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Old 07-22-2010, 01:13 AM   #32
Skjringsaal
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Quote:
Originally Posted by Lumi_Alsius View Post
Well you have came up with a solution yourself.

If you want to nerf a Sultar's Terror, make it a chance knockdown, not 100% knockdown. Area and damge stays the same but knockdown is 30% only.
I find this terrible. It's like frozen storm (I don't know exactly the english name of the spell), but with better damage. Terror gives a chance to the warlock to be useful against 2 or 3 enemies atacking him first, because he's the most fragile. In compensation, an archer has SoTW, a conjurer has sanctuary or iron skin, a barbarian has u. madness, a knight has army of one.
It would be enough with -20% ranged damage -20% physical damage in "¿auras? /buff" given for knights, mana pylon and mass dispell. One of the suggestions in spanish forum was put to mass dispell or/and dispell the short immnuity for controls.

I'd like to add that an army could prevent Sultar's Terror if it would be range 30 instead 0, and think again about put a half cooldown for spells which have been canceled while they were casted by any control spell (for example, Terror canceled by meteor).


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Last edited by Faladithz; 07-22-2010 at 01:39 AM.
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