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Old 07-10-2009, 08:13 PM   #1
DemonMonger
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Default Hunters Ninja Bible - lvl 50

Hello everyone,

This post is being made for all of the hunters and future hunters of Regnum.
If you are a beginner lvl 10 or even a level 50 hunter, may you gain wisdom from this reading.

(Surat Al-Fatihah)
(1)In the beginning there was NGD. In these days the world of Regnum was void and without players and just an idea, from the mind of NGD was born the idea of the archer. So, NGD created him the archer both male and female and NGD said, it is good. This was the dawn and evening of the first day.
The archer was still without, and NGD could see that the form was not capable of doing anything but walking running and sitting, so they gave them each male and female a bow and some arrows. NGD said, it is good. This was the dawn and evening of the second day.

(4) The archer practiced shooting thier bows into bushes and trees, and NGD was pleased with their efforts. Then the archers said to NGD that they had mastered shooting their bows and wanted a new weapon. NGD said, be patient your mastery is yet begun my children, alas I will give you moving targets. Out of the fabric of time and space NGD created monsters of all sized shapes and colors. Once all the monsters were formed NGD brought the archers forward and told them each the names of what was new. The archers were pleased to see that they had new challenging targets to shoot at. NGD said, it is good. This was the dawn and evening of the third day.

(5)On the morning of the 4th day NGD came to the archers and found them at rest. NGD smiled upon them and blessed them for every so many monsters killed they would be given a new ability to better survive in Regnum. NGD then woke the archers and led them to stone tablets. On one tablet were the glowing words Marksman. On the second tablet were the glowing words Hunter. The archers looked at each other and then took the hunter tablet.
Upon touching the tablet they felt their senses begin to grow sharp and their minds alert. The new hunters felt at one with all of the world and its creatures. Some of the animals were jelous that the hunters were given such abilities like their own, and they conspired to destroy all of mankind on sight so that more hunters could not be created. NGD saw this and did not want all of thier work to be for not. So NGD taught the hunters the words to control animals. This word would only work when spoken to the monster in the midst of battle while looking it dead in the eyes. The hunters were greatful and began to forge their animal army to fight back against the threat.
NGD saw it all happen as it should. NGD said, it is good.


The generations of hunters battled long and hard against the threat of rabid monsters. In time the threat from the beasts subsided and a new threat from mankinds desire to control all the land arose. These are the lessons that the great hunters have left us from their battles.

(Surat Adh-Dhariyat - Level 50 hunter)
- Train well with your shortbows, but always carry a long bow for the birds that are highest in the trees. While your short bow is light and your attacks fast, the fastest attacks in the world will be futile if your prey is out of range.
(skill your shortbow to level 19 <dualshot,tearapart,repetition level5>)

- While the longbows power may lure you, it is not the best weapon of choice. If you are blinded by the power in your hands, you will not be making best use of the speed NGD has blessed us with. Carry your longbows, but only use them for those just out of reach.
(skill your longbows to lvl 11 max <all skills level1>)

- In the past we needed our powers over animals to help us defeat others, but now we are stronger my brothers and sister! Discard the lice infested pets you have come to love.
(skill pets to level 6 <all skills level1>)

- The essence of the hunter was given to us by choice do not disregard your main talents. You do not need to know how many enemies are comming towards you beyond 150 meters. It is often best to be the snake in the grass that gives the deadly bite to the ankle when least expected.
(skill scouting to level 19 <ensnare,wildspirit,camouflage,stalkersurroundin gs level 5>)

- We have always been the most cunning of NGD's creations. There is nothing wrong with throwing dirt in the eyes of your enemy if you feel his power is more than your own.
(skill tricks to level 11 <all skills level 1>)

- The best offence is often a strong defence.
(skill evasion to level 19 <acrobatics,evasivetactics,mobility level 5> <escapist level2>)


(Surat Ar-Ra'd)
We do not have many tools to use in fort wars. Be unseen like the wind and strike fast and hard as lightning. Let the thunder you emit scare your foes.

- Gather 3 hunters or more with the setup listed above
- Stay just out of range of enemy attacks and let them gather their forces
- Use camouflage and move into the enemy group.
- Use repetition shot at the same time will the other hunters
- Use low profile and return to your allied forces
- Change to long bow and snipe the enemy with basic shots / ensnare

If you feel that a fort will be taken and there is no way to escape gather 5 of your allies and hide them well with your abilities. Recapture the fort when the enemy threat has gone. Your time to perish is not now...
- Stalker surroundings level 5 inside the fort in a "safe place"
* You can also hold position on bridges and paths to ambush/recon


So it is written... so let it be done....

There will be others to add more to this...

Last edited by DemonMonger; 08-03-2009 at 02:59 AM.
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Old 07-10-2009, 09:10 PM   #2
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Correct me if Im wrong, but spell elude 5? You know that since that skill was nerfed its near as useless right?
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Old 07-10-2009, 09:26 PM   #3
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Quote:
Originally Posted by Umaril View Post
Correct me if Im wrong, but spell elude 5? You know that since that skill was nerfed its near as useless right?
It is not useless.... You can use evasive tactics 5 then if you want... I don't plan on being in the middle of a firefight. I will be in and out of danager in less than 15 seconds killing at least a few. Never question the hunters bible or you go to hell!
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Old 07-10-2009, 09:34 PM   #4
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Your the one using it, so you should know if your getting results, I just hear from toher high level archers that they cant see any real differance in resistance with it compared to without it

/me smothers self in Suraks hair gel, whould help with the fire in hell.
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Old 07-10-2009, 09:44 PM   #5
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Quote:
Originally Posted by Umaril View Post
Your the one using it, so you should know if your getting results, I just hear from toher high level archers that they cant see any real differance in resistance with it compared to without it

/me smothers self in Suraks hair gel, whould help with the fire in hell.
It works just fine for me.. I will post go suicide at herbred save and post the results of spell fails...


Last edited by DemonMonger; 07-10-2009 at 11:56 PM. Reason: Added the picture.... more will come later.... Spell Elude works well... should say 2 / 3 ensnares evaded...
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Old 07-10-2009, 09:58 PM   #6
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I've actually tested it with and without elude - the number of spells resisted was no different. I spent 3 days with elude and 3 days without.

Edit:
DMC, you know I've always been a pet hunter...but even I have thoughts of dropping pets to join in mostly group fights. However, I don't see myself using the set-up and here is why.

Main Reason - No Ally Support/Assistance Skills:
Tricks to 11 is just fine; however, not using trick skills past lvl 1 does your team a dis-service. You have some of the most valuable tools in group fights to assist your comrads...and rep shot is not reliable (MOD, easy to counter, etc...)

Ambush => at higher lvls it means the death of a key enemy or the savior of a dying friend. Lvl 1 just doesn't cut it.
Stunning Fist => When used while bashing those doors down (at a min of lvl 4) you can hit an enemy as they come out of the fort - this has stopped MANY MANY door areas from occuring.
Sticky Touch => Perfect skill to totally screw up a chargin barb (at a min of lvl 3) if your ambush or stunn fist are on cool-down. This can mean the savior of a fellow realm-mate
Confuse => Take care of that conjurer that just won't die (at a min of lvl 2)
Distracting Shot => Wanna stop that sultars....or a charging warrior - perfect skill for that even at lvl 1

Secondary Reason - Basically useless for 3 minutes
So you've blown your load on rep shot...now you have 3 minutes to wait for it to cool down. Sure you can say - switch to your long and use ensnare...but your not gonna do much with it. Your best bet is to be a hunter. Go back into cammo, use the tricks you have at your disposal and cause/reak havoc.

You want to be a really useful hunter - think of how you can assist your fellow realm-mates...not how you can post some silly screen shot of how many you hit with rep-shot.

How I might skill
Now, if I was going to drop pets for group/fort fighting try to be more team-minded. There are others who have better area's then yours (after all REP SHOT is area 6 and they MUST be RIGHT IN FRONT OF YOU). Anyway, here's a possibility - I just threw this together I'd have to play with it a bit to make sure I like everything; however, it is a very good team-oriented build.

http://www.tres-erres.com.ar/rg/?ver=possfort

The good thing is...you have two hunters here that fight totally different - so you can probably make a good meld of the two. I'm more of a team oriented hunter and try to find ways to assist in the greater good.
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Last edited by Solarus; 07-10-2009 at 10:24 PM.
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Old 07-10-2009, 11:18 PM   #7
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Jajaja, Demon Monger. I want to be like you. (I said this with your warlock and it became a reality)

So it is written... so let it be done...
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Old 07-10-2009, 11:20 PM   #8
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Quote:
Originally Posted by Solarus View Post
I've actually tested it with and without elude - the number of spells resisted was no different. I spent 3 days with elude and 3 days without.

Edit:
DMC, you know I've always been a pet hunter...but even I have thoughts of dropping pets to join in mostly group fights. However, I don't see myself using the set-up and here is why.

Main Reason - No Ally Support/Assistance Skills:
Tricks to 11 is just fine; however, not using trick skills past lvl 1 does your team a dis-service. You have some of the most valuable tools in group fights to assist your comrads...and rep shot is not reliable (MOD, easy to counter, etc...)

Ambush => at higher lvls it means the death of a key enemy or the savior of a dying friend. Lvl 1 just doesn't cut it.
all you need is ambush lvl 1 , and hinder + ensnare is enough to keep the rush/escape possibilities to a minimum.
Stunning Fist => When used while bashing those doors down (at a min of lvl 4) you can hit an enemy as they come out of the fort - this has stopped MANY MANY door areas from occuring.
Good tactic but too risky.. We dont have great defence. It will work with pro players but not with the average noob. + 1 for you
Sticky Touch => Perfect skill to totally screw up a chargin barb (at a min of lvl 3) if your ambush or stunn fist are on cool-down. This can mean the savior of a fellow realm-mate
True... I only use it at lvl 1 serves the same purpose... Slow down attacks or to mark a target.
Confuse => Take care of that conjurer that just won't die (at a min of lvl 2)
I have no use for this skill....
Distracting Shot => Wanna stop that sultars....or a charging warrior - perfect skill for that even at lvl 1

Secondary Reason - Basically useless for 3 minutes
So you've blown your load on rep shot...now you have 3 minutes to wait for it to cool down. Sure you can say - switch to your long and use ensnare...but your not gonna do much with it. Your best bet is to be a hunter. Go back into cammo, use the tricks you have at your disposal and cause/reak havoc.
It will take at least 3 mins for the enemy to recover from losing half their forces (rep shot used well). Plus when your realm sees the enemy take a big hit they often rush in to finish up the scrubs. Tricks are for kids... Jk Jk.. Tricks are good and there should always be a few that use them well, but this is the Ninja bible not the clown bible.
You want to be a really useful hunter - think of how you can assist your fellow realm-mates...not how you can post some silly screen shot of how many you hit with rep-shot.
My hunter brother from another mother... All I do is think of ways I can assist my realm mates. The post was supposed to be of evaded attacks not how many people were hit from rep shot. Relax dude and read again. I would love for you to get hit by me and my elites just once so you can feel the power

How I might skill
Now, if I was going to drop pets for group/fort fighting try to be more team-minded. There are others who have better area's then yours (after all REP SHOT is area 6 and they MUST be RIGHT IN FRONT OF YOU). Anyway, here's a possibility - I just threw this together I'd have to play with it a bit to make sure I like everything; however, it is a very good team-oriented build.
Camo will let you position yourself for repetition, if you get divine intervention on you MOD will not matter. Come on man, you should know this.... You are pro right?

http://www.tres-erres.com.ar/rg/?ver=possfort

The good thing is...you have two hunters here that fight totally different - so you can probably make a good meld of the two. I'm more of a team oriented hunter and try to find ways to assist in the greater good.
It is not possible to meld these two styles... you do not have enough skill points. Follow the hunters bible!
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Old 07-11-2009, 08:48 AM   #9
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Well atm im using a mix out of comp's and DMC's setup, fits me best - even it might be not so effectiv for solo huntings, but that's smth I rarely do
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Old 07-11-2009, 08:49 AM   #10
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I agree with Compoundious, this is the tactic I tried to deploy with my hunter since I got some sense of tactics.
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