Quote:
Originally Posted by Kittypretty
[...]
I just dont want barbs to be a class even a horrible player can kill with, i was hoping this update would force barbs into using more skills, and shy away from pure dmg builds with only caution/frenzy and UM for defense, and only 2 other skills needed are south cross and kick. [...]
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You realize that a max10s complete (apart from slow) UM can be countered way better then a max45s lasting immunity to stun, immobility, dizzy and knock?
You can move away trying to get it run off so you can use ALL your cc to deny the contact, or you can cc preemtively to deny the UM.
The only problem i see are at doors where you now have to rely more on a quick
Mind Push. On another hand knight auras will cover the full UM duration (when its 10s after the change) so it will be a nice counter to an UM driven area rush out of door.
So rethink your concerns, tehy are kinda baseless. Um will be better to counter and at the same time better to use so you have an advantage off of it. The skill you put in its use will decide, finally.
The killing with 2 hits is rather a problem initiated from the Fulmination damage modifier, its easy to dodge however still a bit too high in my opinion. The values are still not final yet though so we might see there changes if NGD considers the damage boost for too high.
The UM change however is a win - win if all numbers are put correct, this we have to see by testing on Amun and in wars on Live server.