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Old 01-03-2010, 10:39 AM   #21
Pimousse
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I enjoy my barb BUT :

Unstoppable madness is not enough effective. Make it 100% resist for his actual manacost.

And yes, too many skills are useless, its a pity. All barbs use the same skills because we have not a lot of choices.

(i don"t speak about kinght, i see mostly knarbs, maybe because real knight powers like protective areas are broken, don"t know ...)
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Old 01-03-2010, 12:35 PM   #22
Kyrottimus
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Quote:
Originally Posted by Pimousse View Post
I enjoy my barb BUT :

Unstoppable madness is not enough effective. Make it 100% resist for his actual manacost.

And yes, too many skills are useless, its a pity. All barbs use the same skills because we have not a lot of choices.
Huge +1

And to those who may decry the "unfairness" of UM @ 100%, let me remind you there would still be 4 ways to stop a barb, or otherwise make them wary to continue the charge, under UM.

1. Mindsquasher. If it debuffs, barb loses all, not just UM's benefits.
2. Beetleswarm. Annoying as hell to ANY warrior.
3. Stunning Fist. See Beetleswarm.
4. Killing the barb. Still quite easy to do.

And let's not forget the countless -% movement speed, -str, -const, etc. etc. debuffs that make a barb less of a threat and easier to kill...


Personally, I think all levels of UM should be 100% CC resist; the extra levels (and subsequent mana cost) would be for duration. Levels 1-5 would be like 10, 20, 30, 40, and 50 seconds respectively. Even were it at level 5, those of you who love to knock-juggle barbs would still get a 2 minutes and 10 seconds window (considering the 3 minute cooldown) to have at it with any barb.

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