12-19-2009, 06:10 PM | #91 |
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Imho the current situation on Horus is as much a mentality problem as it is a problem of numbers.
First of all, people don't want fort fights, they want 'fort farms'. Zerging a, preferably empty, fort. Then hiding inside to just spam area's or if largely outnumbering the opposition, rushing and immediately running back to the fort to repeat the process. And the current game mechanics support such a behaviour (e.g. cancelled spells don't go into cooldown). On the outnumbered side, you can argue that people give up too soon. However I think that with the current 'fort farm' mentality, no-one is to be blamed for not helping anymore. Especially on weekends, we've long past the point where those 4 people who are grinding could make the difference in winning or losing. Besides, it is not about winning or losing. I don't care if Syrtis manages to hold Aggersborg for hours on end. That's the whole point of this game (excluding invasions). I do care that while they have it, we can have fun fights. I guess what annoys me most is not the fact that (in my timezone) Syrtis has an incredibly outnumbering zerg. But that I see some people in that zerg, of whom I think they play well and are nice guys in person, that participate in that travesty. I can only speak for myself but I will try not to take part in any of those 'fort farms' anymore. So yes, I will log off, go grind, camp a bridge, change server or go afk at the save. Byte me :P
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Fredu'Cya
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12-19-2009, 07:17 PM | #92 |
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you are right freduardo, this farming is incredibly boring for me though, just suiciderushed at aggersborg because I didn't think the fight was going to be any fun, before I went to dinner aggersborg belonged to syrtis, when I came back it was still ours... and it's boring... but not only syrtis is to blame for the farming
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12-19-2009, 07:23 PM | #93 |
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I log in sytris has aggs fight for hours sytris still has aggs. Log back in sytris has aggs.
Massive constant zerg it really is spoiling the game. Is this supposed to be skill? Do you enjoy just slaughtering without a fight? |
12-19-2009, 07:29 PM | #94 |
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Please dont dump us all in with the no-brain zerg, If its not a challange, I go elsewhere or log out altogether.
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12-19-2009, 07:54 PM | #95 |
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12-19-2009, 08:08 PM | #96 |
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I hope sytris like the game they are making people are quitting because of how one sided this is. So soon there will be only 1 realm in Horus
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12-19-2009, 08:10 PM | #97 |
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12-19-2009, 08:34 PM | #98 |
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We rarely make forts level 4, infact the last time we did when we outnumbered massivly was some noob who solo upgraded, after which about 1/3 of us left right away.
And note we are NOT always a zerg, its not all that rare that we fail to take a fort, during GMT for about 1/2 the day we have the super-zerg, rest of the time we probably still outnumber either of the other realms but not massivly so.
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12-19-2009, 08:56 PM | #99 |
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I will be honest and say this, and everyone will flame me. I do not mind being outnumbered. I think it is normal to expect realms to be uneven, it is an unfortunate part of the game.
THAT SAID.... being farmed at aggersborg is definitely not enjoyable. However the solution is not some arbitrary realm balancing, the solution is in making it harder to control a fort. This also has the added advantage of making invasions tougher to pull off by just taking forts and upgrading them. RP farming dies when the forts doors are down. This is a basic fact because now the conjus are more exposed. I suggest one or all of these be implemented: 1) Reduce the hit points on the fort door slightly for every player who goes through it. If by sallying forth from the fort, you do damage to the doors, it makes coordination of group defense more important This would also slightly penalize larger groups who just farm for rps. This idea forces them to either stay in the fort more and defend the fort or stay outside and expose themselves. Either way, the easy use of a protected base is dimished for larger groups. 2) Adding some sort of spell that makes taking the door down easier, perhaps a huge damage bonus against forts. If attackers from an underpopulated realm don't have to spend so long banging on the door to break it, it forces farmers to defend the fort more than simply running off after RPs. Perhaps give this power to knights so they have a little more specified use. 3) Adding a second set of doors (or just a back door) to all forts (not castles). If there's only one choke-point to defend, it's just a bit too easy for all defending warlocks/ranged to concentrate all fire at anyone around it, and allows groups with lots of mages to quickly fend off even large amounts of warriors+conjus. |
12-19-2009, 08:58 PM | #100 |
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