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General discussion Topics related to various aspects of Champions of Regnum |
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02-27-2011, 05:00 PM | #1 |
Marquis
Join Date: Aug 2007
Location: Germany
Posts: 1,843
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[Discuss] Item enhancement resist stacking, balance
Sooo i had some discussion with mates about the new warmaster armor sets.
With a full set you have 15 slots (melee, archers 5x3 slots, mages 3x5 slots) which can each equip 2% resistance enhancements. I have no real overwiev about the new weapons and we dont know exactly how mixed damage types are calculated (From tests it seems stacking on 1 dmg type is better then mixed). With the possibility to stack passive 30% resist towards 1 dmgtype we have quite a gamechanging new layer in customization. Given the passive and active abilities to resist damage already we might get interesting, maybe imbalanced synergies. Eg. Archers Acrobatics + 30% slash resist from the new set will put them up to 60% resist slashing edit: even without taking armor reduction into account. Additionally stacking towards each class main incoming damage type will lead to a quite huge damage reduction, especially with knight aura around. Will we need Diminishing returns in the future? Currently each additional % of resist dmg added has more fixed effect (0% -10% resist is worth less then 50-60%), added Diminishing returns would change that instead of adding fixed % resist youd add resist rating, eg 100 rating would get you from 0 to 10% but if you alread have 50% 100 more would bring you only from 50 to 55%) What are your thoughts about the new resist stacking possibilities? Where do you see good use,imbalances or exploits? /discuss Edit: It seems you can not add more then 1 resist enhancement of the same kind to an item. Edit2: Seems info was wrong, you can stack resists. Last edited by _Enio_; 03-16-2011 at 05:05 PM. |
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