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Old 03-27-2011, 07:53 AM   #1
Zordak
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Default Invisible Armors - Angle Dependent

Similar to previously reported bugs concerning costumes - specifically the skeleton suit - i have trouble with *all* armor pieces (including tunics) above level 50.

As before this is strongly viewing angle dependent, i can see the armors if i move the camera in a certain position. Unfortunately this position is hardly usable for playing, also enemies refuse to come only from the corresponding direction towards me.
This is not a problem on my side, i am apparently not missing any ressources.

While this was a nuissance with invisible lowlever armors and save guards, it became a pain with introduction of the skeletton costume. Now it starts to become unbearable: Barbs popping up next to me because i can only see a floating sword and a helmet greatly reduces the fun for me.

This seems to appear only on linux, i have never experienced this problem on windows - though i didnt try the opengl renderer there.

Z.

[now the tech line: core i5 2500, nvidia 430, arch linux x64, nvidia version 270.30]
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