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Old 09-14-2008, 12:29 PM   #91
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Quote:
Originally Posted by Necrovarus
Deafening Roar, Howl.
AHAHAHA.

And sultar's terror is a counter to SC ?
Nothing counter mind push that's all.
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Old 09-14-2008, 12:34 PM   #92
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Quote:
Originally Posted by aardvak2669
Of course I am wrong, it's just my point of view
Still, a gutting lvl 1 shouldn't hit for over 1k. None lvl 1 skill should hit that high
And that is not a problem with gutting, it is a problem with Berserk.
Gutting lvl 1 is like a normal hit, 100% damage + 50 damage.

The problem here is Berserk which enables the barbarian to reach such crazy hits, but also remember that a barbarian using Berserk is not hard to kill for an archer who is playing good.

Conclusion: people just look to the advantages of this spell, they don't see the huge disadvantages it has against archers and mages.
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Old 09-14-2008, 12:35 PM   #93
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Quote:
Originally Posted by gph
AHAHAHA.

And sultar's terror is a counter to SC ?
Nothing counter mind push that's all.
With your reasoning nothing counters Soulkeeper.
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Old 09-14-2008, 12:43 PM   #94
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Quote:
Originally Posted by Necrovarus
With your reasoning nothing counters Soulkeeper.
Yes... one thing can counter Soulkeeper... Retaliation.
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Old 09-14-2008, 12:45 PM   #95
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Retaliation counters every damage spell.

Besides, you know what I mean...you can't compare mind push to terror or sc.
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Old 09-14-2008, 12:49 PM   #96
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I suddenly thought about a new way to go: instead of nerving barbs, give all warriors a cheap and long lasting buff which limits the damage taken per hit to for example 1000 or 1300 or whatever. This way, spells like SC would be still attractive but since you can't deal a 4k SC to a knight anymore, only barbs specialized in killing mages/archers would still continue to use berserk/colossus. But then they would be even weaker against other warriors since they would have neither high dmg nor tactical spells. Apart from that this measure would protect the barb vs very lucky Marksmen with lethal strike lv 5, something like 2k dmg from barely in sight range is really overpowered ...
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Old 09-14-2008, 01:14 PM   #97
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Quote:
Originally Posted by Znurre
Yes, a such spell would be overpowered in the hands of a mage too.
I don't see why , a mage doesn't get much of boosting his staff unless he could boost up spells
Quote:
Originally Posted by gph
Nothing counter mind push that's all.
onslaught, spring ^^
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Old 09-14-2008, 01:56 PM   #98
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Quote:
Originally Posted by Necrovarus
Retaliation counters every damage spell.

Besides, you know what I mean...you can't compare mind push to terror or sc.
I compare mindpush to madness because some warlock in syrtis seems to be the only one not understanding how to counter madness. That's all final point, you both lost.

Quote:
Originally Posted by Angelwinged_Devil
I don't see why , a mage doesn't get much of boosting his staff unless he could boost up spells

onslaught, spring ^^
Failed again

150% -50% = 75% ...

And more fail, a single energy borrow lvl or more can just stop madness + onslaught. lvl madness is 450 mana, lvl 5 onslaught is 400 mana. Barbarian level 50 have around 1200 to 1400 mana. It's more than half of their mana, just drain mana and life from them and you will never have thoses problem you are talking about.
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Last edited by Adrian; 09-15-2008 at 04:54 PM. Reason: Double post
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Old 09-14-2008, 02:21 PM   #99
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Quote:
Originally Posted by gph
I compare mindpush to madness because some warlock in syrtis seems to be the only one not understanding how to counter madness. That's all final point, you both lost.
let's see
slow
damage reduction
cannot attack
mana drain
str debuff

random order

Got anything else in mind ^^?
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Old 09-14-2008, 02:55 PM   #100
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Quote:
Originally Posted by Angelwinged_Devil
let's see
slow
damage reduction
cannot attack
mana drain
str debuff

random order

Got anything else in mind ^^?
Wait... You say barbs are overpowered because you can't stop them and now you have a list of spells which you can use to stop them?! Something here seems wrong to me.
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