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Old 09-17-2009, 11:46 PM   #71
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Originally Posted by _Enio_ View Post
I actually really like the feature to be able to stop a cast/attack. It allows to react on things around you better. (eg. You see a barb on fullspeed run on you - you can cancel you attack and react instead of waiting out the cast/attack duration (+ followup gcd in case of a spell)

I just miss proper feedback. [A fixed size castbar for normals and spells could even allow to take into account your ping (you can test when your spell shoots out without being cancelled and eg. Find out by trying that your cast goes out at 95% of the bar. That would even balance ping differences.]
yes it's a good thing but it shouldn't be done by moving, you still want to move back after you've done a spell, if you make a mistake you'll cancel something you dont' want to cancel which is where I'm going

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Kiting may be a tactic if it involves crowd control powers or an environmental strategy but being able to kite just by running backwards and shooting normals is an exploit.
It depends on how you see it, it was never listed anywhere as a bug
making marks life harder is ok, but making it so that they'll have to stand still to prevent cancelling their attacks isn't such a good idea imo, there should be a "cancel spell" button instead
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Old 09-17-2009, 11:56 PM   #72
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Originally Posted by Warthog View Post
Ok so I logged in my conjurer on Amun. Please tell me this is not how casting is supposed to work. I cast greater healing with 180 second cooldown. Problem comes afterwards, each time I cast a new spell, say I did 25 seconds after I cast greater healing I cast heal ally, the cooldown for greater healing is resetting back to 180 seconds. Same goes for any and all spells I tried. One new cast of anything else would reset all the cooldowns of anything I had cast recently to ther e full amount to start over. And it is not just a visual bug, I had greater healing on cooldown for well over 8 mins just now. It also is not just a relog thing, as I logged out an then back in, same issue. Please please tell me it is not supposed to be like this. Cause if it is, the fact that having 1 sec cast times will mean nothing cause after about 3 mins of fight all my spells will be in perma cooldown state unless I run and hide somewhere and wait 180 seconds.
this must be a bug, can you guys please confirm that this happens and if you can reporduce it?
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Old 09-18-2009, 12:00 AM   #73
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Originally Posted by Angelwinged_Devil View Post
yes it's a good thing but it shouldn't be done by moving, you still want to move back after you've done a spell, if you make a mistake you'll cancel something you dont' want to cancel which is where I'm going


It depends on how you see it, it was never listed anywhere as a bug
making marks life harder is ok, but making it so that they'll have to stand still to prevent cancelling their attacks isn't such a good idea imo, there should be a "cancel spell" button instead
Make it deactivatable in options maybe. I would like the current system BUT a proper feedback (eg improved castbar for normals&spells). Still i understand others might feel more comfortable with awds idea.
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Old 09-18-2009, 12:00 AM   #74
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Originally Posted by _Enio_ View Post
Its a design flaw when that tactics doesnt slow you enough down for the melee to get close. The tactic itself is legal and common in any game.

It almost sounds like we are bad because we "exploit" something. Please reconsider calling it exploit. It is normal gameplay not a crime.

Its technically no difference if i use a speedup spell to gain distance -> turn&shoot or if i use a CC spell to slow the target down and run away when he gets close to me. The problem is how to balance this. You cannot remove "using range&movement to your advantage" as its tied to such games. You can only balance it (eg. with a movement penalty on shoots like you did now.)
ok, ok, i didn't want to call anyone a cheater... i just wanted to put emphasis on the fact that it's a great balance problem, specially when other classes are not able to use the same tactic.

please look at this video: does anyone of you consider this fair & challenging gameplay? http://www.youtube.com/watch?v=Q9vllA9uZ7I
(let alone how ugly it looks to be able to shoot in any direction just because you can move during the attack)
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Old 09-18-2009, 12:01 AM   #75
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this must be a bug, can you guys please confirm that this happens and if you can reporduce it?
I do not get this bug. Tested on knight with AoO, and thunderstrike.

I do however get a bug that i cannot cast areas or auras from the spellbook, only from the hotbar.
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Old 09-18-2009, 12:03 AM   #76
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Originally Posted by chilko View Post
this must be a bug, can you guys please confirm that this happens and if you can reporduce it?
I get this bug too.

Tested with Ambush and ehtereal arrow.
No text or anything about it being on cooldown. just nothing happens. (ambush should defenitely been cooled down again since i casted the other spell right before it wouldve been cooled down. CD got reset and ambush wasnt castable at all.)
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Last edited by _Enio_; 09-18-2009 at 12:13 AM. Reason: wrong quote i had in
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Old 09-18-2009, 12:09 AM   #77
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Originally Posted by chilko View Post
ok, ok, i didn't want to call anyone a cheater... i just wanted to put emphasis on the fact that it's a great balance problem, specially when other classes are not able to use the same tactic.

please look at this video: does anyone of you consider this fair & challenging gameplay? http://www.youtube.com/watch?v=Q9vllA9uZ7I
(let alone how ugly it looks to be able to shoot in any direction just because you can move during the attack)
>.< at least use the vimeo link as i have put nice music in there.. http://www.vimeo.com/5833804

Edit: And no it was over the top, it needed a change, no question about that - it was too easy and not enough slowdown needed when you was trained at that. I actually like the change how it is today, slows you pretty much down but still allows some movement between actions...
Edit2: the smaller facing angle adds to it.
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Last edited by _Enio_; 09-18-2009 at 12:19 AM.
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Old 09-18-2009, 12:10 AM   #78
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Originally Posted by chilko View Post
this must be a bug, can you guys please confirm that this happens and if you can reporduce it?
well, I have logged in and out numerous times, I have no recording software so unless you can tell me how to make a video to show you, I have no way to prove it other then I know it happens to me on my conj after multiple logs out then log back in each time waith any spell from quickbar.
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Old 09-18-2009, 12:16 AM   #79
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Originally Posted by Warthog View Post
well, I have logged in and out numerous times, I have no recording software so unless you can tell me how to make a video to show you, I have no way to prove it other then I know it happens to me on my conj after multiple logs out then log back in each time waith any spell from quickbar.
No, i get the bug now. I get it with mind squish, disabling, but not AoO. When i checked before i saw it only in spellbook as i was playing in window mode. I will do more testing to see if it is related to just pvp, or to grind as well. When i looked before, spellbook said it was ok. I am going to test this again. Its not so much that the CD gets reset as it just kind of stops ticking. Maybe its not visually reset, and just wont start ticking till it gets to the point that it is visually.....


Also, i can now not cast Auras or Areas, either from the book, or from hotbar.



Edit: Auras seem to work again, but im not sure why they would not in the first place....there was no one even near me for at least 5 minutes before i tried it. And yes, i can for sure confirm that sometimes casting spells in succession will in fact reset the CD for the others. This is new to me and only tested with a knight. I did not have this problem last night (warlock knight or barb), and just now noticed it.

Edit2: Can also confirm this for a lock. If any spell is not done with CD, casting another spell will initiate the entire CD duration again.

Also, still no spell queuing...As in i cast Arcane Dev, hit hotkey for EB, and once Dev is done casting, nothing.....Except that the cast any is 'stuck' I still look like im playing with my staff. Also, no pre-casting. Though i thought i saw something that said it locked out at only 2 seconds. Its still better than nothing though.
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Last edited by ArchmagusArcana; 09-18-2009 at 12:41 AM.
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Old 09-18-2009, 12:23 AM   #80
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Originally Posted by ArchmagusArcana View Post
Also, i can now not cast Auras or Areas, either from the book, or from hotbar.
Confirmed with Ignus scorch (offensive area, doesnt need a target selected to cast) - doesnt cast at all.

Lightning arrow does cast (needs a target)
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