09-14-2008, 03:15 PM | #101 | |
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09-14-2008, 04:55 PM | #102 | |
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so lvl 1-5 2500,2200,1900,1600,1300? This could also benefit knights more than barbs, as they tend to put more points into the tactics skill tree. |
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09-14-2008, 06:43 PM | #103 |
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Great, now barbs will deal 5k SC to everyone else but they themselves will be protected from it.
WTF ppl.
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09-14-2008, 08:52 PM | #104 | |
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Also, the numbers I posted are just pulled out of thin air. I based it off the the level 3 1900 max damage figure, as 1900*2 (3800) is around the max life of a barb and most barbs usually run tactics at 11. I've never been killed in one hit, but in 2, plenty of times. Most of the really nasty SC's I've seen have been around 2.5k (this includes Yoseba's, I don't know if I caught him on a bad day, or if he had been debuffed). So the reality of it is, that at level 3 the addition of this skill really doesn't change much at all for barbs. Even at lvl 4, 2 SC's would still pretty much clean up a barb. The difference is that knights would have a much better chance of surviving if this skill were in place due to the increased quantity of hit points and the likelihood of blocking a 3rd or even 4th SC. Any idea of these changes would, of course, be in no way shape or form a replacement to a nerf in the SC and ripost cool-down (which IMO is one of the most badly needed changes right now). Edit: Hell, maybe even replace this skill with one of the bugged ones in vanguard? Think thats been proposed before, but its still a good idea, IMO. |
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09-14-2008, 08:58 PM | #105 |
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I never said reducing barb base attack was the way to go. I said SC-immunity to barbs is not the way to go.
Moving SC to a knight only tree and giving barbs some other spell like an attack speed bonus is imo a much better solution.
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09-14-2008, 09:21 PM | #106 |
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Sorry mate, I still fail to see how this would be immunity.
The problem would then be that the slash skill-tree would be more or less useless. It already has a totally worthless dex passive, crash, fatal strike, and disable limb (which is nowhere near as useful as balestra, IMO, as it can be defeated by DI). If SC was moved to a knight tree would it also be weapon specific? Would you put it in vanguard? Besides, if you removed SC then you would begin to see ridiculous riposts as these SC-spec barbs would simply switch to pierce weapons. |
09-14-2008, 09:27 PM | #107 | |
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09-15-2008, 02:58 AM | #108 | |||||||
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Even a lvl 50 marksman requires numerous attacks and debuffs to kill a barb. Quote:
I should arrange a straight up point A to B race with one of them just to settle this matter of which class is faster definitively. Quote:
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Barbarian defense is far too much when weighed against the damage they can inflict. Especially considering their speed and potential 90% knockdown resist. They should either do significantly less damage (the problem goes far beyond SC. 1100hp Mindsquashes, 1500hp lvl 1 ripostes, as high as 1500hp normal attacks...), or have significantly less damage resistance. Quote:
In fact he probably did. Quote:
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Seriously...the problem with barbs goes far deeper than just SC. Last edited by Valorius; 09-15-2008 at 03:33 AM. |
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09-15-2008, 05:21 AM | #109 | ||
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Would you not thing it was a big deal to have -20% armor instead of +80% armor? Quote:
He could have been under the effect of Heroic Presence, but I doubt that since there was no knight near as far as I could see. Evasive Tactics - Probably. Acrobatic - Yes, I saw it clearly. But what's the big deal? On lvl 5 Acrobatic skill is duration/cooldown, so you can keep buffed all the time. Evasive Tactics, if you choose to use it even because of the Hit Chance penalty, have only a 10 seconds gap between. So this situation with Nizzan getting attacked by a barb could as well apply to you. This is the truth Valorius... if the hunter is buffed with Acrobatics and maybe Evasive Tactics and the barbarian is not using Berserk, most barbarians will not cause more damages than this. When I come home later today I will show you a screenshot of what damage a hunter can cause on a barbarian buffed with Berserk, Caution (4) and Frenzy (5)...
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http://home.znur.re/screenshot%20201...2011_39_37.jpg Last edited by Znurre; 09-15-2008 at 05:45 AM. |
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09-15-2008, 07:45 AM | #110 | |
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Southcross and Ripost should only use unbuffed base attack to compute the dmg they deal. Same for Lethal Strike. All the more than 100% dmg +% chance should use only unbuffed base attack. Maybe I'm saying something stupid but it's my opinion right now. If you have better ideas let me know.
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