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Old 03-11-2010, 09:28 AM   #21
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Quote:
Originally Posted by bois View Post
This issue has been discussed 'ad nauseum' in my view. Again,I must say that Syrtis zerging and resulting Rp whoring etc is merely A SYMPTOM of underlying issues in the game.
Firstly, it speaks to imbalances in the basic design and structure of the realms all the way down to psychological issues like races, colours, environment an minor matters like jewellery and grinding options. Balance this root cause first. I said before that every realm must have same jewellery, portions of other realm's environments in their own and same grinding potential options.

Secondly, there is simply not enough to do in the WZ. Few objectives will result in population explosions in various locations around the war zone. The hot spots happen to be saves and forts / castles. Unless you are a grinder or hunter ( I use the term Hunter here as a player who is hunting, not the hunter class) it makes no sense to be anywhere else.
As a side issue specific to Horus, invasions have become practically a non issue now because
a: Gates are fairly easy to defend
b: Horus lacks populations to make a real contest of it
c: the prizes are hardly worth the effort required
d: No realm actually has the organisational structure to pull it off regularly anymore
e: it requires marginal skill and more mob tactics with area spams and is over fairly quickly.

A solution is to form more diverse objectives, ( suggestions for this have been discussed to death elsewhere) and different combinations with different rewards for these objectives. Even different rewards coming with different combinations of the currently available objectives would be a bonus.

Thirdly, RP makes absolutely no sense in its present format. I mean it has no practical use or even fits into a RvR mould or concept. It is just like the visual features and structures NGD put in the game that have nothing attached to them, presumably for them to finish later. RP is simply an unfinished concept.

I suggest RP be abolished altogether or, RP be used ONLY for a realm building process.
Specifically,RP must be abolished as a personal milestone and instead tabulated and used for the realm building as a whole. It is a RvR game after all and RP are 'Realm Points'.
Such an approach will foster realm organisation and stifle the ever growing problem of selfish and self serving behaviour in this game.
RP should be collected by players and be allowed to be spent on things like fort upgrades, pool RP to special NPCs to let them open portals to islands with objectives or activate new super bosses. Bonuses in the form of medals or awards be presented to those who donate RP regularly and likewise negative awards be given for those who horde RP to use as bragging rights. Under no circumstances should RP give a bonus that enables a player to gain singular advantage over another player. To do so will simply encourage distasteful gameplay.
I introduce a new concept here now. Players with a certain positive medal level be assigned a small amount of RP monthly that they can either give or minus from a certain player. I am not talking big numbers here. Maybe 10 RPS or so. Mind you, I am suggesting the player can add or remove from a player in their own realm, not the opponents. Such a thing may be a start to regulating players by their own realm mates. Designating a "dunce cap" approach may also work. The player can donate some RPS towards "correcting a player". If enough RP pools to trigger the event then the player gets the negative medal for the week. It may help to moderate behaviour.

There are many things that RP pool donations can be used for like realm wide reductions in repair costs, arrow costs, opening hidden quests, spawning dragon (which would reduce the dragon loggers because they would actually have to contribute RP to get the thing spawned )giving leader mobs better drop %, increasing mob spawn inside the realms. I could go on and on.

If such a system was implemented then realm and clan rankings would then be composed of the medal counts rather than raw RPS.

Of course the issue of RP is a rather complex one and requires deep discussion about its equitable distribution . That, however is a topic for another thread. Before I drag on I will end here for now.

Cheers,
Artec
Wow, impressive comment Artec! I hope everybody reads it well....
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Old 03-11-2010, 10:34 AM   #22
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Me point is:
  1. NGD can solve realm inbalance, just beeing more agressive with balancing realm politics (give reds 50%xp and 25%gold)
  2. Organization in realm will be upgraded when realm chat is no longer available in wz, forcing ppl to goup up in bigger clans.
  3. About forts: as said in other posts they can be improved to give all atackers an amount of gold for time in enemy forts, making upgrades just available after a little amount of time( like 10 min), but this will only work if realms are balanced
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Old 03-11-2010, 10:40 AM   #23
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Quote:
Originally Posted by Solarus View Post
Sadly though - this is a problem with syrtis. Whether it's due in fault to NGD for not properly enforcing realm balancing or whatever the cause may be....doesn't matter - the pure size of the syrtis fort taking force is too much.

Example: I am sitting here at samal right now. You know how many people Syrtis has at samal right now....just holding the fort...

39 - I counted 39....and I'm sure you have more hanging around at samal save.
only 39... that must have been in one of our emptier hours. seriously haveing 50 at samal is a common thing for Syrtis and im honestly getting sick of it now. getting rp in such situations is a nightmare, whenever i manage to click on an enemy he gets killed by one of the other realm mates. the fight for samal usually takes place just outside of samal save despite the cries of the veteran players to fall back. i usually find myself standing at the fort with 4 or 5 other lvl 50's. Eventually the Iggies (with half our numbers i might add) pulls the around-the-mountain trick they always do and ends up rushing the fort with half our realm laying dead in an unrezz-able spot. This just proves that numbers dont mean squat when your realm lacks the ability to fight tactically or even obey the orders of the few people who do have that ability.

my suggestion for realm balancing is simple. syrtians need to realm hop. even tho its frowned upon by both the realm you joined and the realm you left, i see it as the only solution until NGD comes up with something better than realm exp bonuses. if 25% of Syrtis moves to Ignius and 25% moves to alsius. In a months time once all those characters reach war-able levels we should see a significantly balanced warzone. its just a theory tho (plz dont flame)
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Old 03-11-2010, 12:44 PM   #24
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I don't frown on realm-hopping but what I do frown on is those who create chars in other realms and play them when it suits them. How can you have realm pride for a realm in which you will (later of that day) kill them...

Move to another realm - fine - but stay there full time or go back full time.
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Old 03-11-2010, 12:56 PM   #25
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Quote:
Originally Posted by Solarus View Post
I don't frown on realm-hopping but what I do frown on is those who create chars in other realms and play them when it suits them. How can you have realm pride for a realm in which you will (later of that day) kill them...

Move to another realm - fine - but stay there full time or go back full time.
exactly!!! +1 rep
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Old 03-11-2010, 12:56 PM   #26
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Quote:
Originally Posted by Solarus View Post
I don't frown on realm-hopping but what I do frown on is those who create chars in other realms and play them when it suits them. How can you have realm pride for a realm in which you will (later of that day) kill them...

Move to another realm - fine - but stay there full time or go back full time.
Yeah, I agree completely!
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Old 03-11-2010, 12:59 PM   #27
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Quote:
Originally Posted by bois View Post
This issue has been discussed 'ad nauseum' in my view. Again,I must say that Syrtis zerging and resulting Rp whoring etc is merely A SYMPTOM of underlying issues in the game.
Firstly, it speaks to imbalances in the basic design and structure of the realms all the way down to psychological issues like races, colours, environment an minor matters like jewellery and grinding options. Balance this root cause first. I said before that every realm must have same jewellery, portions of other realm's environments in their own and same grinding potential options.

Secondly, there is simply not enough to do in the WZ. Few objectives will result in population explosions in various locations around the war zone. The hot spots happen to be saves and forts / castles. Unless you are a grinder or hunter ( I use the term Hunter here as a player who is hunting, not the hunter class) it makes no sense to be anywhere else.
As a side issue specific to Horus, invasions have become practically a non issue now because
a: Gates are fairly easy to defend
b: Horus lacks populations to make a real contest of it
c: the prizes are hardly worth the effort required
d: No realm actually has the organisational structure to pull it off regularly anymore
e: it requires marginal skill and more mob tactics with area spams and is over fairly quickly.

A solution is to form more diverse objectives, ( suggestions for this have been discussed to death elsewhere) and different combinations with different rewards for these objectives. Even different rewards coming with different combinations of the currently available objectives would be a bonus.

Thirdly, RP makes absolutely no sense in its present format. I mean it has no practical use or even fits into a RvR mould or concept. It is just like the visual features and structures NGD put in the game that have nothing attached to them, presumably for them to finish later. RP is simply an unfinished concept.

I suggest RP be abolished altogether or, RP be used ONLY for a realm building process.
Specifically,RP must be abolished as a personal milestone and instead tabulated and used for the realm building as a whole. It is a RvR game after all and RP are 'Realm Points'.
Such an approach will foster realm organisation and stifle the ever growing problem of selfish and self serving behaviour in this game.
RP should be collected by players and be allowed to be spent on things like fort upgrades, pool RP to special NPCs to let them open portals to islands with objectives or activate new super bosses. Bonuses in the form of medals or awards be presented to those who donate RP regularly and likewise negative awards be given for those who horde RP to use as bragging rights. Under no circumstances should RP give a bonus that enables a player to gain singular advantage over another player. To do so will simply encourage distasteful gameplay.
I introduce a new concept here now. Players with a certain positive medal level be assigned a small amount of RP monthly that they can either give or minus from a certain player. I am not talking big numbers here. Maybe 10 RPS or so. Mind you, I am suggesting the player can add or remove from a player in their own realm, not the opponents. Such a thing may be a start to regulating players by their own realm mates. Designating a "dunce cap" approach may also work. The player can donate some RPS towards "correcting a player". If enough RP pools to trigger the event then the player gets the negative medal for the week. It may help to moderate behaviour.

There are many things that RP pool donations can be used for like realm wide reductions in repair costs, arrow costs, opening hidden quests, spawning dragon (which would reduce the dragon loggers because they would actually have to contribute RP to get the thing spawned )giving leader mobs better drop %, increasing mob spawn inside the realms. I could go on and on.

If such a system was implemented then realm and clan rankings would then be composed of the medal counts rather than raw RPS.

Of course the issue of RP is a rather complex one and requires deep discussion about its equitable distribution . That, however is a topic for another thread. Before I drag on I will end here for now.

Cheers,
Artec
Indeed very impressive, NGD should consider reading things like this more often.

Nice idea Artec, would post it in suggestion's aswell.
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Old 03-11-2010, 01:03 PM   #28
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Quote:
Originally Posted by Samadius View Post
Indeed very impressive, NGD should consider reading things like this more often.
That NGD doesn't post replies in every thread doesn't mean they don't read them.
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Old 03-11-2010, 02:02 PM   #29
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Quote:
Originally Posted by Solarus View Post
I don't frown on realm-hopping but what I do frown on is those who create chars in other realms and play them when it suits them. How can you have realm pride for a realm in which you will (later of that day) kill them...

Move to another realm - fine - but stay there full time or go back full time.
of coarse this would have to come with a higher level of maturity (which im sure most players dont have), but people who really care about this game and the future of it should consider permanantly moving until this realm balance problem is solved. its time we stop waiting for ngd to fix problems for us and do something about it
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Old 03-11-2010, 03:05 PM   #30
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well, i dont mind getting zerged sometimes, since it seems to get less nowadays, but at least let us hold rlm bonus then , really sucks we lost it now i have to grind last 2 lvls.

Alsius

Last edited by Gabburtjuh; 03-11-2010 at 04:53 PM. Reason: didnt want to post new reply
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