians fall fast if you focus fire on them. Those damages may seem like alot, until you consider the fact that we have to actually reach the enemy first (Onslaught can help alot here, but at the cost of 400 mana), then wait for the casting times on our damage spells without getting Mind pushed, knocked down, stunned or "Cannot attack" effect on us, and Unstoppable madness is not something that we can use all of the time either with it's mana cost of 300+ and high cooldown. While I agree that Barbarian damage is currently too high, this is not a good solution. Regards.
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Hannah Amelie • Catalina Nevena • Alicia Godwyn
Alsius Horus ✝ No chance of victory, no chance of defeat ✝ Frozen Flame Individually, we are one drop. Together, we are an ocean. An ocean of drama. Last edited by Adrian; 09-15-2008 at 04:52 PM. Reason: Removed post comments deleted |
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09-14-2008, 04:04 AM | #73 | |||
Banned
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Location: Under your skin Posts: 1337
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Apparently you're the only hunter who seems to have trouble with this on these forums. But I'm going to backfire your argument against you, chased many hunters with your barb have you? Quote:
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09-14-2008, 05:28 AM | #74 | |
Marquis
Join Date: Sep 2007
Location: Australia
Posts: 2,439
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First, the base armour is reduced to 0. Next, 80% of the base armour is taken. Last, whatever you came up with when you multiplied your base armour by 0.8 is added on. So, for example, a barb has a base armour of 1000 (no, it's not going to happen, I chose 1000 cos its easy to do) Cast Berserk and armour is reduced to 0. Cast lvl 5 caution and the armour goes back up to 800. |
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09-14-2008, 09:12 AM | #75 | |
Count
Join Date: Jun 2007
Posts: 1,246
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In the future we will jump! <DkySven> the big problem with balance discussions on the Regnum forum is that a lot of people just suck at playing their class |
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09-14-2008, 09:17 AM | #76 | |
Count
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Location: Toulouse
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« Thanks all, you are right I'm great with the barbarian ... for killing mobs. » -- Athena Stillwater
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09-14-2008, 09:28 AM | #77 |
Initiate
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Location: Belgrano
Posts: 236
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[B] -Tankesita-Caballera |
09-14-2008, 10:02 AM | #78 | |
Marquis
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Location: Australia
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09-14-2008, 10:25 AM | #79 |
Banned
Join Date: Dec 2006
Posts: 890
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there are even more ways to drain a barbarians mana
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09-14-2008, 10:26 AM | #80 |
Marquis
Join Date: Jan 2007
Location: RA
Posts: 1,897
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I want to add to the discussion...
So only because some barbarians buff up like insane and cast South Cross or Rippost you should nerf the barbarian itself? There will still be these idiots buffing up like insane, causing - even if not as high damage - abnormally high damage compared to other classes. It's like nerfing the base evasion of the hunter to get rid of SOTW problems, it just doesn't work! I do not think that nerfing the base damage of the barbarian is the way to go, it will only bring less variety to the game. For everyone who wants to know reality... this is a screenshot taken yesterday near Trelle save. Hunter, buffed up with acrobatics. I can't see any normal hits for 1k here, can you?
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Winning a fight is not what makes you a good player, it's how you do it.
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