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Old 09-16-2008, 03:51 PM   #131
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All i can say, i dont see any sense in this thread. Only class i'm playing, fearing barbs, is with my knight. They always manage to mindsquash me

Didn't had any probs killing barbs with my lock, marks or hunter (with pet btw )
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Old 09-16-2008, 04:10 PM   #132
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Quote:
Originally Posted by Znurre
Let's do like this.
Drop this discussion until you have got 5 different screenshots from scenarios vs barbs you consider being overpowered.
Each screen should be from a different barbarian and I want to see:

1. How much damage he caused on you, and not just one South Cross
2. How much damage you caused on him
3. The evasion

Now we could have a proper discussion.
I have a better idea: any barb volunteering could just pm Valorius or any other hunter with high evasion build and post the screenshots here, including the setup. At least I never do more than around 500 on a normal hit on a buffed hunter. A joke if you ask me, considering the fact that I do over 750 normal hits on most knights if they don't block.

Edit: speaking of the my barb of course. Would be fun if I could do that on the conju without losing other spells
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Old 09-16-2008, 05:13 PM   #133
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Quote:
Originally Posted by Znurre
In that screenshot the poor barb didn't even damage you, so I fail to see the problem with those low hits if he cannot or can barely hit you at all
You should. Even if i think that Valorious posts are crap i don't think that so low dmg on barbs is ok. I don't have problem with 4-5k hits from barb AS LONG i can deal dmg to them. And 40-60dmg on 50 lvl barb is not good for health in 1on1. Even if this poor barb couldn't hit him it is insane. Imagine that i would want to kill you with 50dmg hits. Count how many of them would kill you.
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Old 09-16-2008, 05:41 PM   #134
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Quote:
Originally Posted by zielski
You should. Even if i think that Valorious posts are crap i don't think that so low dmg on barbs is ok. I don't have problem with 4-5k hits from barb AS LONG i can deal dmg to them. And 40-60dmg on 50 lvl barb is not good for health in 1on1. Even if this poor barb couldn't hit him it is insane. Imagine that i would want to kill you with 50dmg hits. Count how many of them would kill you.
Take in consideration that the hunter should have a pet to assist him.... then the damage will rise.
The only thing you sacrifice pets for is more evasion, not more damage.
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Old 09-16-2008, 06:53 PM   #135
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Quote:
Originally Posted by Znurre
Take in consideration that the hunter should have a pet to assist him.... then the damage will rise.
Sure You know what? I had fight with Yoseba 200m from Central save. My pet had skin of the beast. Died in 3rd SC. You know how many hp he lost? ~1/3. Resisted ambush, stunning fist and mine dmg was exactly 48. And i have elemental dmg bonus from bow. I tell you that caution + frenzy is not nice for an archer. Not cool at all.
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Old 09-16-2008, 09:08 PM   #136
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Quote:
Originally Posted by Znurre
Take in consideration that the hunter should have a pet to assist him.... then the damage will rise.
The only thing you sacrifice pets for is more evasion, not more damage.
Hunters are facing this problem against many classes these days. Marksman, Hunters, Knights and Barbarians all seem to be able to reduce our damage to ~40, or 100 at most. That's less than 30% at best.

NGD really needs to do something about the armor.

It should defend against excessive hits, not eliminate small ones. Right now not only does it completely eliminate the ability for a Hunter to do any damage without Dualshot/Tear apart/Ensnaring arrow (all of which require mana), but it also ruins fast attacking pets such as felines who can do nothing against armored targets.

Here is a list of the only pets that can pierce this kind of armor:
- Beastly Yeti
- Giant Troll/Tol-tar

See the problem?

Regards.
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Old 09-16-2008, 10:32 PM   #137
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Quote:
Originally Posted by Znurre
In that screenshot the poor barb didn't even damage you, so I fail to see the problem with those low hits if he cannot or can barely hit you at all
I ran away because there was no point in fighting him. He would have crushed me horribly. What the heck is the point in fighting against someone that can hit me for 1000+ dmg, whom i can only hit for 1/5th that amount with my very best spell.

There is no point.

Nice evasion though... you should be a hunter.

Quote:
Originally Posted by Katiechan
Hunters are facing this problem against many classes these days. Marksman, Hunters, Knights and Barbarians all seem to be able to reduce our damage to ~40, or 100 at most. That's less than 30% at best.

NGD really needs to do something about the armor.

It should defend against excessive hits, not eliminate small ones. Right now not only does it completely eliminate the ability for a Hunter to do any damage without Dualshot/Tear apart/Ensnaring arrow (all of which require mana), but it also ruins fast attacking pets such as felines who can do nothing against armored targets.

Here is a list of the only pets that can pierce this kind of armor:
- Beastly Yeti
- Giant Troll/Tol-tar

See the problem?

Regards.
Agreed.

And let the record reflect that Katie has lvl 50 marks, hunter and barb characters, for those that think that's some prerequisite for having a valid opinion.

Quote:
Originally Posted by zielski
Sure You know what? I had fight with Yoseba 200m from Central save. My pet had skin of the beast. Died in 3rd SC. You know how many hp he lost? ~1/3. Resisted ambush, stunning fist and mine (bow) dmg was exactly 48. And i have elemental dmg bonus from bow. I tell you that caution + frenzy is not nice for an archer. Not cool at all.
I agree 100%

Of course, according to some posters, we're "just whiners".

Let them hit their enemy for 200dmg only with their best attack spell, and see how fast they start "whining".

Real fast...

BTW...in the screen shot i posted, my first 3 shots against him WERE with a cold bonus damage bow. The max elemental damage bonus a weapon can have that i've ever seen is +28. Big deal...so our hits do 68 instead of 40? In my screen shot i hit him with Sudden strike, and score a crit for a whooping 115dmg. WTF, over?

Take off your blinders Barbarians.

"Defensive Barbarians" are waaaaaaaaaaay too well protected, and offensive barbarians are waaaaaaaay too powerful wrt the damage they do.

The entire class is just flat out very poorly balanced, and quite frankly, NGD's armor system sucks.

Last edited by Valorius; 09-16-2008 at 11:03 PM.
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Old 09-16-2008, 10:53 PM   #138
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Quote:
Originally Posted by save_the_trees
At least I never do more than around 500 on a normal hit on a buffed hunter.

SEE SCREEN SHOT BELOW:


I am buffed with Lvl 5 acrobat, lvl 5 spell elude, AND sotw.

I get hit first with a 819hp dmg mindsquasher vs my full buffs. That's a 100% weapon dmg spell vs full buffs......819hp.

Then you can see after what happens...Gloin 939 reg hit, Jose Raptor 1214 hit...dead. 3 hits...dead. What's more, i have way more HP than most hunters, i have a 84 constitution..and 91 with one of my bows!

That's vs SOTW5 Acrobat5, AND Elude5...3 hits, dead. You can see Martelo's (who is a marksman i believe) hit vs me unbuffed too....219dmg. That's vs me fully 100% unbuffed. The barbs regular hits hit for 500% more damage.

Barbarians are overpowered. Flat out, plain and simple...in many ways. Mindsquasher only made them even more unbalanced. The amazing this is NGD said they implemented the Backwards walk speed 2 updates ago(that was almost instantly removed) to "Lessen the imbalance between ranged and melee classes."

It makes me wonder if anyone at NGD even plays the game when they make statements like that.
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Last edited by Valorius; 09-16-2008 at 11:05 PM.
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Old 09-16-2008, 11:33 PM   #139
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You have five FIVE opponents attacking you!
Just that you expect to survive that say alot about you and the hunter class.
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Old 09-17-2008, 04:41 AM   #140
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I'm not saying i should have survived, im only illustrating that...

A) my full buffs and the greatly overhyped SOTW can be worth absolutely squat if i get mindsquashed.

B) That even with my full buffs +100% wpn dmg (ie a 'regular hit') for that blunt barb was still 800+dmg

C) That unbuffed, regular barb attacks can easily hit 1000dmg on regular hits.

D) That like the thread starter stated, a Barb can kill you in 3 hits.(doesnt matter that the 3 hits are from 3 different barbs, just that it was only 3)
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