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Old 02-27-2011, 05:00 PM   #1
_Enio_
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Default [Discuss] Item enhancement resist stacking, balance

Sooo i had some discussion with mates about the new warmaster armor sets.

With a full set you have 15 slots (melee, archers 5x3 slots, mages 3x5 slots) which can each equip 2% resistance enhancements.
I have no real overwiev about the new weapons and we dont know exactly how mixed damage types are calculated (From tests it seems stacking on 1 dmg type is better then mixed).

With the possibility to stack passive 30% resist towards 1 dmgtype we have quite a gamechanging new layer in customization.
Given the passive and active abilities to resist damage already we might get interesting, maybe imbalanced synergies.

Eg. Archers Acrobatics + 30% slash resist from the new set will put them up to 60% resist slashing edit: even without taking armor reduction into account.
Additionally stacking towards each class main incoming damage type will lead to a quite huge damage reduction, especially with knight aura around.



Will we need Diminishing returns in the future? Currently each additional % of resist dmg added has more fixed effect (0% -10% resist is worth less then 50-60%), added Diminishing returns would change that instead of adding fixed % resist youd add resist rating, eg 100 rating would get you from 0 to 10% but if you alread have 50% 100 more would bring you only from 50 to 55%)

What are your thoughts about the new resist stacking possibilities? Where do you see good use,imbalances or exploits?

/discuss

Edit: It seems you can not add more then 1 resist enhancement of the same kind to an item.
Edit2: Seems info was wrong, you can stack resists.
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Last edited by _Enio_; 03-16-2011 at 05:05 PM.
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