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Old 08-17-2009, 08:46 PM   #11
UmarilsStillHere
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It would be great to organise effectively, but I dont see how you could even start to organise when so many players ignore each other or listen then go do their own thing anyway.
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Old 08-17-2009, 08:49 PM   #12
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Either start a find a clan that wants the same things that you do. Thats what most of us from Tempest did. Even with just a few of us on, oftentimes it seems that we do pretty well, much better with a half a dozen of us from the clan thank with 2 dozen in a zerg.....It seems at least.
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Old 08-17-2009, 11:19 PM   #13
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Although many people say of Alsius(Ra) that we're turning into a zerg, which was true for the last months, I did see a few hopeful things last week. Retaking pinos while being outnumbered, or winning against impossible odds at pp.

(ok, at the charge at pinos they did wait until I died before they followed, but we did crush the greens there)
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Old 08-18-2009, 01:34 AM   #14
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After playing in Alsius Horus for several months ( is it 9, 10?) i've come to realize that the best way to deal with the frustration of the lack of organization is either to accept that we plain and simply are not organized and have a hard time following orders, or...take a break!

I took a break for 1 month more or less, and it did wonders to me!

Anyway, I still love this bunch of poorly organised players!!!
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Old 08-18-2009, 01:43 AM   #15
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I just think that there would be less apathy and disappointment if we could win a bit more.... or at least not be the whippin dog of the realm.

If no one is interested, ill drop it... for now, lol

Istill think that a training clan is a good idea, though. Graduation would give a sense of accomplishment earlier in game besides getting to lvl 50.
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Old 08-18-2009, 11:31 AM   #16
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I guess the best start for newer warzone players is to listen to experienced warzone players and stop typing as much of what we should do next and where to go and so on.
I play for quite some time already but hit the warzone only in Alsius/Horus about 7-8 months back and am still learning everyday.
How find players that could be great? Look at the RP rankings for each class even though high RP means mostly playing a lot it can give hints of who could be a good candidate to watch.

Just watch a lot identify players that play well and watch their style and what they do. We have a couple of great players in Alsius but not all of them are willing to spend their time typing of what to do, I guess in this matter Ra has some advantage because of language barriers.

Generally I think that clans led by experienced players do pretty well with respect to general tactics because its newer members usually try to learn from the more experienced ones.

While this should not be a best of players of Alsius list I try to put some my favourite players of each class for Alsius in here to learn how to play in war:

conjurer: Po / Healerous / Los
warlock: rhanya / Arcan Heartsfang / Fury
marksman: Enio / Klos
hunter: Compost / Poe / Yenro
knight: Lust / Beardo
barbarian: Gordred / Klutu / Backe

I know quite a few names are missing like Eric, Kyro, larsen, warden, etc... but if you look at the list above (where some don't play as much as they used to ) you should have a good start for each class. Also there are quite a few alts in the list above which means that having played other classes a lot helps spotting the strengths and weaknesses of opponents you face.
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Old 08-18-2009, 11:44 AM   #17
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My idea of organisation is shouting "Onwards to Valhalla!" and storming a fort.
So i think i have nothing to contribute here
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Old 08-18-2009, 01:58 PM   #18
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Thanks Monktbd, that vote of confidence means a lot. I agree also 100% more listening less talking, even for people that have played a long time. There is always a better way of doing things and im always keen on finding it. You are right, 100% there are some damn fine players here that know what to do and even try to impart a bit of their wisdom from time to time, only to be drown out by a host of noobs shouting INVADE INVADE, OMG, LETS GO EFE!!!!

There are always people that scream about finding a war leader for every battle instead of just listening, as though some designation makes the whole thing better. The idea is nice in theory, but the nature of the game precludes one single person shouting orders in the heat of battle; two or three seem appropriate, and should provide direction, not orders. What it boils down to is people listening. Mob mentality sucks, but if the mob decides that they want to do something, you should do your best to fit in and play the best part that you can play in it.
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Old 08-18-2009, 05:57 PM   #19
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Biggest piece of advice I could give ANYONE in the warzone is BE PATIENT. Don't just willy-nilly run into the masses without knowing your army is with you. Wait, force the enemy to get bored (They will) and let them make a mistake...and capitalize.
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Old 08-19-2009, 05:28 AM   #20
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Quote:
Originally Posted by monktbd View Post
While this should not be a best of players of Alsius list I try to put some my favourite players of each class for Alsius in here to learn how to play in war
Successful organisations don't have a list of people they should listen to.
However, newcomers need to have friendly rolemodels to base their own setups/strategies on.

Ignis/Horus plans each individual's movements beforehand.

Syrtis/Horus uses ranged/Mob mentality to overcome the enemy.

Successful Alsius/Horus invasions are loosely planned (like Syrtis), with costly mistakes made once in awhile.

It all comes down to being able to move people around effectively, and knowing one's weaknesses. Yes, every class/setup has weak spots.

Optimizations (path of least resistance) is quite useful in moving the masses around.

@Heartsfang:

Alsius has always been Warrior-centric. Quite handy when tearing down Ignis gates

@Brotherbrian:

Pre-planning is a necessity with Invasion Offense/Defense. Then again, we have successfully invaded Ignis (and Syrtis) with only loose planning.

Preplanning would keep post-gate mistakes to a minimum.

Forts/Castles: The Defender has the advantage, always.

Open fights (bridges etc): Different scenario.

Collisium: Great idea, even though it's limited to 1v1 because of it's size, and the fact that you can't group vs group in there.

@Compost:

+1, Patience is a must.

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Last edited by Henri_Freundlich; 08-19-2009 at 05:38 AM.
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