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Old 03-06-2009, 03:21 PM   #1
Vulture@Victorious
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Exclamation Some new ideas that can be assimilated into the game to make it more fun

The ideas below are all connected (except for the first one): please read them in order, thank you very much for reading:
--------------------------------------------------------------------------
Clan types:
when registering a new clan, there could be an added panel that asks the player for their motif: why are they creating a clan: there could be 3 options: 1. to train/help lower levels
2. To defend forts
3. To engage in random battles and invade

With this new option, new recruits will have a clearer idea about what their clan is all about
(I have written a whole page about this, please take a look, its fun to read, i promise: http://unitedforalsius.blogspot.com/ )

Diplomacy:
certain people in each realm (leaders: see below) should be able to chat with certain people in other realms. (a new tab in the chat section) These people may also propose to make peace with one realm which has to be approved by Alsius through voting. when two realms are at peace, players from those two realms cannot attack eachother and instead can trade (see trade below)
*To ensure that there is always some action in the game, NGD can make it so that each realm can only make peace with ONE other realm.
*To prevent one realm from constantly being at the disadvantage of having the two remaining realms allied against it, peace treaties must have an expiry period, after which the peace treaty will automatically terminate.

Leaders:
there can be annual or monthly elections in each realm to choose leaders. These are not Clan leaders, they are REALM leaders. People will vote for the most experienced and most popular players in each realm. The chosen players will have certain abilities:
1. their text will apear in a new colour so that people will notice their messages more easily
2. They can talk to leaders of other realms (see diplomacy) 3. They can make propositions and put them to vote: every player in realm will see a window with a question like this: "Leader XXX proposes to make Peace with e.g. Syrtis. Vote YES/ Vote NO.

* there must be a limited number of leaders and each of them should be able to make limited propositions
* leaders may disagree with eachother, but since their decisions are approved only through voting this does not matter - once a proposition has been approved, it cannot be revoked by another leader e.g. if Alsius makes peace with Ignis, the peace will last for the duration of the treaty. no one can counter this peace before that.
* leaders are only an added feature to the game. It does not matter if during some hours of the day no leaders are online.

Elections:
we could have annual or biannual elections to choose leaders in different realms. This can be performed in the form of an event in the capital cities of the realms. Any number of players above a certain lvl (this for NGD to decide) with a certain amount of wealth etc may nominate themselves. Afterwards, players will vote for them. I believe each realm must have more than one leader since no one plays 24/7 and we'd better have a leader online at any time of the day however with wat i said above about leaders, this is not necessary. An election may well take a couple of days.

Trade
At present, there is a quest in all realms which wants players to collect magnanite. If there could be new quests which order players to find other substances - and if we could have it, that in some realms, there would be more of these substances than in other realms, then trade would make sense.

Example: LEts imagine Syrtis will have a new quest to collect 500 Tiger Rubies. Tiger rubies are mostly found in Alsius. Therefore to complete this quest, syrtis will need to make peace with Alsius and trade with them.
How much money should be paid for each unit of these substances is for leaders to decide. They can negociate over price and let players in their realms know about it.

Negative Regnum points:
Players should lose regnum points whenever they are killed by the enemy: this will put more emphasis on the importance of fighting with enemy realms. Also: there could be GOLD rewards for gaining certain amounts of regnum points. For example 500.000 Gold for 1000 regnum points, 5,000,000 gold for 10000 regnum points etc. Players will show much more interest in fighting in the WZ if this is so.

Thieves
This one is hard to programme for NGD but I will say it all the same:
This new feature means that some players can choose not to play for any realm and instead become thieves. Thieves are irregular units that attack Soldiers from all three realms and rob them of their gold. The more experienced the thief is, the more gold they will steal from the person they kill. I dont have any suggestions for a new place on the map for thieves or maybe even a city because im not sure if technically this can be done.
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Old 03-06-2009, 03:38 PM   #2
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Quote:
Originally Posted by Vulture@Victorious
The ideas below are all connected (except for the first one): please read them in order, thank you very much for reading:
--------------------------------------------------------------------------
Clan types:
when registering a new clan, there could be an added panel that asks the player for their motif: why are they creating a clan: there could be 3 options: 1. to train/help lower levels
2. To defend forts
3. To engage in random battles and invade

With this new option, new recruits will have a clearer idea about what their clan is all about
(I have written a whole page about this, please take a look, its fun to read, i promise: http://unitedforalsius.blogspot.com/ )
Clans shouldn't be limited to only 1 area imo, and if you are a new player you aren't going to be able to do 2 and 3 right away.
Quote:
Diplomacy:
certain people in each realm (leaders: see below) should be able to chat with certain people in other realms. (a new tab in the chat section) These people may also propose to make peace with one realm which has to be approved by Alsius through voting. when two realms are at peace, players from those two realms cannot attack eachother and instead can trade (see trade below)
*To ensure that there is always some action in the game, NGD can make it so that each realm can only make peace with ONE other realm.
*To prevent one realm from constantly being at the disadvantage of having the two remaining realms allied against it, peace treaties must have an expiry period, after which the peace treaty will automatically terminate.
This has been suggested before, but I think games shouldn't have democratic system, this is a medieval game :P Im not so much for peace either, these kind of things only make bigger distrust between realms and tensions grow worse.
Quote:
Leaders:
there can be annual or monthly elections in each realm to choose leaders. These are not Clan leaders, they are REALM leaders. People will vote for the most experienced and most popular players in each realm. The chosen players will have certain abilities:
1. their text will apear in a new colour so that people will notice their messages more easily
2. They can talk to leaders of other realms (see diplomacy) 3. They can make propositions and put them to vote: every player in realm will see a window with a question like this: "Leader XXX proposes to make Peace with e.g. Syrtis. Vote YES/ Vote NO.

* there must be a limited number of leaders and each of them should be able to make limited propositions
* leaders may disagree with eachother, but since their decisions are approved only through voting this does not matter - once a proposition has been approved, it cannot be revoked by another leader e.g. if Alsius makes peace with Ignis, the peace will last for the duration of the treaty. no one can counter this peace before that.
* leaders are only an added feature to the game. It does not matter if during some hours of the day no leaders are online.
Only in some cases do I think a leader is needed, but there shouldn't be any official thing, usually modern leaders we have now are just clan leaders and thats enough for me. I don't want someone acting like the god of my realm, we already have people that do that and it dosent help. (This would only make people jealous imo)
Quote:
Elections:
we could have annual or biannual elections to choose leaders in different realms. This can be performed in the form of an event in the capital cities of the realms. Any number of players above a certain lvl (this for NGD to decide) with a certain amount of wealth etc may nominate themselves. Afterwards, players will vote for them. I believe each realm must have more than one leader since no one plays 24/7 and we'd better have a leader online at any time of the day however with wat i said above about leaders, this is not necessary. An election may well take a couple of days.
Again, im not for the whole democratic thing, what if a clan has 200 members and they all just outvote someone with 40 people. It dosent seem like it but its usually very likey :P
Quote:
Trade
At present, there is a quest in all realms which wants players to collect magnanite. If there could be new quests which order players to find other substances - and if we could have it, that in some realms, there would be more of these substances than in other realms, then trade would make sense.

Example: LEts imagine Syrtis will have a new quest to collect 500 Tiger Rubies. Tiger rubies are mostly found in Alsius. Therefore to complete this quest, syrtis will need to make peace with Alsius and trade with them.
How much money should be paid for each unit of these substances is for leaders to decide. They can negociate over price and let players in their realms know about it.
Eurgh, I think realms should be self sufficient and not have to rely on other realms.
Quote:
Negative Regnum points:
Players should lose regnum points whenever they are killed by the enemy: this will put more emphasis on the importance of fighting with enemy realms. Also: there could be GOLD rewards for gaining certain amounts of regnum points. For example 500.000 Gold for 1000 regnum points, 5,000,000 gold for 10000 regnum points etc. Players will show much more interest in fighting in the WZ if this is so.
Then all current RP would come to a stop in how much a realm has total, unless you just kill people with zero RP. Im against RP rewards because some people are gamerz that can spend the whole day farming them.
Quote:
Thieves
This one is hard to programme for NGD but I will say it all the same:
This new feature means that some players can choose not to play for any realm and instead become thieves. Thieves are irregular units that attack Soldiers from all three realms and rob them of their gold. The more experienced the thief is, the more gold they will steal from the person they kill. I dont have any suggestions for a new place on the map for thieves or maybe even a city because im not sure if technically this can be done.
Well gold is getting pretty scarce as it is, I don't want someone purging my gold. I wouldn't find it fun anyway if I was stealing from someone for maybe a day, how could you do something like this for even a week? I would die from boredom.
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Old 03-06-2009, 03:41 PM   #3
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You need some professional F1 dude.
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Old 03-06-2009, 05:13 PM   #4
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I think these are good suggestions NGD should implement some of them.

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Old 03-06-2009, 05:35 PM   #5
Eli2
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I don't think we need any kind of leader or Diplomacy.
If every player just follows a simple rule,
listen to better players.
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Old 03-06-2009, 07:21 PM   #6
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Quote:
Originally Posted by Eli2
I don't think we need any kind of leader or Diplomacy.
If every player just follows a simple rule,
listen to better players.
You are so right. Nobody needs "leaders" or worse GMs in this game.
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Old 03-06-2009, 07:51 PM   #7
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Elections? Most popular (loudest) person does not = best leader in combat.
Negative RP? Sounds like a good way for RP farming to be even worse.
Thieves? Sounds like a good way to harass players.
Leaders that can make peace? RO is a war game. Peace for what?

You are looking for MySpace, not RO.

Is there some reason you did not post this in the suggestions forum?
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Old 03-06-2009, 07:56 PM   #8
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I don't know why this leaders stuff is always suggested in RO. I swear its like the 5th time ive heard it, and never in other MMO's, but always Regnum... why?
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Old 03-06-2009, 09:11 PM   #9
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In Regnum there is constant war, no peace.
Negative RP, oh my god, no please.

OMG. My first poem!
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Old 03-06-2009, 11:09 PM   #10
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Quote:
Originally Posted by Znurre
In Regnum there is constant war, no peace.
Negative RP, oh my god, no please.

OMG. My first poem!


you are so funny znurre (?)

talking about the tread... it's too long and i was thinking... (yes impossible is nothing)

if you want entrenteiment 1rst we need something how the crafting but the game, in my opinion, need a good image and nothing of lag 1rts

good lucky people.

PD: my idiom is spanish and i cant read this read becuase is too large for my
but good job because you donate time of you life for this =)
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