Go Back   Champions of Regnum > English > General discussion

General discussion Topics related to various aspects of Champions of Regnum

View Poll Results: what is ballance (first read the story) and is this ballance update done?
a equal ammount of buffs, casting time, effectness to al classes... 8 28.57%
what the ballance update brings us is ballance 5 17.86%
2 buffs for one clas 8 buffs for the other 3 10.71%
a unbuffed fight between 2 diffrent classes should end up in a 50/50% win percentage 8 28.57%
a fight that ends up 50/50% win chance no matters that person A. casts 4 buffs more then person B. 5 17.86%
none of these options, please post your ballance opinion 13 46.43%
Yes 4 14.29%
No, there still needs some nerfs/rethinking about buffs/ballance 12 42.86%
Multiple Choice Poll. Voters: 28. You may not vote on this poll

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 09-06-2010, 07:59 AM   #11
Barya
Apprentice
 
Join Date: Apr 2010
Posts: 68
Barya is on a distinguished road
Default

"Balance" is:
1) When all average life durations of all classes are equal (resurrect is +1 life).
2) All positions on map are appreciable (in team), including starting position. Is that fort, open, escape...
3) All rp gaining amounts are nearly same, i.e. in first 30 rp rating places are 5x6.

For example, Warcraft III 1v1 game Race balance:
1) All races are possible to grow until second stage.
2) All positions for build the town are appreciable, mastery decides but not map. There is some deviations, for example fountain maps more liked by orcs with good health, but that is not win factor.
3) There is all races in first places on championships.

Regnum:
1) Warriors - average low life duration, because of it ends occasionaly by not resisted/dispelled knock/immob. Almost impossible to escape from hot fight, survive hot battle only by win.
Mages/Archers - infinite life duration, i.e. till full team got eliminated. Variable possibilities to escape, from the best to average.
2) Warriors are stuck to group or fort. Impossible to play without range team.
But full range team cannot capture fort easy (not a big deal when enemy has only rangers too).
3) 7 warriors in first 30 rp rating. 11 Hunters, 6 Marsmen, 6 Mages. (Ra)

Last edited by Barya; 09-06-2010 at 08:24 AM.
Barya no ha iniciado sesión   Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 07:09 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2025, vBulletin Solutions, Inc.
NGD Studios 2002-2024 © All rights reserved