Quote:
Originally Posted by chilko
The biggest problem with mages back in the day was that people where able to "dance" to break their casts. We knew back then that Mages may become too powerful we didn't know to how much.
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I agree, "dance" removal was possibly the worst update that hit mage gameplay, like you said:
Quote:
Originally Posted by chilko
we consider that mages are now a machinegun of very different spells and damage types.
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Mage gameplay is too static, it's stand+spam spells (at least for warlocks) at no risk at all because if you get interrupted the spell doesn't go on cd, but you're lucky even if you manage to interrupt a spell nowadays (just by moving) since movement speed is simply too slow to counter casting speed and get out of range (unless you're somewhere on a limit of range). I think you should also reintroduce spell canceling+cooldown (just not a 100% one) and remove range 0 from sultar's terror, warlocks are not meant to be used as marksmen last time i checked.