Quote:
Originally Posted by KarlXII
There should be an area with the explicit effect of cancelling both camo and stalker though, with a radius at least as large as for mass dispel (more like the normal visual range) to be meaningful. Every skill, powerful ones in particular, must have a counter-skill. Sound balance is the 'combat triangle,' where every class typically beats some other class in a circular fashion: A beats B, who beats C, who beats A. Regnum balance is fubar in that respect, mainly due to the bad design of the hunter class. It takes a hunter to stop a hunter when it should have been the task of another class. I say replace the useless marks skill cyclops curse (in aiming) with such a skill. It would then be number 5 in the aiming skill tree, on par with enemy surveillance for hunters. Marksmen are supposed to be the class with the sharpest eyes, right?
Camo and stalkershould also always be canceled if the hunter comes to close to any enemy (say 6 or so). Pretending to be 'stealthy' while acting so mind-boggingly clumsy as to step on someone's toes, or trying to 'hide' in the middle of the road where you can except people to bump into you, is simply absurd. That should finally put an end to these ridiculous single ninja fort re-captures.
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Pure Genious ! +1 maybe the chance to uncamo increases by 20% for each level. This would make sure not all marksmen in wz carry 100% of this skill. Even if detected, the hunter has the speed to escape. Please put this in suggestion. This is an awesome counter to Camo.