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Old 04-24-2007, 10:14 AM   #1
Melusyne
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Default Report error_log

Hi,
First, i'm using the unofficial linux client, so i don't know if this could help you for the official one.
Second, i don't know if it brings you anything to have feedback about the kind of error to be found in regnum/live/error_log.txt

So please just tell if i'm being helpfull or just annoying ;-)

Nonetheless here are the errors logs that i found : they come always in stack so i'll just paste one of each, grouped by type of error :

[Resource mesh convert][resource_mesh_convert.cpp(301)] Surface "1 - Default" of mesh resource 57368 has no texture, setting default; check this.
[Resource mesh convert][resource_mesh_convert.cpp(301)] Surface "ladrillos_grises" of mesh resource 57446 has no texture, setting default; check this.

[Character Body][object_body.cpp(394)] No surface found with name face on mesh NPC wolf
[Character Body][object_body.cpp(394)] No surface found with name face on mesh Npc bear
[Character Body][object_body.cpp(394)] No surface found with name face on mesh NPC Panther
[Character Body][object_body.cpp(394)] No surface found with name Default on mesh Yeti ninio
[Character Body][object_body.cpp(394)] No surface found with name Default on mesh Yeti

[FXManager][effect_manager.cpp(872)] FXManager received a MESH, id 53860

[RenderizerGL][renderizer_gl_x11.cpp(265)] BadCursor (invalid Cursor parameter)

[BindableObject][bindable_object.cpp(93)] Couldn't find the bone (quiver_espalda)


I put the file aside to see which ones are coming next time i play, and (if this is welcome) to be able to regularly update this thread.

Usually i got also after the diconnection this message in console :
"Found -xxx messages leaked"
with xxx a nomber, which can vary between 5 and 200 on occasions. Is that the number of error logs recorded or something else ?

Regards.
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Old 04-24-2007, 08:43 PM   #2
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In addition, in the file log.txt i found theses "errors" lines between "usual" logs :

[Action Handler][action_handler.cpp(112)] scripts/gameplay/actions/admin/massive_kill.lua ... FILE MISSING.
[Action Handler][action_handler.cpp(112)] scripts/gameplay/actions/admin/teleport.lua ... FILE MISSING.
[Action Handler][action_handler.cpp(112)] scripts/gameplay/actions/editor/editor_get_dynamic_object_templates.lua ... FILE MISSING.
[Action Handler][action_handler.cpp(112)] scripts/gameplay/actions/editor/editor_save_npc.lua ... FILE MISSING.
[Action Handler][action_handler.cpp(112)] scripts/gameplay/actions/editor/editor_save_dynamic_object.lua ... FILE MISSING.
[Action Handler][action_handler.cpp(112)] scripts/gameplay/actions/editor/editor_show_current_zones.lua ... FILE MISSING.
[Action Handler][action_handler.cpp(112)] scripts/gameplay/actions/editor/editor_get_npc_templates.lua ... FILE MISSING.
[Action Handler][action_handler.cpp(112)] scripts/gameplay/actions/admin/test_effect.lua ... FILE MISSING.
[Action Handler][action_handler.cpp(112)] scripts/gameplay/actions/admin/ai_command.lua ... FILE MISSING.
[Action Handler][action_handler.cpp(112)] scripts/gameplay/actions/admin/super_speed.lua ... FILE MISSING.
[Action Handler][action_handler.cpp(112)] scripts/gameplay/actions/admin/spawn_monster.lua ... FILE MISSING.
[Action Handler][action_handler.cpp(112)] scripts/gameplay/actions/admin/spawn_dynamic_object.lua ... FILE MISSING.
[Action Handler][action_handler.cpp(112)] scripts/gameplay/actions/admin/spawn_npc.lua ... FILE MISSING.
[Action Handler][action_handler.cpp(112)] scripts/gameplay/actions/admin/game_control_toggle.lua ... FILE MISSING.
[Action Handler][action_handler.cpp(112)] scripts/gameplay/actions/admin/recall.lua ... FILE MISSING.
[Action Handler][action_handler.cpp(112)] scripts/gameplay/actions/editor/editor_get_zones.lua ... FILE MISSING.
[Action Handler][action_handler.cpp(112)] scripts/gameplay/actions/admin/test_action1.lua ... FILE MISSING.
[Action Handler][action_handler.cpp(112)] scripts/gameplay/actions/editor/editor_get_dob_info.lua ... FILE MISSING.
[Action Handler][action_handler.cpp(112)] scripts/gameplay/actions/admin/test_action2.lua ... FILE MISSING.
[Action Handler][action_handler.cpp(112)] scripts/gameplay/actions/admin/spawn_item.lua ... FILE MISSING.
[Action Handler][action_handler.cpp(112)] scripts/gameplay/actions/admin/test_action3.lua ... FILE MISSING.
[Action Handler][action_handler.cpp(112)] scripts/gameplay/actions/admin/test_action4.lua ... FILE MISSING.
[Action Handler][action_handler.cpp(112)] scripts/gameplay/actions/admin/instant_kill.lua ... FILE MISSING.
[Animator][skeletal_animator.cpp(377)] Start Play was called but it is not ready to play animation name: holster

(linux client, build : 15026, english)
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Old 04-24-2007, 11:45 PM   #3
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Hello,

Most "errors" that we have there, are not actually errors. We still have to clean that up, there are a lot of warnings that are harmless (of course, some others may be the cause of glitches).

- The missing files are used only by our internal editor application.
- The missing surfaces, well, Art dept will have to respond to that .
- The only two suspicious ones are the one about the cursor and the fxmanager receiving a wrong resource.

Regards
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Old 05-14-2007, 02:27 PM   #4
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Hi here some more, which keep coming up (after the last update as well)

from log.txt :

[LuaHelpers][lua_helpers.cpp(824)] ./scripts/gameplay/systems/powers.lua(388):
[LuaHelpers][lua_helpers.cpp(824)] ./scripts/objects/object_base.lua(102):

[LuaHelpers][lua_helpers.cpp(824)] ./scripts/gameplay/systems/powers.lua(388):
[LuaHelpers][lua_helpers.cpp(824)] ./scripts/gameplay/systems/powers.lua(376):
[LuaHelpers][lua_helpers.cpp(802)] ./scripts/gameplay/systems/powers.lua:376: attempt to index field '?' (a nil value)

[LuaHelpers][lua_helpers.cpp(824)] ...lay/actions/interface/deselect_mouse_over_target.lua(16):
[LuaHelpers][lua_helpers.cpp(802)] ...lay/actions/interface/deselect_mouse_over_target.lua:16: attempt to index field 'gui' (a nil value)

[LuaHelpers][lua_helpers.cpp(824)] ./scripts/core.lua(175):
[LuaHelpers][lua_helpers.cpp(824)] ./scripts/interface/game_interface.lua(96):
[LuaHelpers][lua_helpers.cpp(824)] ./scripts/interface/game_interface.lua(178):
[LuaHelpers][lua_helpers.cpp(824)] ./scripts/interface/player_trade.lua(203):
[LuaHelpers][lua_helpers.cpp(802)] ./scripts/interface/player_trade.lua:203: attempt to index field 'player_trade' (a nil value)

[Animator][skeletal_animator.cpp(377)] Start Play was called but it is not ready to play animation name: attack
[Animator][skeletal_animator.cpp(377)] Start Play was called but it is not ready to play animation name: holster
[Animator][skeletal_animator.cpp(377)] Start Play was called but it is not ready to play animation name: cast

[TextManager][text_manager.cpp(79)] Text not found: modifiers(26_7)

[FXManager][effect_manager.cpp(112)] Projectile Type was not found

from error_log.txt :

[RenderizerGL][renderizer_gl_x11.cpp(265)] BadCursor (invalid Cursor parameter)

[Character Body][object_body.cpp(394)] No surface found with name skin on mesh Yeti
[Character Body][object_body.cpp(394)] No surface found with name Default on mesh Yeti
[Character Body][object_body.cpp(394)] No surface found with name Default on mesh Yeti ninio

[BindableObject][bindable_object.cpp(93)] Couldn't find the bone (quiver_espalda)

[Resource mesh convert][resource_mesh_convert.cpp(301)] Surface "ladrillos_grises" of mesh resource 57446 has no texture, setting default; check this.

[FXManager][effect_manager.cpp(872)] FXManager received a MESH, id 53860


I hope this can help.
Keep up the good work, i'm looking forward to testing the new quests
Regards
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