Quote:
Originally Posted by VandaMan
Why would a lock play without CS items?
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Why do marks play without dragonamu, evebow and 2 rha rings? Because not everyone has them.
Again: A lock that was not able to get cs items needed
twice the time a lock with good gear needed to cast a spell (in case both used lvl 5 devotion).
Quote:
Originally Posted by VandaMan
Even more importantly, how does a "good geared" ignis lock have more CS than any other lock with good gear? Light Tunic != Good Gear.
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Armor points werent really important back then, i would have used it if i had got the chance to get one.
Quote:
Originally Posted by VandaMan
You must be PvPing some pretty terrible players. A marks that can't kill you during 26 seconds (I think?) of burst of wind and son of the wind just fails, and that's without even considering his other ways of disabling you (winter stroke, ambush, distracting shot, stunning fist). It's understandable that you can beat most barbs, but only if you've skilled for PvP against them (Slow 5 or something stupid) instead of a setup that is more general.
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Lol first you tell me all marks had bow lvl 5, sotw 5 and the whole tricks stuff, so definitly a pvp setup, and i couldnt beat them and as you started talking about barbs you say its just possible with a "stupid" pvp setup including slow 5. Only very few marks use all spells you named on a high lvl, as only very few/no locks use slow 5. It is possible to beat a marks that doesnt use lvl 5 bow, lvl 5 sotw, ambush and so on, if he doesnt have ubergear and hits 500 norms or more you can survive bow, survive sotw (or get a spell through, happens often now) and then start a cc chain.
And yes my setup is mainly made for fighting barbs cause they are the only class against which i need special skills i wouldnt use if they wouldnt exist. Slow 3, lazyness 1 and mind push 4, but all of them are also very usefull in war and against other classes.
Quote:
Originally Posted by VandaMan
In RvR lock can still be fun, but when the enemy has several marksman you will never get close enough to cast a spell without simply zerging the enemy. There's no half-way point, either you can do nothing or you overrun them with numbers.
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This doesnt make sense, this would mean that no other class than marks, long bow hunters and full support conjus/knights are involved in battles, nobody beside archers can get near enough to attack. Of course i can if we coordinate well or i attack enemies that come closer. I dont expect that i can come close enough to an enemy zerg and survive long enough to do something if im completly alone, of course i need my allies (as all classes).
Quote:
Originally Posted by VandaMan
I don't know anyone dumb enough to stand there and let me load them up with DoTs (which are generally only 25 range) after I've darknessed them. With slower cast times, and longer global cooldowns, it's very difficult to darkness someone and still get off your DoTs.
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Its not hard to get into range 20 of someone, cast darkness, ivy, 2-3 spells (depending on ivys lvl) and maybe get closer while gcd is running to cast will domain then. It isnt hard.