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Old 08-14-2009, 07:51 AM   #31
DkySven
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About the health part, health is not only provided by constitution, but there's also base hp, which every class gets when leveling up, something independent from the amount of constitution.

From tests Beue and I found out that a level 50 warrior has 2000 base hp and gets for every constitution 22.5 hp. If I remember correctly a warlock has something around 1500 base hp and gets less hp for 1 constitution point.

So, warriors do have more health than other classes.
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Old 08-14-2009, 01:00 PM   #32
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Quote:
Originally Posted by DkySven View Post
About the health part, health is not only provided by constitution, but there's also base hp, which every class gets when leveling up, something independent from the amount of constitution.

From tests Beue and I found out that a level 50 warrior has 2000 base hp and gets for every constitution 22.5 hp. If I remember correctly a warlock has something around 1500 base hp and gets less hp for 1 constitution point.

So, warriors do have more health than other classes.
For archers and mages:
HP = 35 * level + 17.5 * const - 150
For warriors:
HP = 45 * level + 22.5 * const - 250
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Old 08-14-2009, 02:28 PM   #33
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Originally Posted by ArchmagusArcana View Post
Well if you time it right...(I try to always prebuff Barrier and refresh it between 1/2 and 1/4 time left) you can get 2k out of level 5 Barrier, but 60 second CD is a bit of a bitch when you get swarmed.

Ill say it again, Acrobatic, gives archers a higher damage reduction than barbs can get even with Caution(5). Of course im talking self buffs here, so no DB, MW, etc etc etc. Frenzy does nothing VS a lot of ranged damage (more to hunters than to marks i suppose, who tend to burn mana fast on their non-physical damage dealing spells). Acrobatic as well as the shared evade tree without a doubt puts barbs at just above mages in terms of defensive abilities. Lets not discount range either.
yes you can prebuff it, but it's still gone in a matter of seconds, you don't have much time up front before you have to retreat, I don't really know how many mages have their mana control in level 19 though, some use it on 15.

protection spells can be discussed but warriors still have the best natural defenses in the game regarding health/armor
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Old 08-14-2009, 02:32 PM   #34
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Originally Posted by Angelwinged_Devil View Post
yes you can prebuff it, but it's still gone in a matter of seconds, you don't have much time up front before you have to retreat, I don't really know how many mages have their mana control in level 19 though, some use it on 15.

protection spells can be discussed but warriors still have the best natural defenses in the game regarding health/armor
All classes = nothing without spells, so to compare unbuffed classes is largely a practice in futility. Health yes, but as far as armor goes, they are still equal to archers in terms of number and quality of armor pieces (except knights of course).
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Old 08-14-2009, 03:01 PM   #35
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You still haven't addressed the range gap probem though. This thing you have to remember about warriors is that by the time the can be considered in battle they're at only half their potential life (unless they cast Ao1)
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Old 08-14-2009, 03:37 PM   #36
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Amen, just amen...
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Old 08-14-2009, 03:54 PM   #37
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When i am in my lock and i see 6 enemies, i can hit at least once one of them!

If that happens in my barb, i die half way to get them! Not 1 hit, not even getting near.

Althought i recon that caution gives 60% protection at lvl 5, i need to waste points in a skill tree for only 1 spell!!!!

Same happens to my knight, but in oposite way... i can defend, and i can run to my enemies, but when i need to hit, my lvl 48 knight do the same damage as a lvl 20 barb... I never understud why knight auras get to have a 25º angle to the back... is it to our enemies see a straight line???? At least they could have a 50º angle to let ally's be by our side...
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Old 08-14-2009, 05:13 PM   #38
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Originally Posted by Arafails View Post
You still haven't addressed the range gap probem though. This thing you have to remember about warriors is that by the time the can be considered in battle they're at only half their potential life (unless they cast Ao1)
Quite right. (if you even make it into battle).
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Old 08-14-2009, 07:58 PM   #39
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Quote:
Originally Posted by woden View Post
Same happens to my knight, but in oposite way... i can defend, and i can run to my enemies, but when i need to hit, my lvl 48 knight do the same damage as a lvl 20 barb... I never understud why knight auras get to have a 25º angle to the back... is it to our enemies see a straight line???? At least they could have a 50º angle to let ally's be by our side...
All knight auras have a 130º angle except for Heroic Presence which is 360º
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Old 08-15-2009, 01:59 PM   #40
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Quote:
Originally Posted by ArchmagusArcana View Post
All classes = nothing without spells, so to compare unbuffed classes is largely a practice in futility. Health yes, but as far as armor goes, they are still equal to archers in terms of number and quality of armor pieces (except knights of course).
natural stats have a lot to say, mages are more dependant on spells than archers and barbarians

Quote:
When i am in my lock and i see 6 enemies, i can hit at least once one of them!

If that happens in my barb, i die half way to get them! Not 1 hit, not even getting near.
I don't see the problem, 1vs6, yes you are going to die, and yes it's pretty obvious you won't get a hit in as a barb but maybe one as a ranged class, it won't make much of a difference if you make a hit and die or if you don't make one hit and die. if you are with 5 other people then we can start discussing as it will then be an rvr balance.

and to all the freaks who are going to say "duh u r a warlock u haef no barb" I DO have a barb, low level but he's a barb, but he lasts a lot longer than my warlock does. I die yes but that's because I'm low level and I keep charging alone on areas. I'm having fun on my barb ^^.
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