06-17-2009, 04:17 AM | #21 |
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alt-p shows ping, alt-i shows fps. ;P
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06-20-2009, 09:37 AM | #22 |
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i have 20-25 fps in ilreah village, when everything is loaded
in winxp i have 30-35 at the same place i wonder what's it like in warzone, but i have a bad feeling |
03-12-2011, 02:02 PM | #23 |
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03-12-2011, 02:03 PM | #24 |
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03-12-2011, 05:26 PM | #25 | ||
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Quote:
Quote:
Back up those claims with numbers, please. FYI: http://blog.wolfire.com/2010/01/Why-...nd-not-DirectX
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Winning a fight is not what makes you a good player, it's how you do it.
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03-12-2011, 06:31 PM | #26 | |
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Because honestly this is the only problem that i have so far in ubuntu. P.S. specs are bellow (dual core 2.0 ghz. Decent graphics card, 2 GB ram) Code:
posted $sudo lshw but it got cut .... post too long |
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03-12-2011, 07:11 PM | #27 | |
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Minecraft is written in Java, and thus it is the same code running in a virtual machine no matter the platform or the emulation. I do however have a theory. When you run a game in wine using Direct3D, all Direct3D calls are made into OpenGL calls. This wrapper is not 100% complete, and it does not support all Direct3D features. Since you lose many of the more advanced features of Direct3D, the GPU is less taxed and this might give you better performance. Turning off those options in the OpenGL renderer should then give you similar results.
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Winning a fight is not what makes you a good player, it's how you do it.
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03-12-2011, 10:39 PM | #28 |
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Maybe because only a subset of all the functionality of the Direct3D API is implemented, or just because developing games with OpenGL is friggin' hard to get done right.
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03-13-2011, 01:30 AM | #29 | |
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regnum is slow in opengl simply because the devs clearly haven't given it enough attention it needed but it has improved a little bit in past year or so and tremulous well that's based off ioquake3 i play it often(gpp version) it play fast enough in opengl(alot faster then the 125 fps i cap mine at) it is however a 10year+ old engine and doesn't use as much gpu power it could be that wine is just using newer/faster opengl calls/techniques even if there's a slight performance boost in using wine why would you willingly run it in wine it is open-source tremulous compiles fine in linux i have no clue about minecraft i don't own/play it linux gaming isn't that bad we got some great open-source games like spring and tremulous and some closed source games like regnum and most of ID software releases could be more but for some reason people think there's no market share on linux i think that's so far from the truth also if coded right opengl is much faster then directx that used to be true and i think its still true |
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03-13-2011, 02:57 AM | #30 |
Duke
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Minecraft uses LWJGL, which is a Java framework/wrapper around OpenGL and OpenAL, AFAIK.
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