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Old 11-25-2009, 02:40 PM   #11
LoveleHaven
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Originally Posted by PT_DaAr_PT View Post
200% boosters, health potions and other xim stuff that help grinding and supoting this game,
all that so you don't lose in-game gold
Yeah. All I ever gonna buy will be a horse nothing more. And if they nerf us more NGD will have to pay me anyways I won't play. For thoose who don't buy thoose stuff it's a real pain.
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Old 11-26-2009, 11:48 AM   #12
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I find level 33 arrows, no armour, and a good bow is a decent compromise, the 33 arrows are decent damage and not to expensive, with a good bow you will take less hits (mines a med 30 with +20 blunt ) and you dont get hit much so the lack of armour dosnt effect grinding to badly.
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Old 11-26-2009, 12:35 PM   #13
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Armor. But you need it for pvping man :O
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Old 11-26-2009, 01:08 PM   #14
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Originally Posted by Lovelee View Post
Armor. But you need it for pvping man :O
Put it on in pvp, take it off in grind, you can hotkey your armour so it dosnt take long to put it on/take it off I was talking just about in grind, in pvp /rvrI use arrows for my level.
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Old 11-26-2009, 05:34 PM   #15
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Originally Posted by Umaril View Post
Put it on in pvp, take it off in grind, you can hotkey your armour so it dosnt take long to put it on/take it off I was talking just about in grind, in pvp /rvrI use arrows for my level.
Hm interesting. But I will be mostly pawned because every normal mob manages to hit me once even if I move backwards and every challenging twice. Maybe at higher level it works but now I will just stay like this. Armor repair isn't that much at this level it will be after 40.
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Old 11-26-2009, 07:57 PM   #16
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As a mage i shouldn't complain but i had 5Million before the nerf gold.
Now i have around 2Million only. All my money go into repair(in the past, now i use hammer) and upgrading forts.

I don't want to spend half of my time grinding only for gold, i just want to make war. A second point can be, does we receive the total of the gold in the chest when we take back a fort ? I don't think so if i count how many each receive an how many we are when we take it back.

I don't remember well but it was something like 10/15k for only ~10 guys with a fort max level.
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Old 11-27-2009, 02:07 AM   #17
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Big agree to this from me! My knight averages close to 200K per repair unless a friend happens to be using a hammer and lets me mooch a free one off of him :P My hunter is now completely broke, only using arrows that mobs drop(which are increasingly in-frequent) and if something of his ever breaks I will be in trouble.
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Old 11-27-2009, 06:49 PM   #18
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I agree also, and as some have said it is really only a knight / archer problem. The knight has always been disadvantaged in this respect as far as I know. I haven't played a knight to any high level but they always seem to be poor. lol

It may be a good idea to give knights some spell that is almost useless against players (maybe like a normal hit with a -10% hit chance or something), but very damaging to mobs. The marksman... Well, like the hunter they should be given freedom to move once more. While it would take a marks with a good grind setup maybe 5 times longer than a barb (or most other classes) to kill any mob, they could do it almost constantly without resting.

It was all pretty even. Just let archers move without punishment and give knights a mob mashing spell.
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Old 11-28-2009, 12:19 PM   #19
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Give us more gold like in the old beta times. I loved this game because you don't have to worry about gold, you always had money for arrows and for a repair and as you hit level 50 you could just pvp. Now it's totally different.
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Old 11-28-2009, 02:29 PM   #20
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Tighter gold is to do with NGD trying to create an economy of sorts, the first thing to deal with towards that is making gold valuable, remember when everyone had so much gold is was totaly worthless? I remember a guy buying a bow for 12million,

However NGD overlooked one important factor, getting gold is not fun we dont want a gold driven economy where we must spend hours grinding gold just to meet repair costs.
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