Quote:
Originally Posted by Mashu
[ Good defense, nice tank with CC's a lot of times saved my butt during the battle.
Warlock: Slutar is OP, the rest is OK
Barbarian: Failing UM (make it 100% like other classes), weak protection, very slow weapons and now lowered dmg, no onslaught, useless spells that don't do anything that one would care and the most mana hungry class. (I have one) - Can be easily CC-ed and killed before reaching the target not even able to hit once (not rushing alone) can't return dmg on range so the best to target first.
Hunter: Super OP, too versatile, too many speed skills in one tree (I have one)
Conjurer: Fast leveling but it's OK, because usually no one wants to play conjurer because healing is boring. (I have one)
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knight, defense fails, only like 2 acctual def buffs, and ao1.
locks, cs to powerfull, you can just cast to fast, and you can also combine it with good normals(staff mastery, mana control, necromancy, arcania and mental, 3x lvl 19 and 2x lvl 15.
barb, failing UM, all spells with % or +.. in something fail, only things that guarantee effect(acro, berserk, ao1), about the cc to death, its not that simple, a UMed and DIed barb group of like 4 barbs, and add 2 or 3 knights with ao1 up or ready, isnt that easy to stop, and if the warrior group comes close, and is able to cc the other group, things like darkness and confuse, or dizzy/slow after getting up really screws the group that got rushed.
Hunter, not OP on hisself, troll+camo+confuse is, to much speed, look at NGDs opinion, hunters should be the fastest class, remove speed from sotw and you kinda fine, since lp will get cast time and you have to use points to get it
Conjurer, fast lvling right, but not if you acctually play conj, and healing isnt that boring, i know alot of ppl that like it alot, even tho the bitching