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Old 02-03-2009, 10:17 AM   #1
onemyndseye
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Default RO Segfault

It is as I feared.. and posted about. With the comming update (this morning) I will no longer be able to play regnum until/unless this segfault can be fixed.


Plenty of tech info detailed here: http://regnumonlinegame.com/forum/sh...ad.php?t=36106



Goodbye for now guyz - nice playing with ya
-onemyndseye
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Old 02-03-2009, 09:55 PM   #2
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I do experience the same problem.
Hope that it could be fixed...
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Old 02-03-2009, 10:12 PM   #3
Mashu
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Crash also here, worked before --> REGRESSION
Also goodbye when this wont be fixed

libs/libcore_client.so(_ZN10ClientBase14save_backtraceE v+0x5c) [0x7f0a5478ad6c]
libs/libcore_client.so(_ZN10ClientBase12client_crashEi+ 0x8) [0x7f0a5478af58]
/lib/libc.so.6 [0x7f0a50d80f60]
/usr/lib/libGL.so.1(glFlush+0x7) [0x7f0a50608757]
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Old 02-04-2009, 02:45 AM   #4
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Same here (Gentoo).

I've tried upgrading glibc (from 2.6.1 to 2.9_p20081201-r1) but nothing happens

backtrace:

Code:
libs/libcore_client.so(_ZN10ClientBase14save_backtraceEv+0x79) [0xb7d862a9]
libs/libcore_client.so(_ZN10ClientBase12client_crashEi+0x1b) [0xb7d8657b]
[0xffffe420]
//usr//lib/opengl/xorg-x11/lib/libGL.so.1 [0xb6f00f36]
libs/libopengl_api.so(_ZN8Engine3D12RenderizerGL20init_graphics_systemEiiibb+0xc26) [0xb7705566]
libs/libcommon_entities.so(_ZN13DisplayEntity15creation_notifyEP7Message+0x4bc) [0xb7bee07c]
libs/libentity_system.so(_ZN13EntityManager32initialize_entity_as_custom_typeEPKciS1_P7MessageP6Entity+0x483) [0xb7577893]
libs/libregnum_client.so(_ZN10GameClient19initialize_entitiesEv+0x2af) [0xb7f08c1f]
libs/libregnum_client.so(_ZN10GameClient4initEiPPc+0x876) [0xb7f0bd06]
libs/libregnum_client.so(_ZN10GameClientC1EiPPc+0xf3) [0xb7f0ca73]
./game(main+0x259) [0x8048fc9]
/lib/libc.so.6(__libc_start_main+0xdc) [0xb70160dc]
./game(__gxx_personality_v0+0x61) [0x8048c71]
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Old 02-04-2009, 04:01 AM   #5
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I'm on a Gentoo system too, but not segfaulting. (The updates are taking forever to load for me, but that's an entirely different problem. )

imefisto, the stack trace points to a problem in OpenGL, not glibc. /usr/lib/opengl/xorg-x11/lib/libGL.so.1 belongs to media-libs/mesa, so what version of that are you using?

My own setup is:

Quote:
Originally Posted by uname -a
Linux gentoo 2.6.28-gentoo-r1 #2 SMP Wed Jan 28 01:47:02 UTC 2009 x86_64 AMD Turion(tm) X2 Dual-Core Mobile RM-70 AuthenticAMD GNU/Linux
Quote:
Originally Posted by eselect opengl list
Available OpenGL implementations:
[1] ati *
[2] xorg-x11
Quote:
Originally Posted by emerge -pv ati-drivers
[ebuild R ] x11-drivers/ati-drivers-8.561 USE="acpi -debug" 0 kB
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Old 02-04-2009, 04:07 AM   #6
imefisto_foro
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Quote:
Originally Posted by linearguild
I'm on a Gentoo system too, but not segfaulting. (The updates are taking forever to load for me, but that's an entirely different problem. )

imefisto, the stack trace points to a problem in OpenGL, not glibc. /usr/lib/opengl/xorg-x11/lib/libGL.so.1 belongs to media-libs/mesa, so what version of that are you using?

My own setup is:
Thanks, for your answer. Here is my setup:

Code:
Available OpenGL implementations:
  [1]   xorg-x11 *
Code:
*  media-libs/mesa
      Latest version available: 7.2
      Latest version installed: 7.2
Code:
Linux localhost 2.6.21.5 #6 SMP PREEMPT Thu May 1 18:31:58 ART 2008 i686 Genuine Intel(R) CPU           T2080  @ 1.73GHz GenuineIntel GNU/Linux
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Old 02-04-2009, 05:40 AM   #7
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Hi. I've tried upgrading mesa from 7.2 to 7.3 and the game start. However it run slow. I'll upgrade xorg-server and xf86-video-intel. I'll post here my results.

Cya
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Old 02-04-2009, 06:58 AM   #8
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I'm running ubuntu, and my regnum occasionaly crashes because of memory usage getting higher and higher from the memory leaks in regnum. I havn't tried the update yet, will do now, but I'm guessing the same thing will happen but much more often and I'm guessing the only way to fix it is by upgrading the RAM or NGD to fix the memory hogging issues. Wild guess, will try regnum now...

works good for me.
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Old 02-04-2009, 07:00 AM   #9
onemyndseye
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Jaunty has mesa 7.3 and the problem persists for me there as well


I may try getting mesa 7.3 into Ibex and testing but my feeling is that it wont make a difference for me.

Glad to hear Im not the only one with this problem though (and sorry for the guys that also cannot play)
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Old 02-04-2009, 07:31 AM   #10
onemyndseye
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No joy on mesa 7.3 + Ibex

Backtrace
Quote:
libs/libcore_client.so(_ZN10ClientBase14save_backtraceE v+0x79) [0xb7d9a2a9]
libs/libcore_client.so(_ZN10ClientBase12client_crashEi+ 0x1b) [0xb7d9a57b]
[0xb7fa6400]
/usr/lib/libGL.so.1 [0xb6ee7ed6]
libs/libopengl_api.so(_ZN8Engine3D12RenderizerGL20init_ graphics_systemEiiibb+0xc26) [0xb7718566]
libs/libcommon_entities.so(_ZN13DisplayEntity15creation _notifyEP7Message+0x4bc) [0xb7c0207c]
libs/libentity_system.so(_ZN13EntityManager32initialize _entity_as_custom_typeEPKciS1_P7MessageP6Entity+0x 483) [0xb758b893]
libs/libregnum_client.so(_ZN10GameClient19initialize_en titiesEv+0x2af) [0xb7f1cc1f]
libs/libregnum_client.so(_ZN10GameClient4initEiPPc+0x87 6) [0xb7f1fd06]
libs/libregnum_client.so(_ZN10GameClientC1EiPPc+0xf3) [0xb7f20a73]
./game(main+0x259) [0x8048fc9]
/lib/tls/i686/cmov/libc.so.6(__libc_start_main+0xe5) [0xb7001685]
./game(__gxx_personality_v0+0x61) [0x8048c71]

Last entries for log.txt before crash
Quote:
[04/02/2009 00:30:25] [RenderizerGL][renderizer_gl_x11.cpp(214)] X Server vendor: The X.Org Foundation
[04/02/2009 00:30:25] [RenderizerGL][renderizer_gl_x11.cpp(218)] X Server release: 1.5.2
[04/02/2009 00:30:25] [RenderizerGL][renderizer_gl.cpp(380)] Got a 24 bit visual (33) with a 24 bit depth buffer
[04/02/2009 00:30:25] [RenderizerGL][renderizer_gl.cpp(412)] Resolutions: 1400x1050x16 1280x1024x16 1280x960x16 1360x768x16 1152x864x16 1024x768x16 800x600x16

mesa versioning info
Quote:

server glx version string: 1.2
client glx version string: 1.4
GLX version: 1.2
OpenGL version string: 1.3 Mesa 7.3


and glxinfo
Quote:

name of display: :0.0
display: :0 screen: 0
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.2
server glx extensions:
GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_texture_from_pixmap,
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_copy_sub_buffer,
GLX_OML_swap_method, GLX_SGI_swap_control, GLX_SGIS_multisample,
GLX_SGIX_fbconfig, GLX_SGIX_visual_select_group
client glx vendor string: SGI
client glx version string: 1.4
client glx extensions:
GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context,
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_allocate_memory,
GLX_MESA_copy_sub_buffer, GLX_MESA_swap_control,
GLX_MESA_swap_frame_usage, GLX_OML_swap_method, GLX_OML_sync_control,
GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync,
GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
GLX_SGIX_visual_select_group, GLX_EXT_texture_from_pixmap
GLX version: 1.2
GLX extensions:
GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context,
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_allocate_memory,
GLX_MESA_copy_sub_buffer, GLX_MESA_swap_control,
GLX_MESA_swap_frame_usage, GLX_OML_swap_method, GLX_SGI_swap_control,
GLX_SGI_video_sync, GLX_SGIS_multisample, GLX_SGIX_fbconfig,
GLX_SGIX_visual_select_group
OpenGL vendor string: Tungsten Graphics, Inc.
OpenGL renderer string: Mesa DRI R200 20060602 AGP 4x x86/MMX/SSE2 TCL
OpenGL version string: 1.3 Mesa 7.3
OpenGL extensions:
GL_ARB_imaging, GL_ARB_multisample, GL_ARB_multitexture,
GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_texture_border_clamp,
GL_ARB_texture_compression, GL_ARB_texture_cube_map,
GL_ARB_texture_env_add, GL_ARB_texture_env_combine,
GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3,
GL_ARB_texture_mirrored_repeat, GL_ARB_texture_rectangle,
GL_ARB_transpose_matrix, GL_ARB_vertex_buffer_object,
GL_ARB_vertex_program, GL_ARB_window_pos, GL_EXT_abgr, GL_EXT_bgra,
GL_EXT_blend_color, GL_EXT_blend_equation_separate,
GL_EXT_blend_func_separate, GL_EXT_blend_logic_op, GL_EXT_blend_minmax,
GL_EXT_blend_subtract, GL_EXT_clip_volume_hint,
GL_EXT_compiled_vertex_array, GL_EXT_convolution, GL_EXT_copy_texture,
GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_histogram,
GL_EXT_multi_draw_arrays, GL_EXT_packed_pixels, GL_EXT_point_parameters,
GL_EXT_polygon_offset, GL_EXT_rescale_normal, GL_EXT_secondary_color,
GL_EXT_separate_specular_color, GL_EXT_stencil_wrap, GL_EXT_subtexture,
GL_EXT_texture, GL_EXT_texture3D, GL_EXT_texture_compression_s3tc,
GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add,
GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod_bias,
GL_EXT_texture_mirror_clamp, GL_EXT_texture_object,
GL_EXT_texture_rectangle, GL_EXT_vertex_array, GL_APPLE_packed_pixels,
GL_ATI_blend_equation_separate, GL_ATI_texture_env_combine3,
GL_ATI_texture_mirror_once, GL_IBM_rasterpos_clip,
GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate,
GL_MESA_pack_invert, GL_MESA_window_pos, GL_NV_blend_square,
GL_NV_light_max_exponent, GL_NV_texture_rectangle,
GL_NV_texgen_reflection, GL_OES_read_format, GL_SGI_color_matrix,
GL_SGI_color_table, GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp,
GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays,
GL_S3_s3tc

3 GLX Visuals
visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav
id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat
----------------------------------------------------------------------
0x21 24 tc 0 32 0 r y . 8 8 8 8 0 24 8 0 0 0 0 0 0 None
0x22 24 dc 0 32 0 r y . 8 8 8 8 0 24 8 0 0 0 0 0 0 None
0x4a 32 tc 0 32 0 r . . 8 8 8 8 0 24 0 0 0 0 0 0 0 None

16 GLXFBConfigs:
visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav
id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat
----------------------------------------------------------------------
0x4b 0 tc 0 32 0 r . . 8 8 8 8 0 24 0 0 0 0 0 0 0 None
0x4c 0 tc 0 32 0 r . . 8 8 8 8 0 24 0 16 16 16 16 0 0 Slow
0x4d 0 tc 0 32 0 r y . 8 8 8 8 0 24 0 0 0 0 0 0 0 None
0x4e 0 tc 0 32 0 r y . 8 8 8 8 0 24 0 16 16 16 16 0 0 Slow
0x4f 0 tc 0 32 0 r . . 8 8 8 8 0 24 8 0 0 0 0 0 0 None
0x50 0 tc 0 32 0 r . . 8 8 8 8 0 24 8 16 16 16 16 0 0 Slow
0x51 0 tc 0 32 0 r y . 8 8 8 8 0 24 8 0 0 0 0 0 0 None
0x52 0 tc 0 32 0 r y . 8 8 8 8 0 24 8 16 16 16 16 0 0 Slow
0x53 0 dc 0 32 0 r . . 8 8 8 8 0 24 0 0 0 0 0 0 0 None
0x54 0 dc 0 32 0 r . . 8 8 8 8 0 24 0 16 16 16 16 0 0 Slow
0x55 0 dc 0 32 0 r y . 8 8 8 8 0 24 0 0 0 0 0 0 0 None
0x56 0 dc 0 32 0 r y . 8 8 8 8 0 24 0 16 16 16 16 0 0 Slow
0x57 0 dc 0 32 0 r . . 8 8 8 8 0 24 8 0 0 0 0 0 0 None
0x58 0 dc 0 32 0 r . . 8 8 8 8 0 24 8 16 16 16 16 0 0 Slow
0x59 0 dc 0 32 0 r y . 8 8 8 8 0 24 8 0 0 0 0 0 0 None
0x5a 0 dc 0 32 0 r y . 8 8 8 8 0 24 8 16 16 16 16 0 0 Slow

A word from the dev's would be nice here... atleast some pointers on what to look at
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