Quote:
Originally Posted by _Enio_
back to balance discussion maybe?
NGD im interested why exactly we need to have that amount of base resists in this game. Its hilarious sometimes how many you get and you have no real way to work against it..
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All the more reason we need to have a Spell Focus value in our character window, so we can see an effectual shift in the formula based in different gear and builds.
We can build towards it with more repeatable results. But currently, resists are far too frequent and haphazard--no rhyme or reason to how they work or when.